Split CS:S support off to a separate engine/build (bug 5370, r=asherkin).
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@@ -159,6 +159,8 @@ static const char *get_source_engine_name()
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return "bloodygoodtime";
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#elif SOURCE_ENGINE == SE_EYE
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return "eye";
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#elif SOURCE_ENGINE == SE_CSS
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return "css";
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE
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return "orangebox_valve";
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#elif SOURCE_ENGINE == SE_LEFT4DEAD
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@@ -176,7 +178,7 @@ static const char *get_source_engine_name()
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static bool symbols_are_hidden()
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{
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#if (SOURCE_ENGINE == SE_ORANGEBOXVALVE) || (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2) || (SOURCE_ENGINE == SE_CSGO)
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#if (SOURCE_ENGINE == SE_CSS) || (SOURCE_ENGINE == SE_ORANGEBOXVALVE) || (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2) || (SOURCE_ENGINE == SE_CSGO)
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return true;
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#else
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return false;
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