Added more parameters to PlayerRunCommand forward (bug 5346, r=asherkin).
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@ -32,6 +32,8 @@
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#include "hooks.h"
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#include "extension.h"
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#define FEATURECAP_PLAYERRUNCMD_11PARAMS "SDKTools PlayerRunCmd 11Params"
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CHookManager g_Hooks;
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static bool PRCH_enabled = false;
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static bool PRCH_used = false;
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@ -53,8 +55,20 @@ void CHookManager::Initialize()
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}
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plsys->AddPluginsListener(this);
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sharesys->AddCapabilityProvider(myself, this, FEATURECAP_PLAYERRUNCMD_11PARAMS);
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m_usercmdsFwd = forwards->CreateForward("OnPlayerRunCmd", ET_Event, 6, NULL, Param_Cell, Param_CellByRef, Param_CellByRef, Param_Array, Param_Array, Param_CellByRef);
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m_usercmdsFwd = forwards->CreateForward("OnPlayerRunCmd", ET_Event, 11, NULL,
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Param_Cell, // client
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Param_CellByRef, // buttons
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Param_CellByRef, // impulse
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Param_Array, // Float:vel[3]
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Param_Array, // Float:angles[3]
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Param_CellByRef, // weapon
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Param_CellByRef, // subtype
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Param_CellByRef, // cmdnum
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Param_CellByRef, // tickcount
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Param_CellByRef, // seed
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Param_Array); // mouse[2]
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}
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void CHookManager::Shutdown()
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@ -62,6 +76,7 @@ void CHookManager::Shutdown()
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forwards->ReleaseForward(m_usercmdsFwd);
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plsys->RemovePluginsListener(this);
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sharesys->DropCapabilityProvider(myself, this, FEATURECAP_PLAYERRUNCMD_11PARAMS);
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}
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void CHookManager::OnClientPutInServer(int client)
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@ -151,6 +166,7 @@ void CHookManager::PlayerRunCmd(CUserCmd *ucmd, IMoveHelper *moveHelper)
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cell_t impulse = ucmd->impulse;
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cell_t vel[3] = {sp_ftoc(ucmd->forwardmove), sp_ftoc(ucmd->sidemove), sp_ftoc(ucmd->upmove)};
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cell_t angles[3] = {sp_ftoc(ucmd->viewangles.x), sp_ftoc(ucmd->viewangles.y), sp_ftoc(ucmd->viewangles.z)};
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cell_t mouse[2] = {ucmd->mousedx, ucmd->mousedy};
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m_usercmdsFwd->PushCell(client);
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m_usercmdsFwd->PushCellByRef(&ucmd->buttons);
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@ -158,6 +174,11 @@ void CHookManager::PlayerRunCmd(CUserCmd *ucmd, IMoveHelper *moveHelper)
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m_usercmdsFwd->PushArray(vel, 3, SM_PARAM_COPYBACK);
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m_usercmdsFwd->PushArray(angles, 3, SM_PARAM_COPYBACK);
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m_usercmdsFwd->PushCellByRef(&ucmd->weaponselect);
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m_usercmdsFwd->PushCellByRef(&ucmd->weaponsubtype);
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m_usercmdsFwd->PushCellByRef(&ucmd->command_number);
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m_usercmdsFwd->PushCellByRef(&ucmd->tick_count);
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m_usercmdsFwd->PushCellByRef(&ucmd->random_seed);
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m_usercmdsFwd->PushArray(mouse, 2, SM_PARAM_COPYBACK);
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m_usercmdsFwd->Execute(&result);
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ucmd->impulse = impulse;
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@ -167,6 +188,8 @@ void CHookManager::PlayerRunCmd(CUserCmd *ucmd, IMoveHelper *moveHelper)
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ucmd->viewangles.x = sp_ctof(angles[0]);
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ucmd->viewangles.y = sp_ctof(angles[1]);
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ucmd->viewangles.z = sp_ctof(angles[2]);
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ucmd->mousedx = mouse[0];
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ucmd->mousedy = mouse[1];
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if (result == Pl_Handled)
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@ -222,3 +245,8 @@ void CHookManager::OnPluginUnloaded(IPlugin *plugin)
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PRCH_used = false;
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}
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FeatureStatus CHookManager::GetFeatureStatus(FeatureType type, const char *name)
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{
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return FeatureStatus_Available;
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}
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@ -40,7 +40,7 @@
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#include "usercmd.h"
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#include "extension.h"
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class CHookManager : IPluginsListener
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class CHookManager : IPluginsListener, IFeatureProvider
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{
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public:
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CHookManager();
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@ -52,6 +52,8 @@ public:
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public: //IPluginsListener
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void OnPluginLoaded(IPlugin *plugin);
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void OnPluginUnloaded(IPlugin *plugin);
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public: //IFeatureProvider
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virtual FeatureStatus GetFeatureStatus(FeatureType type, const char *name);
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private:
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IForward *m_usercmdsFwd;
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@ -35,6 +35,8 @@
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#endif
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#define _sdktools_hooks_included
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#define FEATURECAP_PLAYERRUNCMD_11PARAMS "SDKTools PlayerRunCmd 11Params"
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/**
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* @brief Called when a clients movement buttons are being processed
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*
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@ -44,6 +46,14 @@
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* @param vel Players desired velocity.
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* @param angles Players desired view angles.
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* @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
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* @param subtype Weapon subtype when selected from a menu.
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* @param cmdnum Command number. Increments from the first command sent.
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* @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value.
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* @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements.
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* @param mouse Mouse direction (x, y).
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* @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise.
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*
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* @note To see if all 11 params are avaliable, use FeatureType_Capability and
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* FEATURECAP_PLAYERRUNCMD_11PARAMS.
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*/
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forward Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon);
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forward Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon, &subtype, &cmdnum, &tickcount, &seed, mouse[2]);
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