Fix regression causing inconsistencies in clientprefs auth id handling (r=VoiDeD).
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@ -159,7 +159,7 @@ void CookieManager::OnClientAuthorized(int client, const char *authstring)
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g_ClientPrefs.AttemptReconnection();
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g_ClientPrefs.AttemptReconnection();
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TQueryOp *op = new TQueryOp(Query_SelectData, player->GetSerial());
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TQueryOp *op = new TQueryOp(Query_SelectData, player->GetSerial());
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UTIL_strncpy(op->m_params.steamId, authstring, MAX_NAME_LENGTH);
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UTIL_strncpy(op->m_params.steamId, GetPlayerCompatAuthId(player), MAX_NAME_LENGTH);
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g_ClientPrefs.AddQueryToQueue(op);
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g_ClientPrefs.AddQueryToQueue(op);
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}
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}
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@ -181,7 +181,7 @@ void CookieManager::OnClientDisconnecting(int client)
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if (player)
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if (player)
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{
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{
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pAuth = player->GetAuthString();
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pAuth = GetPlayerCompatAuthId(player);
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g_ClientPrefs.ClearQueryCache(player->GetSerial());
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g_ClientPrefs.ClearQueryCache(player->GetSerial());
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}
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}
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@ -349,6 +349,13 @@ void ClientPrefs::ProcessQueryCache()
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cachedQueries.clear();
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cachedQueries.clear();
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}
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}
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const char *GetPlayerCompatAuthId(IGamePlayer *pPlayer)
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{
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/* For legacy reasons, OnClientAuthorized gives the Steam2 id here if using Steam auth */
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const char *steamId = pPlayer->GetSteam2Id();
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return steamId ? steamId : pPlayer->GetAuthString();
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}
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size_t IsAuthIdConnected(char *authID)
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size_t IsAuthIdConnected(char *authID)
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{
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{
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IGamePlayer *player;
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IGamePlayer *player;
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@ -362,7 +369,7 @@ size_t IsAuthIdConnected(char *authID)
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continue;
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continue;
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}
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}
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authString = player->GetAuthString();
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authString = GetPlayerCompatAuthId(player);
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if (authString == NULL || authString[0] == '\0')
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if (authString == NULL || authString[0] == '\0')
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{
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{
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@ -394,9 +401,7 @@ void ClientPrefs::CatchLateLoadClients()
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continue;
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continue;
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}
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}
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/* For legacy reasons, OnClientAuthorized gives the Steam2 id here if using Steam auth */
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g_CookieManager.OnClientAuthorized(i, GetPlayerCompatAuthId(pPlayer));
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const char *steamId = pPlayer->GetSteam2Id();
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g_CookieManager.OnClientAuthorized(i, steamId ? steamId : pPlayer->GetAuthString());
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}
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}
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}
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}
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@ -181,6 +181,7 @@ public:
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}
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}
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};
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};
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const char *GetPlayerCompatAuthId(IGamePlayer *pPlayer);
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size_t IsAuthIdConnected(char *authID);
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size_t IsAuthIdConnected(char *authID);
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extern sp_nativeinfo_t g_ClientPrefNatives[];
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extern sp_nativeinfo_t g_ClientPrefNatives[];
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