Added engine support for Blade Symphony (bug 5949, r=asherkin).
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@@ -137,6 +137,7 @@ static cell_t PrepSDKCall_SetSignature(IPluginContext *pContext, const cell_t *p
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|| SOURCE_ENGINE == SE_LEFT4DEAD \
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|| SOURCE_ENGINE == SE_LEFT4DEAD2 \
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|| SOURCE_ENGINE == SE_NUCLEARDAWN \
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|| SOURCE_ENGINE == SE_BLADE \
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|| SOURCE_ENGINE == SE_CSGO
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s_call_addr = memutils->ResolveSymbol(handle, &sig[1]);
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#else
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