Fixed TF2 identifiers and condition stocks (bug 4974, r=me).
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b1098d6287
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@ -125,7 +125,7 @@ enum {
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TF_CUSTOM_STICKBOMB_EXPLOSION,
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TF_CUSTOM_AEGIS_ROUND,
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TF_CUSTOM_FLARE_EXPLOSION,
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TF_CUSTOM_BOOTS_STOP,
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TF_CUSTOM_BOOTS_STOMP,
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};
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// Weapon codes as used in some events, such as player_death
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@ -432,10 +432,10 @@ stock TF2_GetPlayerConditionFlags(client)
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*/
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stock bool:TF2_IsPlayerInCondition(client, TFCond:cond)
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{
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// Conditions are stored in a uint64 now. We need to check each 32-bit segment.
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// Conditions are stored across two netprops now, one for each 32-bit segment.
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if (_:cond < 32)
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{
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new bit = (1 << (_:cond - 32));
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new bit = 1 << _:cond;
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if ((GetEntProp(client, Prop_Send, "m_nPlayerCond") & bit) == bit)
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{
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return true;
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@ -448,15 +448,8 @@ stock bool:TF2_IsPlayerInCondition(client, TFCond:cond)
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}
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else
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{
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new bit = 1 << _:cond;
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new offset = FindSendPropInfo("CTFPlayer", "m_nPlayerCond");
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if (offset <= 0)
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{
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ThrowError("Could not find m_nPlayerCond offset from CTFPlayer");
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}
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if ((GetEntData(client, (offset+4)) & bit) == bit)
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new bit = (1 << (_:cond - 32));
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if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx") & bit) == bit)
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{
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return true;
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}
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