Really fixed issues for today's TF2 engine update (bug 5450).
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@@ -158,7 +158,7 @@
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* here.
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*/
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"CreateFakeClient_Windows" "\x55\x8B\xEC\x8A\x2A\x2A\xA2\x2A\x2A\x2A\x2A\x8B\x2A\x8B"
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"CreateFakeClient_Windows" "\x55\x8B\xEC\x8B\x2A\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
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}
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"Offsets"
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@@ -166,7 +166,7 @@
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/* Offset into IVEngineServer::CreateFakeClient */
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"sv"
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{
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"windows" "7"
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"windows" "8"
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}
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}
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@@ -184,33 +184,7 @@
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"#default"
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{
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"#supported"
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{
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"game" "cstrike"
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}
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"Keys"
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{
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"CreateFakeClient_Windows" "\x55\x8B\xEC\x8B\x2A\x2A\x8A\x2A\x2A\x51\xB9\x2A\x2A\x2A\x2A\xA2"
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}
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"Offsets"
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{
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"sv"
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{
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"windows" "11"
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}
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}
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"Signatures"
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{
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"sv"
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{
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"library" "engine"
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"linux" "@sv"
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"mac" "@sv"
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}
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}
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// This is broken for now on css. Functionality is compiled in and we only have a unified ep2v/css build on 1.4.x.
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}
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/* EntityFactoryDictionary function */
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