DOS line endings to match 1.2 branch.
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/**
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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* updater or by upgrading your SourceMod install.
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*
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*
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* To override data in this file, create a subdirectory named "custom" and
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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* after SM's own.
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*
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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*/
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"Games"
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"Games"
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{
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{
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"#default"
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"#default"
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{
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{
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"Offsets"
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"Offsets"
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{
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{
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"m_lifeState"
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"m_lifeState"
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{
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{
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"class" "CBasePlayer"
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"class" "CBasePlayer"
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"prop" "m_lifeState"
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"prop" "m_lifeState"
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}
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}
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}
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}
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}
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}
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/* Send properties and datamaps used by stocks in entity_prop_stocks.inc */
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/* Send properties and datamaps used by stocks in entity_prop_stocks.inc */
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"#default"
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"#default"
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{
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{
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"Keys"
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"Keys"
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{
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{
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"m_fFlags" "m_fFlags"
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"m_fFlags" "m_fFlags"
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"m_MoveType" "m_MoveType"
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"m_MoveType" "m_MoveType"
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"m_nRenderMode" "m_nRenderMode"
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"m_nRenderMode" "m_nRenderMode"
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"m_nRenderFX" "m_nRenderFX"
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"m_nRenderFX" "m_nRenderFX"
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"m_clrRender" "m_clrRender"
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"m_clrRender" "m_clrRender"
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"m_flGravity" "m_flGravity"
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"m_flGravity" "m_flGravity"
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"m_iHealth" "m_iHealth"
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"m_iHealth" "m_iHealth"
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"m_nButtons" "m_nButtons"
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"m_nButtons" "m_nButtons"
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}
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}
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}
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}
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/* Original engine specifics */
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/* Original engine specifics */
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"#default"
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"#default"
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{
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{
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"#supported"
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"#supported"
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{
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{
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"engine" "original"
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"engine" "original"
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}
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}
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"Offsets"
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"Offsets"
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{
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{
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"GetDataDescMap"
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"GetDataDescMap"
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{
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{
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"windows" "13"
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"windows" "13"
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"linux" "14"
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"linux" "14"
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}
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}
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}
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}
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}
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}
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/* Dark Messiah engine specifics */
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/* Dark Messiah engine specifics */
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"#default"
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"#default"
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{
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{
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"#supported"
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"#supported"
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{
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{
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"engine" "darkmessiah"
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"engine" "darkmessiah"
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}
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}
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"Keys"
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"Keys"
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{
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{
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"m_iHealth" "m_fHealth"
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"m_iHealth" "m_fHealth"
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"HintTextPreByte" "yes"
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"HintTextPreByte" "yes"
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"ChatSayText" "yes"
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"ChatSayText" "yes"
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}
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}
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"Offsets"
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"Offsets"
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{
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{
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"GetDataDescMap"
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"GetDataDescMap"
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{
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{
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"windows" "12"
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"windows" "12"
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}
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}
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}
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}
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}
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}
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/* OB/L4D engine specifics */
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/* OB/L4D engine specifics */
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"#default"
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"#default"
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{
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{
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"#supported"
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"#supported"
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{
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{
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"engine" "orangebox"
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"engine" "orangebox"
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"engine" "left4dead"
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"engine" "left4dead"
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}
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}
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"Offsets"
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"Offsets"
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{
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{
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"GetDataDescMap"
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"GetDataDescMap"
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{
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{
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"windows" "11"
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"windows" "11"
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"linux" "12"
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"linux" "12"
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}
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}
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}
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}
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}
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}
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/* The Ship is completely different */
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/* The Ship is completely different */
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"ship"
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"ship"
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{
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{
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"Offsets"
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"Offsets"
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{
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{
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"GetDataDescMap"
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"GetDataDescMap"
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{
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{
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"windows" "18"
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"windows" "18"
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"linux" "19"
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"linux" "19"
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}
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}
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}
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}
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}
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}
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/* Which games support ShowMenu? */
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/* Which games support ShowMenu? */
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"#default"
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"#default"
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{
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{
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"#supported"
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"#supported"
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{
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{
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"game" "cstrike"
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"game" "cstrike"
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"game" "dod"
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"game" "dod"
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"game" "sourceforts"
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"game" "sourceforts"
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"game" "insurgency"
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"game" "insurgency"
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"game" "tf"
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"game" "tf"
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"game" "pvkii"
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"game" "pvkii"
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"game" "diprip"
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"game" "diprip"
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"game" "synergy"
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"game" "synergy"
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"game" "FortressForever"
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"game" "FortressForever"
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"game" "left4dead"
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"game" "left4dead"
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"game" "obsidian"
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"game" "obsidian"
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"game" "ageofchivalry"
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"game" "ageofchivalry"
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}
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}
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"Keys"
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"Keys"
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{
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{
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"HudRadioMenuMsg" "ShowMenu"
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"HudRadioMenuMsg" "ShowMenu"
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}
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}
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}
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}
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/* Which games need a radio menu timeout? */
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/* Which games need a radio menu timeout? */
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"#default"
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"#default"
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{
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{
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"#supported"
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"#supported"
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{
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{
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"game" "tf"
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"game" "tf"
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"game" "synergy"
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"game" "synergy"
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"game" "dod"
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"game" "dod"
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"game" "ageofchivalry"
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"game" "ageofchivalry"
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}
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}
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"Keys"
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"Keys"
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{
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{
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"RadioMenuTimeout" "4"
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"RadioMenuTimeout" "4"
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}
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}
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}
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}
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/**
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/**
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* Which games support HudMsg?
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* Which games support HudMsg?
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*/
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*/
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"#default"
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"#default"
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{
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{
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"#supported"
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"#supported"
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{
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{
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"game" "hl2mp"
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"game" "hl2mp"
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"game" "sourceforts"
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"game" "sourceforts"
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"game" "tf"
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"game" "tf"
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"game" "ageofchivalry"
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"game" "ageofchivalry"
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"game" "obsidian"
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"game" "obsidian"
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}
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}
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"Keys"
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"Keys"
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{
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{
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"HudTextMsg" "HudMsg"
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"HudTextMsg" "HudMsg"
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}
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}
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}
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}
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"cstrike"
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"cstrike"
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{
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{
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"Keys"
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"Keys"
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{
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{
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"HintTextPreByte" "yes"
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"HintTextPreByte" "yes"
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"GameExtension" "game.cstrike"
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"GameExtension" "game.cstrike"
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}
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}
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}
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}
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"tf"
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"tf"
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{
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{
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"Keys"
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"Keys"
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{
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{
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"GameExtension" "game.tf2"
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"GameExtension" "game.tf2"
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}
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}
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}
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}
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}
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}
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