Added engine support for Blade Symphony (bug 5949, r=asherkin).

This commit is contained in:
Nicholas Hastings
2013-10-13 14:15:29 -04:00
parent 3e15966c3e
commit 5e1d207eae
5 changed files with 24 additions and 8 deletions
+5
View File
@@ -233,6 +233,8 @@ static const char *get_source_engine_name()
return "alienswarm";
#elif SOURCE_ENGINE == SE_PORTAL2
return "portal2";
#elif SOURCE_ENGINE == SE_BLADE
return "blade";
#elif SOURCE_ENGINE == SE_CSGO
return "csgo";
#elif SOURCE_ENGINE == SE_DOTA
@@ -250,6 +252,7 @@ static bool symbols_are_hidden()
|| (SOURCE_ENGINE == SE_LEFT4DEAD) \
|| (SOURCE_ENGINE == SE_NUCLEARDAWN) \
|| (SOURCE_ENGINE == SE_LEFT4DEAD2) \
|| (SOURCE_ENGINE == SE_BLADE) \
|| (SOURCE_ENGINE == SE_CSGO) \
|| (SOURCE_ENGINE == SE_DOTA)
return true;
@@ -364,6 +367,8 @@ void do_global_plugin_loads()
#define GAMEFIX "2.darkm"
#elif SOURCE_ENGINE == SE_PORTAL2
#define GAMEFIX "2.portal2"
#elif SOURCE_ENGINE == SE_BLADE
#define GAMEFIX "2.blade"
#elif SOURCE_ENGINE == SE_CSGO
#define GAMEFIX "2.csgo"
#elif SOURCE_ENGINE == SE_DOTA