From 685e8bac2292574598b76c8dc68a8566ac4078de Mon Sep 17 00:00:00 2001 From: David Anderson Date: Tue, 12 May 2009 19:43:02 -0400 Subject: [PATCH] DOS line endings to match 1.2 branch. --- gamedata/core.games/common.games.txt | 388 +++++++++++++-------------- 1 file changed, 194 insertions(+), 194 deletions(-) diff --git a/gamedata/core.games/common.games.txt b/gamedata/core.games/common.games.txt index 7192f02f..9485b663 100644 --- a/gamedata/core.games/common.games.txt +++ b/gamedata/core.games/common.games.txt @@ -1,194 +1,194 @@ -/** - * Do not edit this file. Any changes will be overwritten by the gamedata - * updater or by upgrading your SourceMod install. - * - * To override data in this file, create a subdirectory named "custom" and - * place your own gamedata file(s) inside of it. Such files will be parsed - * after SM's own. - * - * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) - */ - -"Games" -{ - "#default" - { - "Offsets" - { - "m_lifeState" - { - "class" "CBasePlayer" - "prop" "m_lifeState" - } - } - } - - /* Send properties and datamaps used by stocks in entity_prop_stocks.inc */ - "#default" - { - "Keys" - { - "m_fFlags" "m_fFlags" - "m_MoveType" "m_MoveType" - "m_nRenderMode" "m_nRenderMode" - "m_nRenderFX" "m_nRenderFX" - "m_clrRender" "m_clrRender" - "m_flGravity" "m_flGravity" - "m_iHealth" "m_iHealth" - "m_nButtons" "m_nButtons" - } - } - - /* Original engine specifics */ - "#default" - { - "#supported" - { - "engine" "original" - } - - "Offsets" - { - "GetDataDescMap" - { - "windows" "13" - "linux" "14" - } - } - } - - /* Dark Messiah engine specifics */ - "#default" - { - "#supported" - { - "engine" "darkmessiah" - } - - "Keys" - { - "m_iHealth" "m_fHealth" - "HintTextPreByte" "yes" - "ChatSayText" "yes" - } - - "Offsets" - { - "GetDataDescMap" - { - "windows" "12" - } - } - } - - /* OB/L4D engine specifics */ - "#default" - { - "#supported" - { - "engine" "orangebox" - "engine" "left4dead" - } - - "Offsets" - { - "GetDataDescMap" - { - "windows" "11" - "linux" "12" - } - } - } - - /* The Ship is completely different */ - "ship" - { - "Offsets" - { - "GetDataDescMap" - { - "windows" "18" - "linux" "19" - } - } - } - - /* Which games support ShowMenu? */ - "#default" - { - "#supported" - { - "game" "cstrike" - "game" "dod" - "game" "sourceforts" - "game" "insurgency" - "game" "tf" - "game" "pvkii" - "game" "diprip" - "game" "synergy" - "game" "FortressForever" - "game" "left4dead" - "game" "obsidian" - "game" "ageofchivalry" - } - - "Keys" - { - "HudRadioMenuMsg" "ShowMenu" - } - } - - /* Which games need a radio menu timeout? */ - "#default" - { - "#supported" - { - "game" "tf" - "game" "synergy" - "game" "dod" - "game" "ageofchivalry" - } - - "Keys" - { - "RadioMenuTimeout" "4" - } - } - - /** - * Which games support HudMsg? - */ - "#default" - { - "#supported" - { - "game" "hl2mp" - "game" "sourceforts" - "game" "tf" - "game" "ageofchivalry" - "game" "obsidian" - } - - "Keys" - { - "HudTextMsg" "HudMsg" - } - } - - "cstrike" - { - "Keys" - { - "HintTextPreByte" "yes" - "GameExtension" "game.cstrike" - } - } - - "tf" - { - "Keys" - { - "GameExtension" "game.tf2" - } - } -} +/** + * Do not edit this file. Any changes will be overwritten by the gamedata + * updater or by upgrading your SourceMod install. + * + * To override data in this file, create a subdirectory named "custom" and + * place your own gamedata file(s) inside of it. Such files will be parsed + * after SM's own. + * + * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) + */ + +"Games" +{ + "#default" + { + "Offsets" + { + "m_lifeState" + { + "class" "CBasePlayer" + "prop" "m_lifeState" + } + } + } + + /* Send properties and datamaps used by stocks in entity_prop_stocks.inc */ + "#default" + { + "Keys" + { + "m_fFlags" "m_fFlags" + "m_MoveType" "m_MoveType" + "m_nRenderMode" "m_nRenderMode" + "m_nRenderFX" "m_nRenderFX" + "m_clrRender" "m_clrRender" + "m_flGravity" "m_flGravity" + "m_iHealth" "m_iHealth" + "m_nButtons" "m_nButtons" + } + } + + /* Original engine specifics */ + "#default" + { + "#supported" + { + "engine" "original" + } + + "Offsets" + { + "GetDataDescMap" + { + "windows" "13" + "linux" "14" + } + } + } + + /* Dark Messiah engine specifics */ + "#default" + { + "#supported" + { + "engine" "darkmessiah" + } + + "Keys" + { + "m_iHealth" "m_fHealth" + "HintTextPreByte" "yes" + "ChatSayText" "yes" + } + + "Offsets" + { + "GetDataDescMap" + { + "windows" "12" + } + } + } + + /* OB/L4D engine specifics */ + "#default" + { + "#supported" + { + "engine" "orangebox" + "engine" "left4dead" + } + + "Offsets" + { + "GetDataDescMap" + { + "windows" "11" + "linux" "12" + } + } + } + + /* The Ship is completely different */ + "ship" + { + "Offsets" + { + "GetDataDescMap" + { + "windows" "18" + "linux" "19" + } + } + } + + /* Which games support ShowMenu? */ + "#default" + { + "#supported" + { + "game" "cstrike" + "game" "dod" + "game" "sourceforts" + "game" "insurgency" + "game" "tf" + "game" "pvkii" + "game" "diprip" + "game" "synergy" + "game" "FortressForever" + "game" "left4dead" + "game" "obsidian" + "game" "ageofchivalry" + } + + "Keys" + { + "HudRadioMenuMsg" "ShowMenu" + } + } + + /* Which games need a radio menu timeout? */ + "#default" + { + "#supported" + { + "game" "tf" + "game" "synergy" + "game" "dod" + "game" "ageofchivalry" + } + + "Keys" + { + "RadioMenuTimeout" "4" + } + } + + /** + * Which games support HudMsg? + */ + "#default" + { + "#supported" + { + "game" "hl2mp" + "game" "sourceforts" + "game" "tf" + "game" "ageofchivalry" + "game" "obsidian" + } + + "Keys" + { + "HudTextMsg" "HudMsg" + } + } + + "cstrike" + { + "Keys" + { + "HintTextPreByte" "yes" + "GameExtension" "game.cstrike" + } + } + + "tf" + { + "Keys" + { + "GameExtension" "game.tf2" + } + } +}