Add GetPlayerJingleFile native. (bug 5690, r=asherkin)

This commit is contained in:
FlaminSarge
2013-08-12 02:08:34 +01:00
parent a4b7ad0d42
commit 7db280a666
2 changed files with 39 additions and 1 deletions
+12 -1
View File
@@ -270,7 +270,7 @@ native GetTeamClientCount(index);
native SetEntityModel(entity, const String:model[]);
/**
* Retrieves the decal file name associated to a given client.
* Retrieves the decal file name associated with a given client.
*
* @param client Player's index.
* @param hex Buffer to store the logo filename.
@@ -280,6 +280,17 @@ native SetEntityModel(entity, const String:model[]);
*/
native bool:GetPlayerDecalFile(client, String:hex[], maxlength);
/**
* Retrieves the jingle file name associated with a given client.
*
* @param client Player's index.
* @param hex Buffer to store the jingle filename.
* @param maxlength Maximum length of string buffer.
* @return True on success, otherwise false.
* @error Invalid client or client not in game.
*/
native bool:GetPlayerJingleFile(client, String:hex[], maxlength);
/**
* Returns the average server network traffic in bytes/sec.
*