Add GetPlayerJingleFile native. (bug 5690, r=asherkin)

This commit is contained in:
FlaminSarge 2013-08-12 02:08:34 +01:00
parent a4b7ad0d42
commit 7db280a666
2 changed files with 39 additions and 1 deletions

View File

@ -1073,6 +1073,32 @@ static cell_t GetPlayerDecalFile(IPluginContext *pContext, const cell_t *params)
return 1;
}
static cell_t GetPlayerJingleFile(IPluginContext *pContext, const cell_t *params)
{
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
if (player == NULL)
{
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
}
if (!player->IsInGame())
{
return pContext->ThrowNativeError("Client %d is not in game", params[1]);
}
player_info_t info;
char *buffer;
if (!GetPlayerInfo(params[1], &info) || !info.customFiles[1])
{
return 0;
}
pContext->LocalToString(params[2], &buffer);
Q_binarytohex((byte *)&info.customFiles[1], sizeof(info.customFiles[1]), buffer, params[3]);
return 1;
}
static cell_t GetServerNetStats(IPluginContext *pContext, const cell_t *params)
{
if (iserver == NULL)
@ -1256,6 +1282,7 @@ sp_nativeinfo_t g_Natives[] =
{"GetClientAimTarget", sm_GetClientAimTarget},
{"SetEntityModel", sm_SetEntityModel},
{"GetPlayerDecalFile", GetPlayerDecalFile},
{"GetPlayerJingleFile", GetPlayerJingleFile},
{"GetServerNetStats", GetServerNetStats},
{"EquipPlayerWeapon", WeaponEquip},
{"ActivateEntity", ActivateEntity},

View File

@ -270,7 +270,7 @@ native GetTeamClientCount(index);
native SetEntityModel(entity, const String:model[]);
/**
* Retrieves the decal file name associated to a given client.
* Retrieves the decal file name associated with a given client.
*
* @param client Player's index.
* @param hex Buffer to store the logo filename.
@ -280,6 +280,17 @@ native SetEntityModel(entity, const String:model[]);
*/
native bool:GetPlayerDecalFile(client, String:hex[], maxlength);
/**
* Retrieves the jingle file name associated with a given client.
*
* @param client Player's index.
* @param hex Buffer to store the jingle filename.
* @param maxlength Maximum length of string buffer.
* @return True on success, otherwise false.
* @error Invalid client or client not in game.
*/
native bool:GetPlayerJingleFile(client, String:hex[], maxlength);
/**
* Returns the average server network traffic in bytes/sec.
*