Consistency Fixes (ID->Id, AuthString->AuthId)
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@@ -54,14 +54,14 @@ enum NetFlow
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* "STEAM_ID_LAN" - Authentication is disabled because of being on a LAN server.
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* "BOT" - The client is a bot.
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*/
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enum AuthStringType
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enum AuthIdType
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{
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AuthString_Engine = 0, /**< The game-specific auth string as returned from the engine */
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AuthId_Engine = 0, /**< The game-specific auth string as returned from the engine */
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// The following are only available on games that support Steam authentication.
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AuthString_Steam2, /**< Steam2 rendered format, ex "STEAM_1:1:4153990" */
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AuthString_Steam3, /**< Steam3 rendered format, ex "[U:1:8307981]" */
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AuthString_SteamID64, /**< A SteamID64 (uint64) as a String, ex "76561197968573709" */
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AuthId_Steam2, /**< Steam2 rendered format, ex "STEAM_1:1:4153990" */
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AuthId_Steam3, /**< Steam3 rendered format, ex "[U:1:8307981]" */
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AuthId_SteamID64, /**< A SteamID64 (uint64) as a String, ex "76561197968573709" */
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};
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/**
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@@ -293,8 +293,8 @@ native bool:GetClientAuthString(client, String:auth[], maxlen, bool:validate=tru
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* Retrieves a client's authentication string (SteamID).
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*
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* @param client Player index.
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* @param authType Auth string type and format to use.
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* @param auth Buffer to store the client's auth string.
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* @param authType Auth id type and format to use.
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* @param auth Buffer to store the client's auth id.
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* @param maxlen Maximum length of string buffer (includes NULL terminator).
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* @param validate Check backend validation status.
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* DO NOT PASS FALSE UNLESS YOU UNDERSTAND THE CONSEQUENCES,
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@@ -302,7 +302,7 @@ native bool:GetClientAuthString(client, String:auth[], maxlen, bool:validate=tru
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* @return True on success, false otherwise.
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* @error If the client is not connected or the index is invalid.
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*/
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native bool:GetClientAuthId(client, AuthStringType:authType, String:auth[], maxlen, bool:validate=true);
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native bool:GetClientAuthId(client, AuthIdType:authType, String:auth[], maxlen, bool:validate=true);
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/**
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* Returns the client's Steam account ID.
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