diff --git a/plugins/include/sdktools_sound.inc b/plugins/include/sdktools_sound.inc index aceeafd6..a5e6f93b 100644 --- a/plugins/include/sdktools_sound.inc +++ b/plugins/include/sdktools_sound.inc @@ -124,7 +124,7 @@ enum /** * Prefetches a sound. * - * @param name Sound file name relative to the "sounds" folder. + * @param name Sound file name relative to the "sound" folder. */ native void PrefetchSound(const char[] name); @@ -132,7 +132,7 @@ native void PrefetchSound(const char[] name); * This function is not known to work, and may crash. You should * not use it. It is provided for backwards compatibility only. * - * @param name Sound file name relative to the "sounds" folder. + * @param name Sound file name relative to the "sound" folder. * @return Duration in seconds. */ #pragma deprecated Does not work, may crash. @@ -141,7 +141,7 @@ native float GetSoundDuration(const char[] name); /** * Emits an ambient sound. * - * @param name Sound file name relative to the "sounds" folder. + * @param name Sound file name relative to the "sound" folder. * @param pos Origin of sound. * @param entity Entity index to associate sound with. * @param level Sound level (from 0 to 255). @@ -176,7 +176,7 @@ native void FadeClientVolume(int client, float percent, float outtime, float hol * * @param entity Entity index. * @param channel Channel number. - * @param name Sound file name relative to the "sounds" folder. + * @param name Sound file name relative to the "sound" folder. */ native void StopSound(int entity, int channel, const char[] name); @@ -185,7 +185,7 @@ native void StopSound(int entity, int channel, const char[] name); * * @param clients Array of client indexes. * @param numClients Number of clients in the array. - * @param sample Sound file name relative to the "sounds" folder. + * @param sample Sound file name relative to the "sound" folder. * @param entity Entity to emit from. * @param channel Channel to emit with. * @param level Sound level. @@ -223,7 +223,7 @@ native void EmitSound(const int[] clients, * @param clients Array of client indexes. * @param numClients Number of clients in the array. * @param soundEntry Sound entry name. - * @param sample Sound file name relative to the "sounds" folder. + * @param sample Sound file name relative to the "sound" folder. * @param entity Entity to emit from. * @param channel Channel to emit with. * @param level Sound level. @@ -307,7 +307,7 @@ native float GetDistGainFromSoundLevel(int soundlevel, float distance); * * NOTICE: all parameters can be overwritten to modify the default behavior. * - * @param sample Sound file name relative to the "sounds" folder. + * @param sample Sound file name relative to the "sound" folder. * @param entity Entity index associated to the sound. * @param volume Volume (from 0.0 to 1.0). * @param level Sound level (from 0 to 255). @@ -336,7 +336,7 @@ typeset NormalSHook // // @param clients Array of client indexes. // @param numClients Number of clients in the array (modify this value if you add/remove elements from the client array). - // @param sample Sound file name relative to the "sounds" folder. + // @param sample Sound file name relative to the "sound" folder. // @param entity Entity emitting the sound. // @param channel Channel emitting the sound. // @param volume Sound volume. @@ -397,7 +397,7 @@ native void RemoveNormalSoundHook(NormalSHook hook); * Wrapper to emit sound to one client. * * @param client Client index. - * @param sample Sound file name relative to the "sounds" folder. + * @param sample Sound file name relative to the "sound" folder. * @param entity Entity to emit from. * @param channel Channel to emit with. * @param level Sound level. @@ -437,7 +437,7 @@ stock void EmitSoundToClient(int client, /** * Wrapper to emit sound to all clients. * - * @param sample Sound file name relative to the "sounds" folder. + * @param sample Sound file name relative to the "sound" folder. * @param entity Entity to emit from. * @param channel Channel to emit with. * @param level Sound level. @@ -515,7 +515,7 @@ stock int ATTN_TO_SNDLEVEL(float attn) * @param level Sound level. * @param volume Sound volume. * @param pitch Sound pitch. - * @param sample Sound file name relative to the "sounds" folder. + * @param sample Sound file name relative to the "sound" folder. * @param maxlength Maximum length of sample string buffer. * @param entity Entity the sound is being emitted from. * @return True if the sound was successfully retrieved, false if it