diff --git a/core/PlayerManager.cpp b/core/PlayerManager.cpp index 4bdecd8a..c9600edf 100644 --- a/core/PlayerManager.cpp +++ b/core/PlayerManager.cpp @@ -1914,7 +1914,7 @@ CPlayer::CPlayer() m_bIsSourceTV = false; m_bIsReplay = false; m_Serial.value = -1; - m_SteamID = k_steamIDNil; + m_SteamId = k_steamIDNil; #if SOURCE_ENGINE == SE_CSGO m_LanguageCookie = InvalidQueryCvarCookie; #endif @@ -1997,7 +1997,7 @@ void CPlayer::Disconnect() m_bIsSourceTV = false; m_bIsReplay = false; m_Serial.value = -1; - m_SteamID = k_steamIDNil; + m_SteamId = k_steamIDNil; #if SOURCE_ENGINE == SE_CSGO m_LanguageCookie = InvalidQueryCvarCookie; #endif @@ -2033,7 +2033,7 @@ const char *CPlayer::GetAuthString(bool validated) return m_AuthID.c_str(); } -const CSteamID &CPlayer::GetSteamID(bool validated) +const CSteamID &CPlayer::GetSteamId(bool validated) { if (IsFakeClient() || (validated && !IsAuthStringValidated())) { @@ -2041,9 +2041,9 @@ const CSteamID &CPlayer::GetSteamID(bool validated) return invalidId; } - if (m_SteamID.IsValid()) + if (m_SteamId.IsValid()) { - return m_SteamID; + return m_SteamId; } #if SOURCE_ENGINE < SE_ORANGEBOX @@ -2051,7 +2051,7 @@ const CSteamID &CPlayer::GetSteamID(bool validated) /* STEAM_0:1:123123 | STEAM_ID_LAN | STEAM_ID_PENDING */ if (pAuth && (strlen(pAuth) > 10) && pAuth[8] != '_') { - m_SteamID = CSteamID(atoi(&pAuth[8]) | (atoi(&pAuth[10]) << 1), + m_SteamId = CSteamID(atoi(&pAuth[8]) | (atoi(&pAuth[10]) << 1), k_unSteamUserDesktopInstance, k_EUniversePublic, k_EAccountTypeIndividual); } #else @@ -2064,17 +2064,17 @@ const CSteamID &CPlayer::GetSteamID(bool validated) if (steamId) { - m_SteamID = (*steamId); + m_SteamId = (*steamId); } #endif - return m_SteamID; + return m_SteamId; } unsigned int CPlayer::GetSteamAccountID(bool validated) { if (!IsFakeClient() && (!validated || IsAuthStringValidated())) { - const CSteamID &id = GetSteamID(); + const CSteamID &id = GetSteamId(); if (id.IsValid()) return id.GetAccountID(); } diff --git a/core/PlayerManager.h b/core/PlayerManager.h index ad98090c..cfd57cc0 100644 --- a/core/PlayerManager.h +++ b/core/PlayerManager.h @@ -73,8 +73,8 @@ public: const char *GetIPAddress(); const char *GetAuthString(bool validated = true); unsigned int GetSteamAccountID(bool validated = true); - const CSteamID &GetSteamID(bool validated = true); - uint64_t GetSteamID64(bool validated = true) { return GetSteamID(validated).ConvertToUint64(); } + const CSteamID &GetSteamId(bool validated = true); + uint64_t GetSteamId64(bool validated = true) { return GetSteamId(validated).ConvertToUint64(); } edict_t *GetEdict(); bool IsInGame(); bool WasCountedAsInGame(); @@ -134,7 +134,7 @@ private: bool m_bIsSourceTV; bool m_bIsReplay; serial_t m_Serial; - CSteamID m_SteamID; + CSteamID m_SteamId; #if SOURCE_ENGINE == SE_CSGO QueryCvarCookie_t m_LanguageCookie; #endif diff --git a/core/logic/smn_players.cpp b/core/logic/smn_players.cpp index e4eb7eac..34b24798 100644 --- a/core/logic/smn_players.cpp +++ b/core/logic/smn_players.cpp @@ -332,15 +332,15 @@ static cell_t sm_GetClientIP(IPluginContext *pCtx, const cell_t *params) } // Must match clients.inc -enum class AuthStringType +enum class AuthIdType { Engine = 0, Steam2, Steam3, - SteamID64, + SteamId64, }; -static cell_t SteamIDToLocal(IPluginContext *pCtx, int index, AuthStringType authType, cell_t local_addr, size_t bytes, bool validate) +static cell_t SteamIdToLocal(IPluginContext *pCtx, int index, AuthIdType authType, cell_t local_addr, size_t bytes, bool validate) { if ((index < 1) || (index > playerhelpers->GetMaxClients())) { @@ -355,7 +355,7 @@ static cell_t SteamIDToLocal(IPluginContext *pCtx, int index, AuthStringType aut switch (authType) { - case AuthStringType::Engine: + case AuthIdType::Engine: { const char *authstr = pPlayer->GetAuthString(validate); if (!authstr || authstr[0] == '\0') @@ -366,8 +366,8 @@ static cell_t SteamIDToLocal(IPluginContext *pCtx, int index, AuthStringType aut pCtx->StringToLocal(local_addr, bytes, authstr); } break; - case AuthStringType::Steam2: - case AuthStringType::Steam3: + case AuthIdType::Steam2: + case AuthIdType::Steam3: { if (pPlayer->IsFakeClient()) { @@ -375,7 +375,7 @@ static cell_t SteamIDToLocal(IPluginContext *pCtx, int index, AuthStringType aut return 1; } - uint64_t steamId = pPlayer->GetSteamID64(validate); + uint64_t steamId = pPlayer->GetSteamId64(validate); if (steamId == 0) { if (gamehelpers->IsLANServer()) @@ -398,7 +398,7 @@ static cell_t SteamIDToLocal(IPluginContext *pCtx, int index, AuthStringType aut unsigned int universe = steamId >> 56; unsigned int accountId = steamId & 0xFFFFFFFF; unsigned int instance = (steamId >> 32) & 0x000FFFFF; - if (authType == AuthStringType::Steam2) + if (authType == AuthIdType::Steam2) { if (atoi(g_pGameConf->GetKeyValue("UseInvalidUniverseInSteam2IDs")) == 1) { @@ -420,14 +420,14 @@ static cell_t SteamIDToLocal(IPluginContext *pCtx, int index, AuthStringType aut } break; - case AuthStringType::SteamID64: + case AuthIdType::SteamId64: { if (pPlayer->IsFakeClient() || gamehelpers->IsLANServer()) { return 0; } - uint64_t steamId = pPlayer->GetSteamID64(validate); + uint64_t steamId = pPlayer->GetSteamId64(validate); if (steamId == 0) { return 0; @@ -452,12 +452,12 @@ static cell_t sm_GetClientAuthStr(IPluginContext *pCtx, const cell_t *params) validate = !!params[4]; } - return SteamIDToLocal(pCtx, params[1], AuthStringType::Steam2, params[2], (size_t)params[3], validate); + return SteamIdToLocal(pCtx, params[1], AuthIdType::Steam2, params[2], (size_t)params[3], validate); } static cell_t sm_GetClientAuthId(IPluginContext *pCtx, const cell_t *params) { - return SteamIDToLocal(pCtx, params[1], (AuthStringType)params[2], params[3], (size_t)params[4], params[5] != 0); + return SteamIdToLocal(pCtx, params[1], (AuthIdType)params[2], params[3], (size_t)params[4], params[5] != 0); } static cell_t sm_GetSteamAccountID(IPluginContext *pCtx, const cell_t *params) diff --git a/plugins/include/clients.inc b/plugins/include/clients.inc index 61045683..b30a3040 100644 --- a/plugins/include/clients.inc +++ b/plugins/include/clients.inc @@ -54,14 +54,14 @@ enum NetFlow * "STEAM_ID_LAN" - Authentication is disabled because of being on a LAN server. * "BOT" - The client is a bot. */ -enum AuthStringType +enum AuthIdType { - AuthString_Engine = 0, /**< The game-specific auth string as returned from the engine */ + AuthId_Engine = 0, /**< The game-specific auth string as returned from the engine */ // The following are only available on games that support Steam authentication. - AuthString_Steam2, /**< Steam2 rendered format, ex "STEAM_1:1:4153990" */ - AuthString_Steam3, /**< Steam3 rendered format, ex "[U:1:8307981]" */ - AuthString_SteamID64, /**< A SteamID64 (uint64) as a String, ex "76561197968573709" */ + AuthId_Steam2, /**< Steam2 rendered format, ex "STEAM_1:1:4153990" */ + AuthId_Steam3, /**< Steam3 rendered format, ex "[U:1:8307981]" */ + AuthId_SteamID64, /**< A SteamID64 (uint64) as a String, ex "76561197968573709" */ }; /** @@ -293,8 +293,8 @@ native bool:GetClientAuthString(client, String:auth[], maxlen, bool:validate=tru * Retrieves a client's authentication string (SteamID). * * @param client Player index. - * @param authType Auth string type and format to use. - * @param auth Buffer to store the client's auth string. + * @param authType Auth id type and format to use. + * @param auth Buffer to store the client's auth id. * @param maxlen Maximum length of string buffer (includes NULL terminator). * @param validate Check backend validation status. * DO NOT PASS FALSE UNLESS YOU UNDERSTAND THE CONSEQUENCES, @@ -302,7 +302,7 @@ native bool:GetClientAuthString(client, String:auth[], maxlen, bool:validate=tru * @return True on success, false otherwise. * @error If the client is not connected or the index is invalid. */ -native bool:GetClientAuthId(client, AuthStringType:authType, String:auth[], maxlen, bool:validate=true); +native bool:GetClientAuthId(client, AuthIdType:authType, String:auth[], maxlen, bool:validate=true); /** * Returns the client's Steam account ID. diff --git a/public/IPlayerHelpers.h b/public/IPlayerHelpers.h index 72e007e4..35a174a7 100644 --- a/public/IPlayerHelpers.h +++ b/public/IPlayerHelpers.h @@ -273,9 +273,9 @@ namespace SourceMod * * @param validated Check backend validation status. * - * @return Steam ID or 0 if not available. + * @return Steam Id or 0 if not available. */ - virtual uint64_t GetSteamID64(bool validated = true) =0; + virtual uint64_t GetSteamId64(bool validated = true) =0; }; /**