DOS line endings to match 1.2 branch.

This commit is contained in:
David Anderson 2009-05-12 19:43:02 -04:00
parent 47002f970d
commit 685e8bac22

View File

@ -1,194 +1,194 @@
/** /**
* Do not edit this file. Any changes will be overwritten by the gamedata * Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install. * updater or by upgrading your SourceMod install.
* *
* To override data in this file, create a subdirectory named "custom" and * To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed * place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own. * after SM's own.
* *
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/ */
"Games" "Games"
{ {
"#default" "#default"
{ {
"Offsets" "Offsets"
{ {
"m_lifeState" "m_lifeState"
{ {
"class" "CBasePlayer" "class" "CBasePlayer"
"prop" "m_lifeState" "prop" "m_lifeState"
} }
} }
} }
/* Send properties and datamaps used by stocks in entity_prop_stocks.inc */ /* Send properties and datamaps used by stocks in entity_prop_stocks.inc */
"#default" "#default"
{ {
"Keys" "Keys"
{ {
"m_fFlags" "m_fFlags" "m_fFlags" "m_fFlags"
"m_MoveType" "m_MoveType" "m_MoveType" "m_MoveType"
"m_nRenderMode" "m_nRenderMode" "m_nRenderMode" "m_nRenderMode"
"m_nRenderFX" "m_nRenderFX" "m_nRenderFX" "m_nRenderFX"
"m_clrRender" "m_clrRender" "m_clrRender" "m_clrRender"
"m_flGravity" "m_flGravity" "m_flGravity" "m_flGravity"
"m_iHealth" "m_iHealth" "m_iHealth" "m_iHealth"
"m_nButtons" "m_nButtons" "m_nButtons" "m_nButtons"
} }
} }
/* Original engine specifics */ /* Original engine specifics */
"#default" "#default"
{ {
"#supported" "#supported"
{ {
"engine" "original" "engine" "original"
} }
"Offsets" "Offsets"
{ {
"GetDataDescMap" "GetDataDescMap"
{ {
"windows" "13" "windows" "13"
"linux" "14" "linux" "14"
} }
} }
} }
/* Dark Messiah engine specifics */ /* Dark Messiah engine specifics */
"#default" "#default"
{ {
"#supported" "#supported"
{ {
"engine" "darkmessiah" "engine" "darkmessiah"
} }
"Keys" "Keys"
{ {
"m_iHealth" "m_fHealth" "m_iHealth" "m_fHealth"
"HintTextPreByte" "yes" "HintTextPreByte" "yes"
"ChatSayText" "yes" "ChatSayText" "yes"
} }
"Offsets" "Offsets"
{ {
"GetDataDescMap" "GetDataDescMap"
{ {
"windows" "12" "windows" "12"
} }
} }
} }
/* OB/L4D engine specifics */ /* OB/L4D engine specifics */
"#default" "#default"
{ {
"#supported" "#supported"
{ {
"engine" "orangebox" "engine" "orangebox"
"engine" "left4dead" "engine" "left4dead"
} }
"Offsets" "Offsets"
{ {
"GetDataDescMap" "GetDataDescMap"
{ {
"windows" "11" "windows" "11"
"linux" "12" "linux" "12"
} }
} }
} }
/* The Ship is completely different */ /* The Ship is completely different */
"ship" "ship"
{ {
"Offsets" "Offsets"
{ {
"GetDataDescMap" "GetDataDescMap"
{ {
"windows" "18" "windows" "18"
"linux" "19" "linux" "19"
} }
} }
} }
/* Which games support ShowMenu? */ /* Which games support ShowMenu? */
"#default" "#default"
{ {
"#supported" "#supported"
{ {
"game" "cstrike" "game" "cstrike"
"game" "dod" "game" "dod"
"game" "sourceforts" "game" "sourceforts"
"game" "insurgency" "game" "insurgency"
"game" "tf" "game" "tf"
"game" "pvkii" "game" "pvkii"
"game" "diprip" "game" "diprip"
"game" "synergy" "game" "synergy"
"game" "FortressForever" "game" "FortressForever"
"game" "left4dead" "game" "left4dead"
"game" "obsidian" "game" "obsidian"
"game" "ageofchivalry" "game" "ageofchivalry"
} }
"Keys" "Keys"
{ {
"HudRadioMenuMsg" "ShowMenu" "HudRadioMenuMsg" "ShowMenu"
} }
} }
/* Which games need a radio menu timeout? */ /* Which games need a radio menu timeout? */
"#default" "#default"
{ {
"#supported" "#supported"
{ {
"game" "tf" "game" "tf"
"game" "synergy" "game" "synergy"
"game" "dod" "game" "dod"
"game" "ageofchivalry" "game" "ageofchivalry"
} }
"Keys" "Keys"
{ {
"RadioMenuTimeout" "4" "RadioMenuTimeout" "4"
} }
} }
/** /**
* Which games support HudMsg? * Which games support HudMsg?
*/ */
"#default" "#default"
{ {
"#supported" "#supported"
{ {
"game" "hl2mp" "game" "hl2mp"
"game" "sourceforts" "game" "sourceforts"
"game" "tf" "game" "tf"
"game" "ageofchivalry" "game" "ageofchivalry"
"game" "obsidian" "game" "obsidian"
} }
"Keys" "Keys"
{ {
"HudTextMsg" "HudMsg" "HudTextMsg" "HudMsg"
} }
} }
"cstrike" "cstrike"
{ {
"Keys" "Keys"
{ {
"HintTextPreByte" "yes" "HintTextPreByte" "yes"
"GameExtension" "game.cstrike" "GameExtension" "game.cstrike"
} }
} }
"tf" "tf"
{ {
"Keys" "Keys"
{ {
"GameExtension" "game.tf2" "GameExtension" "game.tf2"
} }
} }
} }