diff --git a/plugins/include/tf2_stocks.inc b/plugins/include/tf2_stocks.inc index 848e283e..c59a8433 100644 --- a/plugins/include/tf2_stocks.inc +++ b/plugins/include/tf2_stocks.inc @@ -125,7 +125,7 @@ enum { TF_CUSTOM_STICKBOMB_EXPLOSION, TF_CUSTOM_AEGIS_ROUND, TF_CUSTOM_FLARE_EXPLOSION, - TF_CUSTOM_BOOTS_STOP, + TF_CUSTOM_BOOTS_STOMP, }; // Weapon codes as used in some events, such as player_death @@ -432,10 +432,10 @@ stock TF2_GetPlayerConditionFlags(client) */ stock bool:TF2_IsPlayerInCondition(client, TFCond:cond) { - // Conditions are stored in a uint64 now. We need to check each 32-bit segment. + // Conditions are stored across two netprops now, one for each 32-bit segment. if (_:cond < 32) { - new bit = (1 << (_:cond - 32)); + new bit = 1 << _:cond; if ((GetEntProp(client, Prop_Send, "m_nPlayerCond") & bit) == bit) { return true; @@ -448,15 +448,8 @@ stock bool:TF2_IsPlayerInCondition(client, TFCond:cond) } else { - new bit = 1 << _:cond; - new offset = FindSendPropInfo("CTFPlayer", "m_nPlayerCond"); - - if (offset <= 0) - { - ThrowError("Could not find m_nPlayerCond offset from CTFPlayer"); - } - - if ((GetEntData(client, (offset+4)) & bit) == bit) + new bit = (1 << (_:cond - 32)); + if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx") & bit) == bit) { return true; }