Rename PlayerManager::m_FirstPass to m_bServerActivated for clarity.
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@@ -128,7 +128,7 @@ public:
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PlayerManager::PlayerManager()
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{
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m_AuthQueue = NULL;
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m_FirstPass = false;
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m_bServerActivated = false;
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m_maxClients = 0;
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m_SourceTVUserId = -1;
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@@ -307,7 +307,7 @@ void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int cl
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m_PlayersSinceActive = 0;
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g_OnMapStarted = true;
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m_FirstPass = true;
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m_bServerActivated = true;
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#if SOURCE_ENGINE == SE_DOTA
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extsys->CallOnCoreMapStart(gpGlobals->pEdicts, gpGlobals->maxEntities, gpGlobals->maxClients);
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@@ -339,7 +339,7 @@ void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int cl
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bool PlayerManager::IsServerActivated()
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{
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return m_FirstPass;
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return m_bServerActivated;
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}
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bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
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