Added more parameters to PlayerRunCommand forward (bug 5346, r=asherkin).

This commit is contained in:
Tony
2012-08-21 00:42:46 -04:00
parent cb3411481d
commit 74f49ec38f
3 changed files with 43 additions and 3 deletions
+11 -1
View File
@@ -35,6 +35,8 @@
#endif
#define _sdktools_hooks_included
#define FEATURECAP_PLAYERRUNCMD_11PARAMS "SDKTools PlayerRunCmd 11Params"
/**
* @brief Called when a clients movement buttons are being processed
*
@@ -44,6 +46,14 @@
* @param vel Players desired velocity.
* @param angles Players desired view angles.
* @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
* @param subtype Weapon subtype when selected from a menu.
* @param cmdnum Command number. Increments from the first command sent.
* @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value.
* @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements.
* @param mouse Mouse direction (x, y).
* @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise.
*
* @note To see if all 11 params are avaliable, use FeatureType_Capability and
* FEATURECAP_PLAYERRUNCMD_11PARAMS.
*/
forward Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon);
forward Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon, &subtype, &cmdnum, &tickcount, &seed, mouse[2]);