Add SetClientName native.
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@@ -332,6 +332,15 @@ native ActivateEntity(entity);
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*/
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native SetClientInfo(client, const String:key[], const String:value[]);
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/**
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* Something
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*
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* @param client Player's index.
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* @param name New name.
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* @error Invalid client index, or client not connected.
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*/
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native void SetClientName(int client, const char[] name);
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/**
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* Gives ammo of a certain type to a player.
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* This natives obeys the maximum amount of ammo a player can carry per ammo type.
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