added amb1403 - CBaseTrace.plane from pRED
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401865
This commit is contained in:
parent
e553996281
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4ade0dbdc2
@ -1,418 +1,444 @@
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod SDKTools Extension
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* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "extension.h"
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#include <worldsize.h>
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class CSMTraceFilter : public CTraceFilter
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{
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public:
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bool ShouldHitEntity(IHandleEntity *pEntity, int contentsMask)
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{
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cell_t res = 1;
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edict_t *pEdict = gameents->BaseEntityToEdict(reinterpret_cast<CBaseEntity *>(pEntity));
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m_pFunc->PushCell(engine->IndexOfEdict(pEdict));
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m_pFunc->PushCell(contentsMask);
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m_pFunc->PushCell(m_Data);
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m_pFunc->Execute(&res);
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return (res) ? true : false;
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}
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void SetFunctionPtr(IPluginFunction *pFunc, cell_t data)
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{
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m_pFunc = pFunc;
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m_Data = data;
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}
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private:
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IPluginFunction *m_pFunc;
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cell_t m_Data;
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};
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/* Used for the global trace version */
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Ray_t g_Ray;
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trace_t g_Trace;
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Vector g_StartVec;
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Vector g_EndVec;
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QAngle g_DirAngles;
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CTraceFilterHitAll g_HitAllFilter;
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CSMTraceFilter g_SMTraceFilter;
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enum
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{
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RayType_EndPoint,
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RayType_Infinite
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};
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static cell_t smn_TRTraceRay(IPluginContext *pContext, const cell_t *params)
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{
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cell_t *startaddr, *endaddr;
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pContext->LocalToPhysAddr(params[1], &startaddr);
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pContext->LocalToPhysAddr(params[2], &endaddr);
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g_StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
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switch (params[4])
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{
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case RayType_EndPoint:
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{
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g_EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
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break;
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}
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case RayType_Infinite:
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{
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g_DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
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AngleVectors(g_DirAngles, &g_EndVec);
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/* Make it unitary and get the ending point */
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g_EndVec.NormalizeInPlace();
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g_EndVec = g_StartVec + g_EndVec * MAX_TRACE_LENGTH;
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break;
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}
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}
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g_Ray.Init(g_StartVec, g_EndVec);
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enginetrace->TraceRay(g_Ray, params[3], &g_HitAllFilter, &g_Trace);
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return 1;
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}
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static cell_t smn_TRTraceRayFilter(IPluginContext *pContext, const cell_t *params)
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{
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cell_t *startaddr, *endaddr;
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IPluginFunction *pFunc;
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cell_t data;
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pFunc = pContext->GetFunctionById(params[5]);
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if (!pFunc)
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{
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return pContext->ThrowNativeError("Invalid function id (%X)", params[5]);
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}
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if (params[0] >= 6)
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{
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data = params[6];
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}
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else
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{
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data = 0;
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}
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g_SMTraceFilter.SetFunctionPtr(pFunc, data);
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pContext->LocalToPhysAddr(params[1], &startaddr);
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pContext->LocalToPhysAddr(params[2], &endaddr);
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g_StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
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switch (params[4])
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{
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case RayType_EndPoint:
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{
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g_EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
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break;
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}
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case RayType_Infinite:
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{
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g_DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
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AngleVectors(g_DirAngles, &g_EndVec);
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/* Make it unitary and get the ending point */
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g_EndVec.NormalizeInPlace();
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g_EndVec = g_StartVec + g_EndVec * MAX_TRACE_LENGTH;
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break;
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}
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}
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g_Ray.Init(g_StartVec, g_EndVec);
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enginetrace->TraceRay(g_Ray, params[3], &g_SMTraceFilter, &g_Trace);
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return 1;
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}
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static cell_t smn_TRTraceRayEx(IPluginContext *pContext, const cell_t *params)
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{
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cell_t *startaddr, *endaddr;
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pContext->LocalToPhysAddr(params[1], &startaddr);
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pContext->LocalToPhysAddr(params[2], &endaddr);
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Vector StartVec, EndVec;
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Ray_t ray;
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StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
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switch (params[4])
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{
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case RayType_EndPoint:
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{
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EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
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break;
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}
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case RayType_Infinite:
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{
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QAngle DirAngles;
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DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
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AngleVectors(DirAngles, &EndVec);
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/* Make it unitary and get the ending point */
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EndVec.NormalizeInPlace();
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EndVec = StartVec + EndVec * MAX_TRACE_LENGTH;
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break;
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}
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}
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trace_t *tr = new trace_t;
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ray.Init(StartVec, EndVec);
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enginetrace->TraceRay(ray, params[3], &g_HitAllFilter, tr);
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HandleError herr;
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Handle_t hndl;
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if (!(hndl=handlesys->CreateHandle(g_TraceHandle, tr, pContext->GetIdentity(), myself->GetIdentity(), &herr)))
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{
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delete tr;
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return pContext->ThrowNativeError("Unable to create a new trace handle (error %d)", herr);
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}
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return hndl;
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}
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static cell_t smn_TRTraceRayFilterEx(IPluginContext *pContext, const cell_t *params)
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{
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IPluginFunction *pFunc;
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cell_t *startaddr, *endaddr;
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cell_t data;
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pFunc = pContext->GetFunctionById(params[5]);
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if (!pFunc)
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{
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return pContext->ThrowNativeError("Invalid function id (%X)", params[5]);
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}
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pContext->LocalToPhysAddr(params[1], &startaddr);
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pContext->LocalToPhysAddr(params[2], &endaddr);
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Vector StartVec, EndVec;
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CSMTraceFilter smfilter;
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Ray_t ray;
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if (params[0] >= 6)
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{
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data = params[6];
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}
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else
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{
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data = 0;
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}
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smfilter.SetFunctionPtr(pFunc, data);
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StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
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switch (params[4])
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{
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case RayType_EndPoint:
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{
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EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
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break;
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}
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case RayType_Infinite:
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{
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QAngle DirAngles;
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DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
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AngleVectors(DirAngles, &EndVec);
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/* Make it unitary and get the ending point */
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EndVec.NormalizeInPlace();
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EndVec = StartVec + EndVec * MAX_TRACE_LENGTH;
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break;
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}
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}
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trace_t *tr = new trace_t;
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ray.Init(StartVec, EndVec);
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enginetrace->TraceRay(ray, params[3], &smfilter, tr);
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HandleError herr;
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Handle_t hndl;
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if (!(hndl=handlesys->CreateHandle(g_TraceHandle, tr, pContext->GetIdentity(), myself->GetIdentity(), &herr)))
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{
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delete tr;
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return pContext->ThrowNativeError("Unable to create a new trace handle (error %d)", herr);
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}
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return hndl;
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}
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static cell_t smn_TRGetFraction(IPluginContext *pContext, const cell_t *params)
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{
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trace_t *tr;
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HandleError err;
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HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
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if (params[1] == BAD_HANDLE)
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{
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tr = &g_Trace;
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} else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
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return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
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}
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return sp_ftoc(tr->fraction);
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}
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static cell_t smn_TRGetEndPosition(IPluginContext *pContext, const cell_t *params)
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{
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trace_t *tr;
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HandleError err;
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HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
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if (params[2] == BAD_HANDLE)
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{
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tr = &g_Trace;
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} else if ((err = handlesys->ReadHandle(params[2], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
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return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[2], err);
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}
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cell_t *addr;
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pContext->LocalToPhysAddr(params[1], &addr);
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addr[0] = sp_ftoc(tr->endpos.x);
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addr[1] = sp_ftoc(tr->endpos.y);
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addr[2] = sp_ftoc(tr->endpos.z);
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return 1;
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}
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static cell_t smn_TRDidHit(IPluginContext *pContext, const cell_t *params)
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{
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trace_t *tr;
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HandleError err;
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HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
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if (params[1] == BAD_HANDLE)
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{
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tr = &g_Trace;
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} else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
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return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
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}
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return tr->DidHit() ? 1 : 0;
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}
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static cell_t smn_TRGetHitGroup(IPluginContext *pContext, const cell_t *params)
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{
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trace_t *tr;
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HandleError err;
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HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
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if (params[1] == BAD_HANDLE)
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{
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tr = &g_Trace;
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} else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
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return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
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}
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return tr->hitgroup;
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}
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static cell_t smn_TRGetEntityIndex(IPluginContext *pContext, const cell_t *params)
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{
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trace_t *tr;
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HandleError err;
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HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
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if (params[1] == BAD_HANDLE)
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{
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tr = &g_Trace;
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} else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
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return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
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}
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edict_t *pEdict = gameents->BaseEntityToEdict(tr->m_pEnt);
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return engine->IndexOfEdict(pEdict);
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}
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static cell_t smn_TRGetPointContents(IPluginContext *pContext, const cell_t *params)
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{
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cell_t *vec, *ent;
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IHandleEntity *hentity;
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Vector pos;
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int mask;
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pContext->LocalToPhysAddr(params[1], &vec);
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pContext->LocalToPhysAddr(params[2], &ent);
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pos.x = sp_ctof(vec[0]);
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pos.y = sp_ctof(vec[1]);
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pos.z = sp_ctof(vec[2]);
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if (*ent == -1)
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{
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mask = enginetrace->GetPointContents(pos);
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} else {
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mask = enginetrace->GetPointContents(pos, &hentity);
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edict_t *pEdict = gameents->BaseEntityToEdict(reinterpret_cast<CBaseEntity *>(hentity));
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*ent = engine->IndexOfEdict(pEdict);
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}
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return mask;
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}
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static cell_t smn_TRGetPointContentsEnt(IPluginContext *pContext, const cell_t *params)
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{
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edict_t *pEdict = engine->PEntityOfEntIndex(params[1]);
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if (!pEdict || pEdict->IsFree())
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{
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return pContext->ThrowNativeError("Entity %d is invalid", params[1]);
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}
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cell_t *addr;
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Vector pos;
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pContext->LocalToPhysAddr(params[2], &addr);
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pos.x = sp_ctof(addr[0]);
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pos.y = sp_ctof(addr[1]);
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pos.z = sp_ctof(addr[2]);
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return enginetrace->GetPointContents_Collideable(pEdict->GetCollideable(), pos);
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}
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sp_nativeinfo_t g_TRNatives[] =
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{
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{"TR_TraceRay", smn_TRTraceRay},
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{"TR_TraceRayEx", smn_TRTraceRayEx},
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{"TR_GetFraction", smn_TRGetFraction},
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{"TR_GetEndPosition", smn_TRGetEndPosition},
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{"TR_GetEntityIndex", smn_TRGetEntityIndex},
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{"TR_DidHit", smn_TRDidHit},
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{"TR_GetHitGroup", smn_TRGetHitGroup},
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{"TR_GetPointContents", smn_TRGetPointContents},
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{"TR_GetPointContentsEnt", smn_TRGetPointContentsEnt},
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{"TR_TraceRayFilter", smn_TRTraceRayFilter},
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{"TR_TraceRayFilterEx", smn_TRTraceRayFilterEx},
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{NULL, NULL}
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};
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/**
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* vim: set ts=4 :
|
||||
* =============================================================================
|
||||
* SourceMod SDKTools Extension
|
||||
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
|
||||
* =============================================================================
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License, version 3.0, as published by the
|
||||
* Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* As a special exception, AlliedModders LLC gives you permission to link the
|
||||
* code of this program (as well as its derivative works) to "Half-Life 2," the
|
||||
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
|
||||
* by the Valve Corporation. You must obey the GNU General Public License in
|
||||
* all respects for all other code used. Additionally, AlliedModders LLC grants
|
||||
* this exception to all derivative works. AlliedModders LLC defines further
|
||||
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
|
||||
* or <http://www.sourcemod.net/license.php>.
|
||||
*
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
#include "extension.h"
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#include <worldsize.h>
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||||
|
||||
class CSMTraceFilter : public CTraceFilter
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||||
{
|
||||
public:
|
||||
bool ShouldHitEntity(IHandleEntity *pEntity, int contentsMask)
|
||||
{
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||||
cell_t res = 1;
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edict_t *pEdict = gameents->BaseEntityToEdict(reinterpret_cast<CBaseEntity *>(pEntity));
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m_pFunc->PushCell(engine->IndexOfEdict(pEdict));
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m_pFunc->PushCell(contentsMask);
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m_pFunc->PushCell(m_Data);
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m_pFunc->Execute(&res);
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||||
return (res) ? true : false;
|
||||
}
|
||||
void SetFunctionPtr(IPluginFunction *pFunc, cell_t data)
|
||||
{
|
||||
m_pFunc = pFunc;
|
||||
m_Data = data;
|
||||
}
|
||||
private:
|
||||
IPluginFunction *m_pFunc;
|
||||
cell_t m_Data;
|
||||
};
|
||||
|
||||
/* Used for the global trace version */
|
||||
Ray_t g_Ray;
|
||||
trace_t g_Trace;
|
||||
Vector g_StartVec;
|
||||
Vector g_EndVec;
|
||||
QAngle g_DirAngles;
|
||||
CTraceFilterHitAll g_HitAllFilter;
|
||||
CSMTraceFilter g_SMTraceFilter;
|
||||
|
||||
enum
|
||||
{
|
||||
RayType_EndPoint,
|
||||
RayType_Infinite
|
||||
};
|
||||
|
||||
static cell_t smn_TRTraceRay(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
cell_t *startaddr, *endaddr;
|
||||
pContext->LocalToPhysAddr(params[1], &startaddr);
|
||||
pContext->LocalToPhysAddr(params[2], &endaddr);
|
||||
|
||||
g_StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
|
||||
|
||||
switch (params[4])
|
||||
{
|
||||
case RayType_EndPoint:
|
||||
{
|
||||
g_EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
|
||||
break;
|
||||
}
|
||||
case RayType_Infinite:
|
||||
{
|
||||
g_DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
|
||||
AngleVectors(g_DirAngles, &g_EndVec);
|
||||
|
||||
/* Make it unitary and get the ending point */
|
||||
g_EndVec.NormalizeInPlace();
|
||||
g_EndVec = g_StartVec + g_EndVec * MAX_TRACE_LENGTH;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
g_Ray.Init(g_StartVec, g_EndVec);
|
||||
enginetrace->TraceRay(g_Ray, params[3], &g_HitAllFilter, &g_Trace);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell_t smn_TRTraceRayFilter(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
cell_t *startaddr, *endaddr;
|
||||
IPluginFunction *pFunc;
|
||||
cell_t data;
|
||||
|
||||
pFunc = pContext->GetFunctionById(params[5]);
|
||||
if (!pFunc)
|
||||
{
|
||||
return pContext->ThrowNativeError("Invalid function id (%X)", params[5]);
|
||||
}
|
||||
|
||||
if (params[0] >= 6)
|
||||
{
|
||||
data = params[6];
|
||||
}
|
||||
else
|
||||
{
|
||||
data = 0;
|
||||
}
|
||||
|
||||
g_SMTraceFilter.SetFunctionPtr(pFunc, data);
|
||||
pContext->LocalToPhysAddr(params[1], &startaddr);
|
||||
pContext->LocalToPhysAddr(params[2], &endaddr);
|
||||
|
||||
g_StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
|
||||
|
||||
switch (params[4])
|
||||
{
|
||||
case RayType_EndPoint:
|
||||
{
|
||||
g_EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
|
||||
break;
|
||||
}
|
||||
case RayType_Infinite:
|
||||
{
|
||||
g_DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
|
||||
AngleVectors(g_DirAngles, &g_EndVec);
|
||||
|
||||
/* Make it unitary and get the ending point */
|
||||
g_EndVec.NormalizeInPlace();
|
||||
g_EndVec = g_StartVec + g_EndVec * MAX_TRACE_LENGTH;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
g_Ray.Init(g_StartVec, g_EndVec);
|
||||
enginetrace->TraceRay(g_Ray, params[3], &g_SMTraceFilter, &g_Trace);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell_t smn_TRTraceRayEx(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
cell_t *startaddr, *endaddr;
|
||||
pContext->LocalToPhysAddr(params[1], &startaddr);
|
||||
pContext->LocalToPhysAddr(params[2], &endaddr);
|
||||
|
||||
Vector StartVec, EndVec;
|
||||
Ray_t ray;
|
||||
|
||||
StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
|
||||
|
||||
switch (params[4])
|
||||
{
|
||||
case RayType_EndPoint:
|
||||
{
|
||||
EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
|
||||
break;
|
||||
}
|
||||
case RayType_Infinite:
|
||||
{
|
||||
QAngle DirAngles;
|
||||
DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
|
||||
AngleVectors(DirAngles, &EndVec);
|
||||
|
||||
/* Make it unitary and get the ending point */
|
||||
EndVec.NormalizeInPlace();
|
||||
EndVec = StartVec + EndVec * MAX_TRACE_LENGTH;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
trace_t *tr = new trace_t;
|
||||
ray.Init(StartVec, EndVec);
|
||||
enginetrace->TraceRay(ray, params[3], &g_HitAllFilter, tr);
|
||||
|
||||
HandleError herr;
|
||||
Handle_t hndl;
|
||||
if (!(hndl=handlesys->CreateHandle(g_TraceHandle, tr, pContext->GetIdentity(), myself->GetIdentity(), &herr)))
|
||||
{
|
||||
delete tr;
|
||||
return pContext->ThrowNativeError("Unable to create a new trace handle (error %d)", herr);
|
||||
}
|
||||
|
||||
return hndl;
|
||||
}
|
||||
|
||||
static cell_t smn_TRTraceRayFilterEx(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
IPluginFunction *pFunc;
|
||||
cell_t *startaddr, *endaddr;
|
||||
cell_t data;
|
||||
|
||||
pFunc = pContext->GetFunctionById(params[5]);
|
||||
if (!pFunc)
|
||||
{
|
||||
return pContext->ThrowNativeError("Invalid function id (%X)", params[5]);
|
||||
}
|
||||
pContext->LocalToPhysAddr(params[1], &startaddr);
|
||||
pContext->LocalToPhysAddr(params[2], &endaddr);
|
||||
|
||||
Vector StartVec, EndVec;
|
||||
CSMTraceFilter smfilter;
|
||||
Ray_t ray;
|
||||
|
||||
if (params[0] >= 6)
|
||||
{
|
||||
data = params[6];
|
||||
}
|
||||
else
|
||||
{
|
||||
data = 0;
|
||||
}
|
||||
|
||||
smfilter.SetFunctionPtr(pFunc, data);
|
||||
StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
|
||||
|
||||
switch (params[4])
|
||||
{
|
||||
case RayType_EndPoint:
|
||||
{
|
||||
EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
|
||||
break;
|
||||
}
|
||||
case RayType_Infinite:
|
||||
{
|
||||
QAngle DirAngles;
|
||||
DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
|
||||
AngleVectors(DirAngles, &EndVec);
|
||||
|
||||
/* Make it unitary and get the ending point */
|
||||
EndVec.NormalizeInPlace();
|
||||
EndVec = StartVec + EndVec * MAX_TRACE_LENGTH;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
trace_t *tr = new trace_t;
|
||||
ray.Init(StartVec, EndVec);
|
||||
enginetrace->TraceRay(ray, params[3], &smfilter, tr);
|
||||
|
||||
HandleError herr;
|
||||
Handle_t hndl;
|
||||
if (!(hndl=handlesys->CreateHandle(g_TraceHandle, tr, pContext->GetIdentity(), myself->GetIdentity(), &herr)))
|
||||
{
|
||||
delete tr;
|
||||
return pContext->ThrowNativeError("Unable to create a new trace handle (error %d)", herr);
|
||||
}
|
||||
|
||||
return hndl;
|
||||
}
|
||||
|
||||
static cell_t smn_TRGetFraction(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
trace_t *tr;
|
||||
HandleError err;
|
||||
HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
|
||||
|
||||
if (params[1] == BAD_HANDLE)
|
||||
{
|
||||
tr = &g_Trace;
|
||||
} else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
|
||||
return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
|
||||
}
|
||||
|
||||
return sp_ftoc(tr->fraction);
|
||||
}
|
||||
|
||||
static cell_t smn_TRGetPlaneNormal(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
trace_t *tr;
|
||||
HandleError err;
|
||||
HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
|
||||
|
||||
if (params[1] == BAD_HANDLE)
|
||||
{
|
||||
tr = &g_Trace;
|
||||
} else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
|
||||
return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
|
||||
}
|
||||
|
||||
Vector *normal = &tr->plane.normal;
|
||||
|
||||
cell_t *r;
|
||||
pContext->LocalToPhysAddr(params[2], &r);
|
||||
r[0] = sp_ftoc(normal->x);
|
||||
r[1] = sp_ftoc(normal->y);
|
||||
r[2] = sp_ftoc(normal->z);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
static cell_t smn_TRGetEndPosition(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
trace_t *tr;
|
||||
HandleError err;
|
||||
HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
|
||||
|
||||
if (params[2] == BAD_HANDLE)
|
||||
{
|
||||
tr = &g_Trace;
|
||||
} else if ((err = handlesys->ReadHandle(params[2], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
|
||||
return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[2], err);
|
||||
}
|
||||
|
||||
cell_t *addr;
|
||||
pContext->LocalToPhysAddr(params[1], &addr);
|
||||
|
||||
addr[0] = sp_ftoc(tr->endpos.x);
|
||||
addr[1] = sp_ftoc(tr->endpos.y);
|
||||
addr[2] = sp_ftoc(tr->endpos.z);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell_t smn_TRDidHit(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
trace_t *tr;
|
||||
HandleError err;
|
||||
HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
|
||||
|
||||
if (params[1] == BAD_HANDLE)
|
||||
{
|
||||
tr = &g_Trace;
|
||||
} else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
|
||||
return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
|
||||
}
|
||||
|
||||
return tr->DidHit() ? 1 : 0;
|
||||
}
|
||||
|
||||
static cell_t smn_TRGetHitGroup(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
trace_t *tr;
|
||||
HandleError err;
|
||||
HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
|
||||
|
||||
if (params[1] == BAD_HANDLE)
|
||||
{
|
||||
tr = &g_Trace;
|
||||
} else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
|
||||
return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
|
||||
}
|
||||
|
||||
return tr->hitgroup;
|
||||
}
|
||||
|
||||
static cell_t smn_TRGetEntityIndex(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
trace_t *tr;
|
||||
HandleError err;
|
||||
HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
|
||||
|
||||
if (params[1] == BAD_HANDLE)
|
||||
{
|
||||
tr = &g_Trace;
|
||||
} else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
|
||||
return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
|
||||
}
|
||||
|
||||
edict_t *pEdict = gameents->BaseEntityToEdict(tr->m_pEnt);
|
||||
return engine->IndexOfEdict(pEdict);
|
||||
}
|
||||
|
||||
static cell_t smn_TRGetPointContents(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
cell_t *vec, *ent;
|
||||
IHandleEntity *hentity;
|
||||
Vector pos;
|
||||
int mask;
|
||||
|
||||
pContext->LocalToPhysAddr(params[1], &vec);
|
||||
pContext->LocalToPhysAddr(params[2], &ent);
|
||||
|
||||
pos.x = sp_ctof(vec[0]);
|
||||
pos.y = sp_ctof(vec[1]);
|
||||
pos.z = sp_ctof(vec[2]);
|
||||
|
||||
if (*ent == -1)
|
||||
{
|
||||
mask = enginetrace->GetPointContents(pos);
|
||||
} else {
|
||||
mask = enginetrace->GetPointContents(pos, &hentity);
|
||||
edict_t *pEdict = gameents->BaseEntityToEdict(reinterpret_cast<CBaseEntity *>(hentity));
|
||||
*ent = engine->IndexOfEdict(pEdict);
|
||||
}
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
static cell_t smn_TRGetPointContentsEnt(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
edict_t *pEdict = engine->PEntityOfEntIndex(params[1]);
|
||||
if (!pEdict || pEdict->IsFree())
|
||||
{
|
||||
return pContext->ThrowNativeError("Entity %d is invalid", params[1]);
|
||||
}
|
||||
|
||||
cell_t *addr;
|
||||
Vector pos;
|
||||
|
||||
pContext->LocalToPhysAddr(params[2], &addr);
|
||||
|
||||
pos.x = sp_ctof(addr[0]);
|
||||
pos.y = sp_ctof(addr[1]);
|
||||
pos.z = sp_ctof(addr[2]);
|
||||
|
||||
return enginetrace->GetPointContents_Collideable(pEdict->GetCollideable(), pos);
|
||||
}
|
||||
|
||||
sp_nativeinfo_t g_TRNatives[] =
|
||||
{
|
||||
{"TR_TraceRay", smn_TRTraceRay},
|
||||
{"TR_TraceRayEx", smn_TRTraceRayEx},
|
||||
{"TR_GetFraction", smn_TRGetFraction},
|
||||
{"TR_GetEndPosition", smn_TRGetEndPosition},
|
||||
{"TR_GetEntityIndex", smn_TRGetEntityIndex},
|
||||
{"TR_DidHit", smn_TRDidHit},
|
||||
{"TR_GetHitGroup", smn_TRGetHitGroup},
|
||||
{"TR_GetPointContents", smn_TRGetPointContents},
|
||||
{"TR_GetPointContentsEnt", smn_TRGetPointContentsEnt},
|
||||
{"TR_TraceRayFilter", smn_TRTraceRayFilter},
|
||||
{"TR_TraceRayFilterEx", smn_TRTraceRayFilterEx},
|
||||
{"TR_GetPlaneNormal", smn_TRGetPlaneNormal},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
@ -1,261 +1,271 @@
|
||||
/**
|
||||
* vim: set ts=4 :
|
||||
* =============================================================================
|
||||
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
|
||||
* =============================================================================
|
||||
*
|
||||
* This file is part of the SourceMod/SourcePawn SDK.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License, version 3.0, as published by the
|
||||
* Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* As a special exception, AlliedModders LLC gives you permission to link the
|
||||
* code of this program (as well as its derivative works) to "Half-Life 2," the
|
||||
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
|
||||
* by the Valve Corporation. You must obey the GNU General Public License in
|
||||
* all respects for all other code used. Additionally, AlliedModders LLC grants
|
||||
* this exception to all derivative works. AlliedModders LLC defines further
|
||||
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
|
||||
* or <http://www.sourcemod.net/license.php>.
|
||||
*
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
#if defined _sdktools_trace_included
|
||||
#endinput
|
||||
#endif
|
||||
#define _sdktools_trace_included
|
||||
|
||||
#define CONTENTS_EMPTY 0 /**< No contents. */
|
||||
#define CONTENTS_SOLID 0x1 /**< an eye is never valid in a solid . */
|
||||
#define CONTENTS_WINDOW 0x2 /**< translucent, but not watery (glass). */
|
||||
#define CONTENTS_AUX 0x4
|
||||
#define CONTENTS_GRATE 0x8 /**< alpha-tested "grate" textures. Bullets/sight pass through, but solids don't. */
|
||||
#define CONTENTS_SLIME 0x10
|
||||
#define CONTENTS_WATER 0x20
|
||||
#define CONTENTS_MIST 0x40
|
||||
#define CONTENTS_OPAQUE 0x80 /**< things that cannot be seen through (may be non-solid though). */
|
||||
#define LAST_VISIBLE_CONTENTS 0x80
|
||||
#define ALL_VISIBLE_CONTENTS (LAST_VISIBLE_CONTENTS | (LAST_VISIBLE_CONTENTS-1))
|
||||
#define CONTENTS_TESTFOGVOLUME 0x100
|
||||
#define CONTENTS_UNUSED5 0x200
|
||||
#define CONTENTS_UNUSED6 0x4000
|
||||
#define CONTENTS_TEAM1 0x800 /**< per team contents used to differentiate collisions. */
|
||||
#define CONTENTS_TEAM2 0x1000 /**< between players and objects on different teams. */
|
||||
#define CONTENTS_IGNORE_NODRAW_OPAQUE 0x2000 /**< ignore CONTENTS_OPAQUE on surfaces that have SURF_NODRAW. */
|
||||
#define CONTENTS_MOVEABLE 0x4000 /**< hits entities which are MOVETYPE_PUSH (doors, plats, etc) */
|
||||
#define CONTENTS_AREAPORTAL 0x8000 /**< remaining contents are non-visible, and don't eat brushes. */
|
||||
#define CONTENTS_PLAYERCLIP 0x10000
|
||||
#define CONTENTS_MONSTERCLIP 0x20000
|
||||
|
||||
/**
|
||||
* @section currents can be added to any other contents, and may be mixed
|
||||
*/
|
||||
#define CONTENTS_CURRENT_0 0x40000
|
||||
#define CONTENTS_CURRENT_90 0x80000
|
||||
#define CONTENTS_CURRENT_180 0x100000
|
||||
#define CONTENTS_CURRENT_270 0x200000
|
||||
#define CONTENTS_CURRENT_UP 0x400000
|
||||
#define CONTENTS_CURRENT_DOWN 0x800000
|
||||
|
||||
/**
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
#define CONTENTS_ORIGIN 0x1000000 /**< removed before bsping an entity. */
|
||||
#define CONTENTS_MONSTER 0x2000000 /**< should never be on a brush, only in game. */
|
||||
#define CONTENTS_DEBRIS 0x4000000
|
||||
#define CONTENTS_DETAIL 0x8000000 /**< brushes to be added after vis leafs. */
|
||||
#define CONTENTS_TRANSLUCENT 0x10000000 /**< auto set if any surface has trans. */
|
||||
#define CONTENTS_LADDER 0x20000000
|
||||
#define CONTENTS_HITBOX 0x40000000 /**< use accurate hitboxes on trace. */
|
||||
|
||||
/**
|
||||
* @section Trace masks.
|
||||
*/
|
||||
#define MASK_ALL (0xFFFFFFFF)
|
||||
#define MASK_SOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< everything that is normally solid */
|
||||
#define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_PLAYERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< everything that blocks player movement */
|
||||
#define MASK_NPCSOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< blocks npc movement */
|
||||
#define MASK_WATER (CONTENTS_WATER|CONTENTS_MOVEABLE|CONTENTS_SLIME) /**< water physics in these contents */
|
||||
#define MASK_OPAQUE (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_OPAQUE) /**< everything that blocks line of sight for AI, lighting, etc */
|
||||
#define MASK_OPAQUE_AND_NPCS (MASK_OPAQUE|CONTENTS_MONSTER) /**< everything that blocks line of sight for AI, lighting, etc, but with monsters added. */
|
||||
#define MASK_VISIBLE (MASK_OPAQUE|CONTENTS_IGNORE_NODRAW_OPAQUE) /**< everything that blocks line of sight for players */
|
||||
#define MASK_VISIBLE_AND_NPCS (MASK_OPAQUE_AND_NPCS|CONTENTS_IGNORE_NODRAW_OPAQUE) /**< everything that blocks line of sight for players, but with monsters added. */
|
||||
#define MASK_SHOT (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_HITBOX) /**< bullets see these as solid */
|
||||
#define MASK_SHOT_HULL (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_GRATE) /**< non-raycasted weapons see this as solid (includes grates) */
|
||||
#define MASK_SHOT_PORTAL (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW) /**< hits solids (not grates) and passes through everything else */
|
||||
#define MASK_SOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_GRATE) /**< everything normally solid, except monsters (world+brush only) */
|
||||
#define MASK_PLAYERSOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_PLAYERCLIP|CONTENTS_GRATE) /**< everything normally solid for player movement, except monsters (world+brush only) */
|
||||
#define MASK_NPCSOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP|CONTENTS_GRATE) /**< everything normally solid for npc movement, except monsters (world+brush only) */
|
||||
#define MASK_NPCWORLDSTATIC (CONTENTS_SOLID|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP|CONTENTS_GRATE) /**< just the world, used for route rebuilding */
|
||||
#define MASK_SPLITAREAPORTAL (CONTENTS_WATER|CONTENTS_SLIME) /**< These are things that can split areaportals */
|
||||
|
||||
/**
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
enum RayType
|
||||
{
|
||||
RayType_EndPoint, /**< The trace ray will go from the start position to the end position. */
|
||||
RayType_Infinite /**< The trace ray will go from the start position to infinity using a direction vector. */
|
||||
};
|
||||
|
||||
funcenum TraceEntityFilter
|
||||
{
|
||||
/**
|
||||
* Called on entity filtering.
|
||||
*
|
||||
* @param entity Entity index.
|
||||
* @param contentsMask Contents Mask.
|
||||
* @return True to allow the current entity to be hit, otherwise false.
|
||||
*/
|
||||
bool:public(entity, contentsMask),
|
||||
|
||||
/**
|
||||
* Called on entity filtering.
|
||||
*
|
||||
* @param entity Entity index.
|
||||
* @param contentsMask Contents Mask.
|
||||
* @param data Data value, if used.
|
||||
* @return True to allow the current entity to be hit, otherwise false.
|
||||
*/
|
||||
bool:public(entity, contentsMask, any:data),
|
||||
};
|
||||
|
||||
/**
|
||||
* Get the contents mask and the entity index at the given position.
|
||||
*
|
||||
* @param pos World position to test.
|
||||
* @param entindex Entity index found at the given position (by reference).
|
||||
* @return Contents mask.
|
||||
*/
|
||||
native TR_GetPointContents(const Float:pos[3], &entindex=-1);
|
||||
|
||||
/**
|
||||
* Get the point contents testing only the given entity index.
|
||||
*
|
||||
* @param entindex Entity index to test.
|
||||
* @param pos World position.
|
||||
* @return Contents mask.
|
||||
*/
|
||||
native TR_GetPointContentsEnt(entindex, const Float:pos[3]);
|
||||
|
||||
/**
|
||||
* Starts up a new trace ray using a global trace result.
|
||||
*
|
||||
* @param pos Starting position of the ray.
|
||||
* @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
|
||||
* @param flags Trace flags.
|
||||
* @param rtype Method to calculate the ray direction.
|
||||
* @noreturn
|
||||
*/
|
||||
native TR_TraceRay(const Float:pos[3], const Float:vec[3], flags, RayType:rtype);
|
||||
|
||||
/**
|
||||
* Starts up a new trace ray using a global trace result and a customized trace ray filter.
|
||||
*
|
||||
* Calling TR_TraceRayFilter or TR_TraceRayFilterEx from inside a filter function is
|
||||
* currently not allowed and may not work.
|
||||
*
|
||||
* @param pos Starting position of the ray.
|
||||
* @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
|
||||
* @param flags Trace flags.
|
||||
* @param rtype Method to calculate the ray direction.
|
||||
* @param filter Function to use as a filter.
|
||||
* @param data Arbitrary data value to pass through to the filter function.
|
||||
* @noreturn
|
||||
*/
|
||||
native TR_TraceRayFilter(const Float:pos[3],
|
||||
const Float:vec[3],
|
||||
flags,
|
||||
RayType:rtype,
|
||||
TraceEntityFilter:filter,
|
||||
any:data=0);
|
||||
|
||||
/**
|
||||
* Starts up a new trace ray using a new trace result.
|
||||
*
|
||||
* @param pos Starting position of the ray.
|
||||
* @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
|
||||
* @param flags Trace flags.
|
||||
* @param rtype Method to calculate the ray direction.
|
||||
* @return Ray trace handle, which must be closed via CloseHandle().
|
||||
*/
|
||||
native Handle:TR_TraceRayEx(const Float:pos[3], const Float:vec[3], flags, RayType:rtype);
|
||||
|
||||
/**
|
||||
* Starts up a new trace ray using a new trace result and a customized trace ray filter.
|
||||
*
|
||||
* Calling TR_TraceRayFilter or TR_TraceRayFilterEx from inside a filter function is
|
||||
* currently not allowed and may not work.
|
||||
*
|
||||
* @param pos Starting position of the ray.
|
||||
* @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
|
||||
* @param flags Trace flags.
|
||||
* @param rtype Method to calculate the ray direction.
|
||||
* @param filter Function to use as a filter.
|
||||
* @param data Arbitrary data value to pass through to the filter function.
|
||||
* @return Ray trace handle, which must be closed via CloseHandle().
|
||||
*/
|
||||
native Handle:TR_TraceRayFilterEx(const Float:pos[3],
|
||||
const Float:vec[3],
|
||||
flags,
|
||||
RayType:rtype,
|
||||
TraceEntityFilter:filter,
|
||||
any:data=0);
|
||||
|
||||
/**
|
||||
* Returns the time fraction from a trace result (1.0 means no collision).
|
||||
*
|
||||
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
|
||||
* @return Time fraction value of the trace.
|
||||
* @error Invalid Handle.
|
||||
*/
|
||||
native Float:TR_GetFraction(Handle:hndl=INVALID_HANDLE);
|
||||
|
||||
/**
|
||||
* Returns the collision position of a trace result.
|
||||
*
|
||||
* @param pos Vector buffer to store data in.
|
||||
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
|
||||
* @noreturn
|
||||
* @error Invalid Handle.
|
||||
*/
|
||||
native TR_GetEndPosition(Float:pos[3], Handle:hndl=INVALID_HANDLE);
|
||||
|
||||
/**
|
||||
* Returns the entity index that collided with the trace.
|
||||
*
|
||||
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
|
||||
* @return Entity index or -1 for no collision.
|
||||
* @error Invalid Handle.
|
||||
*/
|
||||
native TR_GetEntityIndex(Handle:hndl=INVALID_HANDLE);
|
||||
|
||||
/**
|
||||
* Returns if there was any kind of collision along the trace ray.
|
||||
*
|
||||
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
|
||||
* @return True if any collision found, otherwise false.
|
||||
* @error Invalid Handle.
|
||||
*/
|
||||
native bool:TR_DidHit(Handle:hndl=INVALID_HANDLE);
|
||||
|
||||
/**
|
||||
* Returns in which body hit group the trace collided if any.
|
||||
*
|
||||
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
|
||||
* @return Body hit group.
|
||||
* @error Invalid Handle.
|
||||
*/
|
||||
native TR_GetHitGroup(Handle:hndl=INVALID_HANDLE);
|
||||
/**
|
||||
* vim: set ts=4 :
|
||||
* =============================================================================
|
||||
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
|
||||
* =============================================================================
|
||||
*
|
||||
* This file is part of the SourceMod/SourcePawn SDK.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License, version 3.0, as published by the
|
||||
* Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* As a special exception, AlliedModders LLC gives you permission to link the
|
||||
* code of this program (as well as its derivative works) to "Half-Life 2," the
|
||||
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
|
||||
* by the Valve Corporation. You must obey the GNU General Public License in
|
||||
* all respects for all other code used. Additionally, AlliedModders LLC grants
|
||||
* this exception to all derivative works. AlliedModders LLC defines further
|
||||
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
|
||||
* or <http://www.sourcemod.net/license.php>.
|
||||
*
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
#if defined _sdktools_trace_included
|
||||
#endinput
|
||||
#endif
|
||||
#define _sdktools_trace_included
|
||||
|
||||
#define CONTENTS_EMPTY 0 /**< No contents. */
|
||||
#define CONTENTS_SOLID 0x1 /**< an eye is never valid in a solid . */
|
||||
#define CONTENTS_WINDOW 0x2 /**< translucent, but not watery (glass). */
|
||||
#define CONTENTS_AUX 0x4
|
||||
#define CONTENTS_GRATE 0x8 /**< alpha-tested "grate" textures. Bullets/sight pass through, but solids don't. */
|
||||
#define CONTENTS_SLIME 0x10
|
||||
#define CONTENTS_WATER 0x20
|
||||
#define CONTENTS_MIST 0x40
|
||||
#define CONTENTS_OPAQUE 0x80 /**< things that cannot be seen through (may be non-solid though). */
|
||||
#define LAST_VISIBLE_CONTENTS 0x80
|
||||
#define ALL_VISIBLE_CONTENTS (LAST_VISIBLE_CONTENTS | (LAST_VISIBLE_CONTENTS-1))
|
||||
#define CONTENTS_TESTFOGVOLUME 0x100
|
||||
#define CONTENTS_UNUSED5 0x200
|
||||
#define CONTENTS_UNUSED6 0x4000
|
||||
#define CONTENTS_TEAM1 0x800 /**< per team contents used to differentiate collisions. */
|
||||
#define CONTENTS_TEAM2 0x1000 /**< between players and objects on different teams. */
|
||||
#define CONTENTS_IGNORE_NODRAW_OPAQUE 0x2000 /**< ignore CONTENTS_OPAQUE on surfaces that have SURF_NODRAW. */
|
||||
#define CONTENTS_MOVEABLE 0x4000 /**< hits entities which are MOVETYPE_PUSH (doors, plats, etc) */
|
||||
#define CONTENTS_AREAPORTAL 0x8000 /**< remaining contents are non-visible, and don't eat brushes. */
|
||||
#define CONTENTS_PLAYERCLIP 0x10000
|
||||
#define CONTENTS_MONSTERCLIP 0x20000
|
||||
|
||||
/**
|
||||
* @section currents can be added to any other contents, and may be mixed
|
||||
*/
|
||||
#define CONTENTS_CURRENT_0 0x40000
|
||||
#define CONTENTS_CURRENT_90 0x80000
|
||||
#define CONTENTS_CURRENT_180 0x100000
|
||||
#define CONTENTS_CURRENT_270 0x200000
|
||||
#define CONTENTS_CURRENT_UP 0x400000
|
||||
#define CONTENTS_CURRENT_DOWN 0x800000
|
||||
|
||||
/**
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
#define CONTENTS_ORIGIN 0x1000000 /**< removed before bsping an entity. */
|
||||
#define CONTENTS_MONSTER 0x2000000 /**< should never be on a brush, only in game. */
|
||||
#define CONTENTS_DEBRIS 0x4000000
|
||||
#define CONTENTS_DETAIL 0x8000000 /**< brushes to be added after vis leafs. */
|
||||
#define CONTENTS_TRANSLUCENT 0x10000000 /**< auto set if any surface has trans. */
|
||||
#define CONTENTS_LADDER 0x20000000
|
||||
#define CONTENTS_HITBOX 0x40000000 /**< use accurate hitboxes on trace. */
|
||||
|
||||
/**
|
||||
* @section Trace masks.
|
||||
*/
|
||||
#define MASK_ALL (0xFFFFFFFF)
|
||||
#define MASK_SOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< everything that is normally solid */
|
||||
#define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_PLAYERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< everything that blocks player movement */
|
||||
#define MASK_NPCSOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< blocks npc movement */
|
||||
#define MASK_WATER (CONTENTS_WATER|CONTENTS_MOVEABLE|CONTENTS_SLIME) /**< water physics in these contents */
|
||||
#define MASK_OPAQUE (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_OPAQUE) /**< everything that blocks line of sight for AI, lighting, etc */
|
||||
#define MASK_OPAQUE_AND_NPCS (MASK_OPAQUE|CONTENTS_MONSTER) /**< everything that blocks line of sight for AI, lighting, etc, but with monsters added. */
|
||||
#define MASK_VISIBLE (MASK_OPAQUE|CONTENTS_IGNORE_NODRAW_OPAQUE) /**< everything that blocks line of sight for players */
|
||||
#define MASK_VISIBLE_AND_NPCS (MASK_OPAQUE_AND_NPCS|CONTENTS_IGNORE_NODRAW_OPAQUE) /**< everything that blocks line of sight for players, but with monsters added. */
|
||||
#define MASK_SHOT (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_HITBOX) /**< bullets see these as solid */
|
||||
#define MASK_SHOT_HULL (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_GRATE) /**< non-raycasted weapons see this as solid (includes grates) */
|
||||
#define MASK_SHOT_PORTAL (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW) /**< hits solids (not grates) and passes through everything else */
|
||||
#define MASK_SOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_GRATE) /**< everything normally solid, except monsters (world+brush only) */
|
||||
#define MASK_PLAYERSOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_PLAYERCLIP|CONTENTS_GRATE) /**< everything normally solid for player movement, except monsters (world+brush only) */
|
||||
#define MASK_NPCSOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP|CONTENTS_GRATE) /**< everything normally solid for npc movement, except monsters (world+brush only) */
|
||||
#define MASK_NPCWORLDSTATIC (CONTENTS_SOLID|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP|CONTENTS_GRATE) /**< just the world, used for route rebuilding */
|
||||
#define MASK_SPLITAREAPORTAL (CONTENTS_WATER|CONTENTS_SLIME) /**< These are things that can split areaportals */
|
||||
|
||||
/**
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
enum RayType
|
||||
{
|
||||
RayType_EndPoint, /**< The trace ray will go from the start position to the end position. */
|
||||
RayType_Infinite /**< The trace ray will go from the start position to infinity using a direction vector. */
|
||||
};
|
||||
|
||||
funcenum TraceEntityFilter
|
||||
{
|
||||
/**
|
||||
* Called on entity filtering.
|
||||
*
|
||||
* @param entity Entity index.
|
||||
* @param contentsMask Contents Mask.
|
||||
* @return True to allow the current entity to be hit, otherwise false.
|
||||
*/
|
||||
bool:public(entity, contentsMask),
|
||||
|
||||
/**
|
||||
* Called on entity filtering.
|
||||
*
|
||||
* @param entity Entity index.
|
||||
* @param contentsMask Contents Mask.
|
||||
* @param data Data value, if used.
|
||||
* @return True to allow the current entity to be hit, otherwise false.
|
||||
*/
|
||||
bool:public(entity, contentsMask, any:data),
|
||||
};
|
||||
|
||||
/**
|
||||
* Get the contents mask and the entity index at the given position.
|
||||
*
|
||||
* @param pos World position to test.
|
||||
* @param entindex Entity index found at the given position (by reference).
|
||||
* @return Contents mask.
|
||||
*/
|
||||
native TR_GetPointContents(const Float:pos[3], &entindex=-1);
|
||||
|
||||
/**
|
||||
* Get the point contents testing only the given entity index.
|
||||
*
|
||||
* @param entindex Entity index to test.
|
||||
* @param pos World position.
|
||||
* @return Contents mask.
|
||||
*/
|
||||
native TR_GetPointContentsEnt(entindex, const Float:pos[3]);
|
||||
|
||||
/**
|
||||
* Starts up a new trace ray using a global trace result.
|
||||
*
|
||||
* @param pos Starting position of the ray.
|
||||
* @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
|
||||
* @param flags Trace flags.
|
||||
* @param rtype Method to calculate the ray direction.
|
||||
* @noreturn
|
||||
*/
|
||||
native TR_TraceRay(const Float:pos[3], const Float:vec[3], flags, RayType:rtype);
|
||||
|
||||
/**
|
||||
* Starts up a new trace ray using a global trace result and a customized trace ray filter.
|
||||
*
|
||||
* Calling TR_TraceRayFilter or TR_TraceRayFilterEx from inside a filter function is
|
||||
* currently not allowed and may not work.
|
||||
*
|
||||
* @param pos Starting position of the ray.
|
||||
* @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
|
||||
* @param flags Trace flags.
|
||||
* @param rtype Method to calculate the ray direction.
|
||||
* @param filter Function to use as a filter.
|
||||
* @param data Arbitrary data value to pass through to the filter function.
|
||||
* @noreturn
|
||||
*/
|
||||
native TR_TraceRayFilter(const Float:pos[3],
|
||||
const Float:vec[3],
|
||||
flags,
|
||||
RayType:rtype,
|
||||
TraceEntityFilter:filter,
|
||||
any:data=0);
|
||||
|
||||
/**
|
||||
* Starts up a new trace ray using a new trace result.
|
||||
*
|
||||
* @param pos Starting position of the ray.
|
||||
* @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
|
||||
* @param flags Trace flags.
|
||||
* @param rtype Method to calculate the ray direction.
|
||||
* @return Ray trace handle, which must be closed via CloseHandle().
|
||||
*/
|
||||
native Handle:TR_TraceRayEx(const Float:pos[3], const Float:vec[3], flags, RayType:rtype);
|
||||
|
||||
/**
|
||||
* Starts up a new trace ray using a new trace result and a customized trace ray filter.
|
||||
*
|
||||
* Calling TR_TraceRayFilter or TR_TraceRayFilterEx from inside a filter function is
|
||||
* currently not allowed and may not work.
|
||||
*
|
||||
* @param pos Starting position of the ray.
|
||||
* @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
|
||||
* @param flags Trace flags.
|
||||
* @param rtype Method to calculate the ray direction.
|
||||
* @param filter Function to use as a filter.
|
||||
* @param data Arbitrary data value to pass through to the filter function.
|
||||
* @return Ray trace handle, which must be closed via CloseHandle().
|
||||
*/
|
||||
native Handle:TR_TraceRayFilterEx(const Float:pos[3],
|
||||
const Float:vec[3],
|
||||
flags,
|
||||
RayType:rtype,
|
||||
TraceEntityFilter:filter,
|
||||
any:data=0);
|
||||
|
||||
/**
|
||||
* Returns the time fraction from a trace result (1.0 means no collision).
|
||||
*
|
||||
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
|
||||
* @return Time fraction value of the trace.
|
||||
* @error Invalid Handle.
|
||||
*/
|
||||
native Float:TR_GetFraction(Handle:hndl=INVALID_HANDLE);
|
||||
|
||||
/**
|
||||
* Returns the collision position of a trace result.
|
||||
*
|
||||
* @param pos Vector buffer to store data in.
|
||||
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
|
||||
* @noreturn
|
||||
* @error Invalid Handle.
|
||||
*/
|
||||
native TR_GetEndPosition(Float:pos[3], Handle:hndl=INVALID_HANDLE);
|
||||
|
||||
/**
|
||||
* Returns the entity index that collided with the trace.
|
||||
*
|
||||
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
|
||||
* @return Entity index or -1 for no collision.
|
||||
* @error Invalid Handle.
|
||||
*/
|
||||
native TR_GetEntityIndex(Handle:hndl=INVALID_HANDLE);
|
||||
|
||||
/**
|
||||
* Returns if there was any kind of collision along the trace ray.
|
||||
*
|
||||
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
|
||||
* @return True if any collision found, otherwise false.
|
||||
* @error Invalid Handle.
|
||||
*/
|
||||
native bool:TR_DidHit(Handle:hndl=INVALID_HANDLE);
|
||||
|
||||
/**
|
||||
* Returns in which body hit group the trace collided if any.
|
||||
*
|
||||
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
|
||||
* @return Body hit group.
|
||||
* @error Invalid Handle.
|
||||
*/
|
||||
native TR_GetHitGroup(Handle:hndl=INVALID_HANDLE);
|
||||
|
||||
/**
|
||||
* Find the normal vector to the collison plane of a trace.
|
||||
*
|
||||
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
|
||||
* @param normal Vector buffer to store the vector normal to the collision plane
|
||||
* @noreturn
|
||||
* @error Invalid Handle
|
||||
*/
|
||||
native TR_GetPlaneNormal(Handle:hndl=INVALID_HANDLE, Float:normal[3]);
|
||||
|
Loading…
Reference in New Issue
Block a user