Rename PlayerManager::m_FirstPass to m_bServerActivated for clarity.
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@@ -253,7 +253,7 @@ private:
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int m_maxClients;
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int m_PlayerCount;
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int m_PlayersSinceActive;
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bool m_FirstPass;
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bool m_bServerActivated;
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unsigned int *m_AuthQueue;
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String m_PassInfoVar;
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bool m_QueryLang;
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