Populate auth ids (if available) when initializing CPlayer instance.

This commit is contained in:
Nicholas Hastings 2014-12-14 14:56:19 -05:00
parent d51a57cc34
commit 67fcd9e2c6

View File

@ -1963,6 +1963,8 @@ void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
*ptr = '\0'; *ptr = '\0';
} }
m_IpNoPort.assign(ip2); m_IpNoPort.assign(ip2);
UpdateAuthIds();
} }
void CPlayer::Connect() void CPlayer::Connect()