diff --git a/extensions/sdktools/trnatives.cpp b/extensions/sdktools/trnatives.cpp
index 4fb07d93..5f19a72a 100644
--- a/extensions/sdktools/trnatives.cpp
+++ b/extensions/sdktools/trnatives.cpp
@@ -1,418 +1,444 @@
-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod SDKTools Extension
- * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see .
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or .
- *
- * Version: $Id$
- */
-
-#include "extension.h"
-#include
-
-class CSMTraceFilter : public CTraceFilter
-{
-public:
- bool ShouldHitEntity(IHandleEntity *pEntity, int contentsMask)
- {
- cell_t res = 1;
- edict_t *pEdict = gameents->BaseEntityToEdict(reinterpret_cast(pEntity));
- m_pFunc->PushCell(engine->IndexOfEdict(pEdict));
- m_pFunc->PushCell(contentsMask);
- m_pFunc->PushCell(m_Data);
- m_pFunc->Execute(&res);
-
- return (res) ? true : false;
- }
- void SetFunctionPtr(IPluginFunction *pFunc, cell_t data)
- {
- m_pFunc = pFunc;
- m_Data = data;
- }
-private:
- IPluginFunction *m_pFunc;
- cell_t m_Data;
-};
-
-/* Used for the global trace version */
-Ray_t g_Ray;
-trace_t g_Trace;
-Vector g_StartVec;
-Vector g_EndVec;
-QAngle g_DirAngles;
-CTraceFilterHitAll g_HitAllFilter;
-CSMTraceFilter g_SMTraceFilter;
-
-enum
-{
- RayType_EndPoint,
- RayType_Infinite
-};
-
-static cell_t smn_TRTraceRay(IPluginContext *pContext, const cell_t *params)
-{
- cell_t *startaddr, *endaddr;
- pContext->LocalToPhysAddr(params[1], &startaddr);
- pContext->LocalToPhysAddr(params[2], &endaddr);
-
- g_StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
-
- switch (params[4])
- {
- case RayType_EndPoint:
- {
- g_EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
- break;
- }
- case RayType_Infinite:
- {
- g_DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
- AngleVectors(g_DirAngles, &g_EndVec);
-
- /* Make it unitary and get the ending point */
- g_EndVec.NormalizeInPlace();
- g_EndVec = g_StartVec + g_EndVec * MAX_TRACE_LENGTH;
- break;
- }
- }
-
- g_Ray.Init(g_StartVec, g_EndVec);
- enginetrace->TraceRay(g_Ray, params[3], &g_HitAllFilter, &g_Trace);
-
- return 1;
-}
-
-static cell_t smn_TRTraceRayFilter(IPluginContext *pContext, const cell_t *params)
-{
- cell_t *startaddr, *endaddr;
- IPluginFunction *pFunc;
- cell_t data;
-
- pFunc = pContext->GetFunctionById(params[5]);
- if (!pFunc)
- {
- return pContext->ThrowNativeError("Invalid function id (%X)", params[5]);
- }
-
- if (params[0] >= 6)
- {
- data = params[6];
- }
- else
- {
- data = 0;
- }
-
- g_SMTraceFilter.SetFunctionPtr(pFunc, data);
- pContext->LocalToPhysAddr(params[1], &startaddr);
- pContext->LocalToPhysAddr(params[2], &endaddr);
-
- g_StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
-
- switch (params[4])
- {
- case RayType_EndPoint:
- {
- g_EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
- break;
- }
- case RayType_Infinite:
- {
- g_DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
- AngleVectors(g_DirAngles, &g_EndVec);
-
- /* Make it unitary and get the ending point */
- g_EndVec.NormalizeInPlace();
- g_EndVec = g_StartVec + g_EndVec * MAX_TRACE_LENGTH;
- break;
- }
- }
-
- g_Ray.Init(g_StartVec, g_EndVec);
- enginetrace->TraceRay(g_Ray, params[3], &g_SMTraceFilter, &g_Trace);
-
- return 1;
-}
-
-static cell_t smn_TRTraceRayEx(IPluginContext *pContext, const cell_t *params)
-{
- cell_t *startaddr, *endaddr;
- pContext->LocalToPhysAddr(params[1], &startaddr);
- pContext->LocalToPhysAddr(params[2], &endaddr);
-
- Vector StartVec, EndVec;
- Ray_t ray;
-
- StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
-
- switch (params[4])
- {
- case RayType_EndPoint:
- {
- EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
- break;
- }
- case RayType_Infinite:
- {
- QAngle DirAngles;
- DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
- AngleVectors(DirAngles, &EndVec);
-
- /* Make it unitary and get the ending point */
- EndVec.NormalizeInPlace();
- EndVec = StartVec + EndVec * MAX_TRACE_LENGTH;
- break;
- }
- }
-
- trace_t *tr = new trace_t;
- ray.Init(StartVec, EndVec);
- enginetrace->TraceRay(ray, params[3], &g_HitAllFilter, tr);
-
- HandleError herr;
- Handle_t hndl;
- if (!(hndl=handlesys->CreateHandle(g_TraceHandle, tr, pContext->GetIdentity(), myself->GetIdentity(), &herr)))
- {
- delete tr;
- return pContext->ThrowNativeError("Unable to create a new trace handle (error %d)", herr);
- }
-
- return hndl;
-}
-
-static cell_t smn_TRTraceRayFilterEx(IPluginContext *pContext, const cell_t *params)
-{
- IPluginFunction *pFunc;
- cell_t *startaddr, *endaddr;
- cell_t data;
-
- pFunc = pContext->GetFunctionById(params[5]);
- if (!pFunc)
- {
- return pContext->ThrowNativeError("Invalid function id (%X)", params[5]);
- }
- pContext->LocalToPhysAddr(params[1], &startaddr);
- pContext->LocalToPhysAddr(params[2], &endaddr);
-
- Vector StartVec, EndVec;
- CSMTraceFilter smfilter;
- Ray_t ray;
-
- if (params[0] >= 6)
- {
- data = params[6];
- }
- else
- {
- data = 0;
- }
-
- smfilter.SetFunctionPtr(pFunc, data);
- StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
-
- switch (params[4])
- {
- case RayType_EndPoint:
- {
- EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
- break;
- }
- case RayType_Infinite:
- {
- QAngle DirAngles;
- DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
- AngleVectors(DirAngles, &EndVec);
-
- /* Make it unitary and get the ending point */
- EndVec.NormalizeInPlace();
- EndVec = StartVec + EndVec * MAX_TRACE_LENGTH;
- break;
- }
- }
-
- trace_t *tr = new trace_t;
- ray.Init(StartVec, EndVec);
- enginetrace->TraceRay(ray, params[3], &smfilter, tr);
-
- HandleError herr;
- Handle_t hndl;
- if (!(hndl=handlesys->CreateHandle(g_TraceHandle, tr, pContext->GetIdentity(), myself->GetIdentity(), &herr)))
- {
- delete tr;
- return pContext->ThrowNativeError("Unable to create a new trace handle (error %d)", herr);
- }
-
- return hndl;
-}
-
-static cell_t smn_TRGetFraction(IPluginContext *pContext, const cell_t *params)
-{
- trace_t *tr;
- HandleError err;
- HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
-
- if (params[1] == BAD_HANDLE)
- {
- tr = &g_Trace;
- } else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
- return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
- }
-
- return sp_ftoc(tr->fraction);
-}
-
-static cell_t smn_TRGetEndPosition(IPluginContext *pContext, const cell_t *params)
-{
- trace_t *tr;
- HandleError err;
- HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
-
- if (params[2] == BAD_HANDLE)
- {
- tr = &g_Trace;
- } else if ((err = handlesys->ReadHandle(params[2], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
- return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[2], err);
- }
-
- cell_t *addr;
- pContext->LocalToPhysAddr(params[1], &addr);
-
- addr[0] = sp_ftoc(tr->endpos.x);
- addr[1] = sp_ftoc(tr->endpos.y);
- addr[2] = sp_ftoc(tr->endpos.z);
-
- return 1;
-}
-
-static cell_t smn_TRDidHit(IPluginContext *pContext, const cell_t *params)
-{
- trace_t *tr;
- HandleError err;
- HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
-
- if (params[1] == BAD_HANDLE)
- {
- tr = &g_Trace;
- } else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
- return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
- }
-
- return tr->DidHit() ? 1 : 0;
-}
-
-static cell_t smn_TRGetHitGroup(IPluginContext *pContext, const cell_t *params)
-{
- trace_t *tr;
- HandleError err;
- HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
-
- if (params[1] == BAD_HANDLE)
- {
- tr = &g_Trace;
- } else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
- return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
- }
-
- return tr->hitgroup;
-}
-
-static cell_t smn_TRGetEntityIndex(IPluginContext *pContext, const cell_t *params)
-{
- trace_t *tr;
- HandleError err;
- HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
-
- if (params[1] == BAD_HANDLE)
- {
- tr = &g_Trace;
- } else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
- return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
- }
-
- edict_t *pEdict = gameents->BaseEntityToEdict(tr->m_pEnt);
- return engine->IndexOfEdict(pEdict);
-}
-
-static cell_t smn_TRGetPointContents(IPluginContext *pContext, const cell_t *params)
-{
- cell_t *vec, *ent;
- IHandleEntity *hentity;
- Vector pos;
- int mask;
-
- pContext->LocalToPhysAddr(params[1], &vec);
- pContext->LocalToPhysAddr(params[2], &ent);
-
- pos.x = sp_ctof(vec[0]);
- pos.y = sp_ctof(vec[1]);
- pos.z = sp_ctof(vec[2]);
-
- if (*ent == -1)
- {
- mask = enginetrace->GetPointContents(pos);
- } else {
- mask = enginetrace->GetPointContents(pos, &hentity);
- edict_t *pEdict = gameents->BaseEntityToEdict(reinterpret_cast(hentity));
- *ent = engine->IndexOfEdict(pEdict);
- }
-
- return mask;
-}
-
-static cell_t smn_TRGetPointContentsEnt(IPluginContext *pContext, const cell_t *params)
-{
- edict_t *pEdict = engine->PEntityOfEntIndex(params[1]);
- if (!pEdict || pEdict->IsFree())
- {
- return pContext->ThrowNativeError("Entity %d is invalid", params[1]);
- }
-
- cell_t *addr;
- Vector pos;
-
- pContext->LocalToPhysAddr(params[2], &addr);
-
- pos.x = sp_ctof(addr[0]);
- pos.y = sp_ctof(addr[1]);
- pos.z = sp_ctof(addr[2]);
-
- return enginetrace->GetPointContents_Collideable(pEdict->GetCollideable(), pos);
-}
-
-sp_nativeinfo_t g_TRNatives[] =
-{
- {"TR_TraceRay", smn_TRTraceRay},
- {"TR_TraceRayEx", smn_TRTraceRayEx},
- {"TR_GetFraction", smn_TRGetFraction},
- {"TR_GetEndPosition", smn_TRGetEndPosition},
- {"TR_GetEntityIndex", smn_TRGetEntityIndex},
- {"TR_DidHit", smn_TRDidHit},
- {"TR_GetHitGroup", smn_TRGetHitGroup},
- {"TR_GetPointContents", smn_TRGetPointContents},
- {"TR_GetPointContentsEnt", smn_TRGetPointContentsEnt},
- {"TR_TraceRayFilter", smn_TRTraceRayFilter},
- {"TR_TraceRayFilterEx", smn_TRTraceRayFilterEx},
- {NULL, NULL}
-};
+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod SDKTools Extension
+ * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see .
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or .
+ *
+ * Version: $Id$
+ */
+
+#include "extension.h"
+#include
+
+class CSMTraceFilter : public CTraceFilter
+{
+public:
+ bool ShouldHitEntity(IHandleEntity *pEntity, int contentsMask)
+ {
+ cell_t res = 1;
+ edict_t *pEdict = gameents->BaseEntityToEdict(reinterpret_cast(pEntity));
+ m_pFunc->PushCell(engine->IndexOfEdict(pEdict));
+ m_pFunc->PushCell(contentsMask);
+ m_pFunc->PushCell(m_Data);
+ m_pFunc->Execute(&res);
+
+ return (res) ? true : false;
+ }
+ void SetFunctionPtr(IPluginFunction *pFunc, cell_t data)
+ {
+ m_pFunc = pFunc;
+ m_Data = data;
+ }
+private:
+ IPluginFunction *m_pFunc;
+ cell_t m_Data;
+};
+
+/* Used for the global trace version */
+Ray_t g_Ray;
+trace_t g_Trace;
+Vector g_StartVec;
+Vector g_EndVec;
+QAngle g_DirAngles;
+CTraceFilterHitAll g_HitAllFilter;
+CSMTraceFilter g_SMTraceFilter;
+
+enum
+{
+ RayType_EndPoint,
+ RayType_Infinite
+};
+
+static cell_t smn_TRTraceRay(IPluginContext *pContext, const cell_t *params)
+{
+ cell_t *startaddr, *endaddr;
+ pContext->LocalToPhysAddr(params[1], &startaddr);
+ pContext->LocalToPhysAddr(params[2], &endaddr);
+
+ g_StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
+
+ switch (params[4])
+ {
+ case RayType_EndPoint:
+ {
+ g_EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
+ break;
+ }
+ case RayType_Infinite:
+ {
+ g_DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
+ AngleVectors(g_DirAngles, &g_EndVec);
+
+ /* Make it unitary and get the ending point */
+ g_EndVec.NormalizeInPlace();
+ g_EndVec = g_StartVec + g_EndVec * MAX_TRACE_LENGTH;
+ break;
+ }
+ }
+
+ g_Ray.Init(g_StartVec, g_EndVec);
+ enginetrace->TraceRay(g_Ray, params[3], &g_HitAllFilter, &g_Trace);
+
+ return 1;
+}
+
+static cell_t smn_TRTraceRayFilter(IPluginContext *pContext, const cell_t *params)
+{
+ cell_t *startaddr, *endaddr;
+ IPluginFunction *pFunc;
+ cell_t data;
+
+ pFunc = pContext->GetFunctionById(params[5]);
+ if (!pFunc)
+ {
+ return pContext->ThrowNativeError("Invalid function id (%X)", params[5]);
+ }
+
+ if (params[0] >= 6)
+ {
+ data = params[6];
+ }
+ else
+ {
+ data = 0;
+ }
+
+ g_SMTraceFilter.SetFunctionPtr(pFunc, data);
+ pContext->LocalToPhysAddr(params[1], &startaddr);
+ pContext->LocalToPhysAddr(params[2], &endaddr);
+
+ g_StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
+
+ switch (params[4])
+ {
+ case RayType_EndPoint:
+ {
+ g_EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
+ break;
+ }
+ case RayType_Infinite:
+ {
+ g_DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
+ AngleVectors(g_DirAngles, &g_EndVec);
+
+ /* Make it unitary and get the ending point */
+ g_EndVec.NormalizeInPlace();
+ g_EndVec = g_StartVec + g_EndVec * MAX_TRACE_LENGTH;
+ break;
+ }
+ }
+
+ g_Ray.Init(g_StartVec, g_EndVec);
+ enginetrace->TraceRay(g_Ray, params[3], &g_SMTraceFilter, &g_Trace);
+
+ return 1;
+}
+
+static cell_t smn_TRTraceRayEx(IPluginContext *pContext, const cell_t *params)
+{
+ cell_t *startaddr, *endaddr;
+ pContext->LocalToPhysAddr(params[1], &startaddr);
+ pContext->LocalToPhysAddr(params[2], &endaddr);
+
+ Vector StartVec, EndVec;
+ Ray_t ray;
+
+ StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
+
+ switch (params[4])
+ {
+ case RayType_EndPoint:
+ {
+ EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
+ break;
+ }
+ case RayType_Infinite:
+ {
+ QAngle DirAngles;
+ DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
+ AngleVectors(DirAngles, &EndVec);
+
+ /* Make it unitary and get the ending point */
+ EndVec.NormalizeInPlace();
+ EndVec = StartVec + EndVec * MAX_TRACE_LENGTH;
+ break;
+ }
+ }
+
+ trace_t *tr = new trace_t;
+ ray.Init(StartVec, EndVec);
+ enginetrace->TraceRay(ray, params[3], &g_HitAllFilter, tr);
+
+ HandleError herr;
+ Handle_t hndl;
+ if (!(hndl=handlesys->CreateHandle(g_TraceHandle, tr, pContext->GetIdentity(), myself->GetIdentity(), &herr)))
+ {
+ delete tr;
+ return pContext->ThrowNativeError("Unable to create a new trace handle (error %d)", herr);
+ }
+
+ return hndl;
+}
+
+static cell_t smn_TRTraceRayFilterEx(IPluginContext *pContext, const cell_t *params)
+{
+ IPluginFunction *pFunc;
+ cell_t *startaddr, *endaddr;
+ cell_t data;
+
+ pFunc = pContext->GetFunctionById(params[5]);
+ if (!pFunc)
+ {
+ return pContext->ThrowNativeError("Invalid function id (%X)", params[5]);
+ }
+ pContext->LocalToPhysAddr(params[1], &startaddr);
+ pContext->LocalToPhysAddr(params[2], &endaddr);
+
+ Vector StartVec, EndVec;
+ CSMTraceFilter smfilter;
+ Ray_t ray;
+
+ if (params[0] >= 6)
+ {
+ data = params[6];
+ }
+ else
+ {
+ data = 0;
+ }
+
+ smfilter.SetFunctionPtr(pFunc, data);
+ StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
+
+ switch (params[4])
+ {
+ case RayType_EndPoint:
+ {
+ EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
+ break;
+ }
+ case RayType_Infinite:
+ {
+ QAngle DirAngles;
+ DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
+ AngleVectors(DirAngles, &EndVec);
+
+ /* Make it unitary and get the ending point */
+ EndVec.NormalizeInPlace();
+ EndVec = StartVec + EndVec * MAX_TRACE_LENGTH;
+ break;
+ }
+ }
+
+ trace_t *tr = new trace_t;
+ ray.Init(StartVec, EndVec);
+ enginetrace->TraceRay(ray, params[3], &smfilter, tr);
+
+ HandleError herr;
+ Handle_t hndl;
+ if (!(hndl=handlesys->CreateHandle(g_TraceHandle, tr, pContext->GetIdentity(), myself->GetIdentity(), &herr)))
+ {
+ delete tr;
+ return pContext->ThrowNativeError("Unable to create a new trace handle (error %d)", herr);
+ }
+
+ return hndl;
+}
+
+static cell_t smn_TRGetFraction(IPluginContext *pContext, const cell_t *params)
+{
+ trace_t *tr;
+ HandleError err;
+ HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
+
+ if (params[1] == BAD_HANDLE)
+ {
+ tr = &g_Trace;
+ } else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
+ return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
+ }
+
+ return sp_ftoc(tr->fraction);
+}
+
+static cell_t smn_TRGetPlaneNormal(IPluginContext *pContext, const cell_t *params)
+{
+ trace_t *tr;
+ HandleError err;
+ HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
+
+ if (params[1] == BAD_HANDLE)
+ {
+ tr = &g_Trace;
+ } else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
+ return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
+ }
+
+ Vector *normal = &tr->plane.normal;
+
+ cell_t *r;
+ pContext->LocalToPhysAddr(params[2], &r);
+ r[0] = sp_ftoc(normal->x);
+ r[1] = sp_ftoc(normal->y);
+ r[2] = sp_ftoc(normal->z);
+
+ return 1;
+}
+
+
+static cell_t smn_TRGetEndPosition(IPluginContext *pContext, const cell_t *params)
+{
+ trace_t *tr;
+ HandleError err;
+ HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
+
+ if (params[2] == BAD_HANDLE)
+ {
+ tr = &g_Trace;
+ } else if ((err = handlesys->ReadHandle(params[2], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
+ return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[2], err);
+ }
+
+ cell_t *addr;
+ pContext->LocalToPhysAddr(params[1], &addr);
+
+ addr[0] = sp_ftoc(tr->endpos.x);
+ addr[1] = sp_ftoc(tr->endpos.y);
+ addr[2] = sp_ftoc(tr->endpos.z);
+
+ return 1;
+}
+
+static cell_t smn_TRDidHit(IPluginContext *pContext, const cell_t *params)
+{
+ trace_t *tr;
+ HandleError err;
+ HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
+
+ if (params[1] == BAD_HANDLE)
+ {
+ tr = &g_Trace;
+ } else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
+ return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
+ }
+
+ return tr->DidHit() ? 1 : 0;
+}
+
+static cell_t smn_TRGetHitGroup(IPluginContext *pContext, const cell_t *params)
+{
+ trace_t *tr;
+ HandleError err;
+ HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
+
+ if (params[1] == BAD_HANDLE)
+ {
+ tr = &g_Trace;
+ } else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
+ return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
+ }
+
+ return tr->hitgroup;
+}
+
+static cell_t smn_TRGetEntityIndex(IPluginContext *pContext, const cell_t *params)
+{
+ trace_t *tr;
+ HandleError err;
+ HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
+
+ if (params[1] == BAD_HANDLE)
+ {
+ tr = &g_Trace;
+ } else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
+ return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
+ }
+
+ edict_t *pEdict = gameents->BaseEntityToEdict(tr->m_pEnt);
+ return engine->IndexOfEdict(pEdict);
+}
+
+static cell_t smn_TRGetPointContents(IPluginContext *pContext, const cell_t *params)
+{
+ cell_t *vec, *ent;
+ IHandleEntity *hentity;
+ Vector pos;
+ int mask;
+
+ pContext->LocalToPhysAddr(params[1], &vec);
+ pContext->LocalToPhysAddr(params[2], &ent);
+
+ pos.x = sp_ctof(vec[0]);
+ pos.y = sp_ctof(vec[1]);
+ pos.z = sp_ctof(vec[2]);
+
+ if (*ent == -1)
+ {
+ mask = enginetrace->GetPointContents(pos);
+ } else {
+ mask = enginetrace->GetPointContents(pos, &hentity);
+ edict_t *pEdict = gameents->BaseEntityToEdict(reinterpret_cast(hentity));
+ *ent = engine->IndexOfEdict(pEdict);
+ }
+
+ return mask;
+}
+
+static cell_t smn_TRGetPointContentsEnt(IPluginContext *pContext, const cell_t *params)
+{
+ edict_t *pEdict = engine->PEntityOfEntIndex(params[1]);
+ if (!pEdict || pEdict->IsFree())
+ {
+ return pContext->ThrowNativeError("Entity %d is invalid", params[1]);
+ }
+
+ cell_t *addr;
+ Vector pos;
+
+ pContext->LocalToPhysAddr(params[2], &addr);
+
+ pos.x = sp_ctof(addr[0]);
+ pos.y = sp_ctof(addr[1]);
+ pos.z = sp_ctof(addr[2]);
+
+ return enginetrace->GetPointContents_Collideable(pEdict->GetCollideable(), pos);
+}
+
+sp_nativeinfo_t g_TRNatives[] =
+{
+ {"TR_TraceRay", smn_TRTraceRay},
+ {"TR_TraceRayEx", smn_TRTraceRayEx},
+ {"TR_GetFraction", smn_TRGetFraction},
+ {"TR_GetEndPosition", smn_TRGetEndPosition},
+ {"TR_GetEntityIndex", smn_TRGetEntityIndex},
+ {"TR_DidHit", smn_TRDidHit},
+ {"TR_GetHitGroup", smn_TRGetHitGroup},
+ {"TR_GetPointContents", smn_TRGetPointContents},
+ {"TR_GetPointContentsEnt", smn_TRGetPointContentsEnt},
+ {"TR_TraceRayFilter", smn_TRTraceRayFilter},
+ {"TR_TraceRayFilterEx", smn_TRTraceRayFilterEx},
+ {"TR_GetPlaneNormal", smn_TRGetPlaneNormal},
+ {NULL, NULL}
+};
diff --git a/plugins/include/sdktools_trace.inc b/plugins/include/sdktools_trace.inc
index df651afb..b9a0b82b 100644
--- a/plugins/include/sdktools_trace.inc
+++ b/plugins/include/sdktools_trace.inc
@@ -1,261 +1,271 @@
-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see .
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or .
- *
- * Version: $Id$
- */
-
-#if defined _sdktools_trace_included
- #endinput
-#endif
-#define _sdktools_trace_included
-
-#define CONTENTS_EMPTY 0 /**< No contents. */
-#define CONTENTS_SOLID 0x1 /**< an eye is never valid in a solid . */
-#define CONTENTS_WINDOW 0x2 /**< translucent, but not watery (glass). */
-#define CONTENTS_AUX 0x4
-#define CONTENTS_GRATE 0x8 /**< alpha-tested "grate" textures. Bullets/sight pass through, but solids don't. */
-#define CONTENTS_SLIME 0x10
-#define CONTENTS_WATER 0x20
-#define CONTENTS_MIST 0x40
-#define CONTENTS_OPAQUE 0x80 /**< things that cannot be seen through (may be non-solid though). */
-#define LAST_VISIBLE_CONTENTS 0x80
-#define ALL_VISIBLE_CONTENTS (LAST_VISIBLE_CONTENTS | (LAST_VISIBLE_CONTENTS-1))
-#define CONTENTS_TESTFOGVOLUME 0x100
-#define CONTENTS_UNUSED5 0x200
-#define CONTENTS_UNUSED6 0x4000
-#define CONTENTS_TEAM1 0x800 /**< per team contents used to differentiate collisions. */
-#define CONTENTS_TEAM2 0x1000 /**< between players and objects on different teams. */
-#define CONTENTS_IGNORE_NODRAW_OPAQUE 0x2000 /**< ignore CONTENTS_OPAQUE on surfaces that have SURF_NODRAW. */
-#define CONTENTS_MOVEABLE 0x4000 /**< hits entities which are MOVETYPE_PUSH (doors, plats, etc) */
-#define CONTENTS_AREAPORTAL 0x8000 /**< remaining contents are non-visible, and don't eat brushes. */
-#define CONTENTS_PLAYERCLIP 0x10000
-#define CONTENTS_MONSTERCLIP 0x20000
-
-/**
- * @section currents can be added to any other contents, and may be mixed
- */
-#define CONTENTS_CURRENT_0 0x40000
-#define CONTENTS_CURRENT_90 0x80000
-#define CONTENTS_CURRENT_180 0x100000
-#define CONTENTS_CURRENT_270 0x200000
-#define CONTENTS_CURRENT_UP 0x400000
-#define CONTENTS_CURRENT_DOWN 0x800000
-
-/**
- * @endsection
- */
-
-#define CONTENTS_ORIGIN 0x1000000 /**< removed before bsping an entity. */
-#define CONTENTS_MONSTER 0x2000000 /**< should never be on a brush, only in game. */
-#define CONTENTS_DEBRIS 0x4000000
-#define CONTENTS_DETAIL 0x8000000 /**< brushes to be added after vis leafs. */
-#define CONTENTS_TRANSLUCENT 0x10000000 /**< auto set if any surface has trans. */
-#define CONTENTS_LADDER 0x20000000
-#define CONTENTS_HITBOX 0x40000000 /**< use accurate hitboxes on trace. */
-
-/**
- * @section Trace masks.
- */
-#define MASK_ALL (0xFFFFFFFF)
-#define MASK_SOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< everything that is normally solid */
-#define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_PLAYERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< everything that blocks player movement */
-#define MASK_NPCSOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< blocks npc movement */
-#define MASK_WATER (CONTENTS_WATER|CONTENTS_MOVEABLE|CONTENTS_SLIME) /**< water physics in these contents */
-#define MASK_OPAQUE (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_OPAQUE) /**< everything that blocks line of sight for AI, lighting, etc */
-#define MASK_OPAQUE_AND_NPCS (MASK_OPAQUE|CONTENTS_MONSTER) /**< everything that blocks line of sight for AI, lighting, etc, but with monsters added. */
-#define MASK_VISIBLE (MASK_OPAQUE|CONTENTS_IGNORE_NODRAW_OPAQUE) /**< everything that blocks line of sight for players */
-#define MASK_VISIBLE_AND_NPCS (MASK_OPAQUE_AND_NPCS|CONTENTS_IGNORE_NODRAW_OPAQUE) /**< everything that blocks line of sight for players, but with monsters added. */
-#define MASK_SHOT (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_HITBOX) /**< bullets see these as solid */
-#define MASK_SHOT_HULL (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_GRATE) /**< non-raycasted weapons see this as solid (includes grates) */
-#define MASK_SHOT_PORTAL (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW) /**< hits solids (not grates) and passes through everything else */
-#define MASK_SOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_GRATE) /**< everything normally solid, except monsters (world+brush only) */
-#define MASK_PLAYERSOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_PLAYERCLIP|CONTENTS_GRATE) /**< everything normally solid for player movement, except monsters (world+brush only) */
-#define MASK_NPCSOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP|CONTENTS_GRATE) /**< everything normally solid for npc movement, except monsters (world+brush only) */
-#define MASK_NPCWORLDSTATIC (CONTENTS_SOLID|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP|CONTENTS_GRATE) /**< just the world, used for route rebuilding */
-#define MASK_SPLITAREAPORTAL (CONTENTS_WATER|CONTENTS_SLIME) /**< These are things that can split areaportals */
-
-/**
- * @endsection
- */
-
-enum RayType
-{
- RayType_EndPoint, /**< The trace ray will go from the start position to the end position. */
- RayType_Infinite /**< The trace ray will go from the start position to infinity using a direction vector. */
-};
-
-funcenum TraceEntityFilter
-{
- /**
- * Called on entity filtering.
- *
- * @param entity Entity index.
- * @param contentsMask Contents Mask.
- * @return True to allow the current entity to be hit, otherwise false.
- */
- bool:public(entity, contentsMask),
-
- /**
- * Called on entity filtering.
- *
- * @param entity Entity index.
- * @param contentsMask Contents Mask.
- * @param data Data value, if used.
- * @return True to allow the current entity to be hit, otherwise false.
- */
- bool:public(entity, contentsMask, any:data),
-};
-
-/**
- * Get the contents mask and the entity index at the given position.
- *
- * @param pos World position to test.
- * @param entindex Entity index found at the given position (by reference).
- * @return Contents mask.
- */
-native TR_GetPointContents(const Float:pos[3], &entindex=-1);
-
-/**
- * Get the point contents testing only the given entity index.
- *
- * @param entindex Entity index to test.
- * @param pos World position.
- * @return Contents mask.
- */
-native TR_GetPointContentsEnt(entindex, const Float:pos[3]);
-
-/**
- * Starts up a new trace ray using a global trace result.
- *
- * @param pos Starting position of the ray.
- * @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
- * @param flags Trace flags.
- * @param rtype Method to calculate the ray direction.
- * @noreturn
- */
-native TR_TraceRay(const Float:pos[3], const Float:vec[3], flags, RayType:rtype);
-
-/**
- * Starts up a new trace ray using a global trace result and a customized trace ray filter.
- *
- * Calling TR_TraceRayFilter or TR_TraceRayFilterEx from inside a filter function is
- * currently not allowed and may not work.
- *
- * @param pos Starting position of the ray.
- * @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
- * @param flags Trace flags.
- * @param rtype Method to calculate the ray direction.
- * @param filter Function to use as a filter.
- * @param data Arbitrary data value to pass through to the filter function.
- * @noreturn
- */
-native TR_TraceRayFilter(const Float:pos[3],
- const Float:vec[3],
- flags,
- RayType:rtype,
- TraceEntityFilter:filter,
- any:data=0);
-
-/**
- * Starts up a new trace ray using a new trace result.
- *
- * @param pos Starting position of the ray.
- * @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
- * @param flags Trace flags.
- * @param rtype Method to calculate the ray direction.
- * @return Ray trace handle, which must be closed via CloseHandle().
- */
-native Handle:TR_TraceRayEx(const Float:pos[3], const Float:vec[3], flags, RayType:rtype);
-
-/**
- * Starts up a new trace ray using a new trace result and a customized trace ray filter.
- *
- * Calling TR_TraceRayFilter or TR_TraceRayFilterEx from inside a filter function is
- * currently not allowed and may not work.
- *
- * @param pos Starting position of the ray.
- * @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
- * @param flags Trace flags.
- * @param rtype Method to calculate the ray direction.
- * @param filter Function to use as a filter.
- * @param data Arbitrary data value to pass through to the filter function.
- * @return Ray trace handle, which must be closed via CloseHandle().
- */
-native Handle:TR_TraceRayFilterEx(const Float:pos[3],
- const Float:vec[3],
- flags,
- RayType:rtype,
- TraceEntityFilter:filter,
- any:data=0);
-
-/**
- * Returns the time fraction from a trace result (1.0 means no collision).
- *
- * @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
- * @return Time fraction value of the trace.
- * @error Invalid Handle.
- */
-native Float:TR_GetFraction(Handle:hndl=INVALID_HANDLE);
-
-/**
- * Returns the collision position of a trace result.
- *
- * @param pos Vector buffer to store data in.
- * @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
- * @noreturn
- * @error Invalid Handle.
- */
-native TR_GetEndPosition(Float:pos[3], Handle:hndl=INVALID_HANDLE);
-
-/**
- * Returns the entity index that collided with the trace.
- *
- * @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
- * @return Entity index or -1 for no collision.
- * @error Invalid Handle.
- */
-native TR_GetEntityIndex(Handle:hndl=INVALID_HANDLE);
-
-/**
- * Returns if there was any kind of collision along the trace ray.
- *
- * @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
- * @return True if any collision found, otherwise false.
- * @error Invalid Handle.
- */
-native bool:TR_DidHit(Handle:hndl=INVALID_HANDLE);
-
-/**
- * Returns in which body hit group the trace collided if any.
- *
- * @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
- * @return Body hit group.
- * @error Invalid Handle.
- */
-native TR_GetHitGroup(Handle:hndl=INVALID_HANDLE);
+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see .
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or .
+ *
+ * Version: $Id$
+ */
+
+#if defined _sdktools_trace_included
+ #endinput
+#endif
+#define _sdktools_trace_included
+
+#define CONTENTS_EMPTY 0 /**< No contents. */
+#define CONTENTS_SOLID 0x1 /**< an eye is never valid in a solid . */
+#define CONTENTS_WINDOW 0x2 /**< translucent, but not watery (glass). */
+#define CONTENTS_AUX 0x4
+#define CONTENTS_GRATE 0x8 /**< alpha-tested "grate" textures. Bullets/sight pass through, but solids don't. */
+#define CONTENTS_SLIME 0x10
+#define CONTENTS_WATER 0x20
+#define CONTENTS_MIST 0x40
+#define CONTENTS_OPAQUE 0x80 /**< things that cannot be seen through (may be non-solid though). */
+#define LAST_VISIBLE_CONTENTS 0x80
+#define ALL_VISIBLE_CONTENTS (LAST_VISIBLE_CONTENTS | (LAST_VISIBLE_CONTENTS-1))
+#define CONTENTS_TESTFOGVOLUME 0x100
+#define CONTENTS_UNUSED5 0x200
+#define CONTENTS_UNUSED6 0x4000
+#define CONTENTS_TEAM1 0x800 /**< per team contents used to differentiate collisions. */
+#define CONTENTS_TEAM2 0x1000 /**< between players and objects on different teams. */
+#define CONTENTS_IGNORE_NODRAW_OPAQUE 0x2000 /**< ignore CONTENTS_OPAQUE on surfaces that have SURF_NODRAW. */
+#define CONTENTS_MOVEABLE 0x4000 /**< hits entities which are MOVETYPE_PUSH (doors, plats, etc) */
+#define CONTENTS_AREAPORTAL 0x8000 /**< remaining contents are non-visible, and don't eat brushes. */
+#define CONTENTS_PLAYERCLIP 0x10000
+#define CONTENTS_MONSTERCLIP 0x20000
+
+/**
+ * @section currents can be added to any other contents, and may be mixed
+ */
+#define CONTENTS_CURRENT_0 0x40000
+#define CONTENTS_CURRENT_90 0x80000
+#define CONTENTS_CURRENT_180 0x100000
+#define CONTENTS_CURRENT_270 0x200000
+#define CONTENTS_CURRENT_UP 0x400000
+#define CONTENTS_CURRENT_DOWN 0x800000
+
+/**
+ * @endsection
+ */
+
+#define CONTENTS_ORIGIN 0x1000000 /**< removed before bsping an entity. */
+#define CONTENTS_MONSTER 0x2000000 /**< should never be on a brush, only in game. */
+#define CONTENTS_DEBRIS 0x4000000
+#define CONTENTS_DETAIL 0x8000000 /**< brushes to be added after vis leafs. */
+#define CONTENTS_TRANSLUCENT 0x10000000 /**< auto set if any surface has trans. */
+#define CONTENTS_LADDER 0x20000000
+#define CONTENTS_HITBOX 0x40000000 /**< use accurate hitboxes on trace. */
+
+/**
+ * @section Trace masks.
+ */
+#define MASK_ALL (0xFFFFFFFF)
+#define MASK_SOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< everything that is normally solid */
+#define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_PLAYERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< everything that blocks player movement */
+#define MASK_NPCSOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< blocks npc movement */
+#define MASK_WATER (CONTENTS_WATER|CONTENTS_MOVEABLE|CONTENTS_SLIME) /**< water physics in these contents */
+#define MASK_OPAQUE (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_OPAQUE) /**< everything that blocks line of sight for AI, lighting, etc */
+#define MASK_OPAQUE_AND_NPCS (MASK_OPAQUE|CONTENTS_MONSTER) /**< everything that blocks line of sight for AI, lighting, etc, but with monsters added. */
+#define MASK_VISIBLE (MASK_OPAQUE|CONTENTS_IGNORE_NODRAW_OPAQUE) /**< everything that blocks line of sight for players */
+#define MASK_VISIBLE_AND_NPCS (MASK_OPAQUE_AND_NPCS|CONTENTS_IGNORE_NODRAW_OPAQUE) /**< everything that blocks line of sight for players, but with monsters added. */
+#define MASK_SHOT (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_HITBOX) /**< bullets see these as solid */
+#define MASK_SHOT_HULL (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_GRATE) /**< non-raycasted weapons see this as solid (includes grates) */
+#define MASK_SHOT_PORTAL (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW) /**< hits solids (not grates) and passes through everything else */
+#define MASK_SOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_GRATE) /**< everything normally solid, except monsters (world+brush only) */
+#define MASK_PLAYERSOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_PLAYERCLIP|CONTENTS_GRATE) /**< everything normally solid for player movement, except monsters (world+brush only) */
+#define MASK_NPCSOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP|CONTENTS_GRATE) /**< everything normally solid for npc movement, except monsters (world+brush only) */
+#define MASK_NPCWORLDSTATIC (CONTENTS_SOLID|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP|CONTENTS_GRATE) /**< just the world, used for route rebuilding */
+#define MASK_SPLITAREAPORTAL (CONTENTS_WATER|CONTENTS_SLIME) /**< These are things that can split areaportals */
+
+/**
+ * @endsection
+ */
+
+enum RayType
+{
+ RayType_EndPoint, /**< The trace ray will go from the start position to the end position. */
+ RayType_Infinite /**< The trace ray will go from the start position to infinity using a direction vector. */
+};
+
+funcenum TraceEntityFilter
+{
+ /**
+ * Called on entity filtering.
+ *
+ * @param entity Entity index.
+ * @param contentsMask Contents Mask.
+ * @return True to allow the current entity to be hit, otherwise false.
+ */
+ bool:public(entity, contentsMask),
+
+ /**
+ * Called on entity filtering.
+ *
+ * @param entity Entity index.
+ * @param contentsMask Contents Mask.
+ * @param data Data value, if used.
+ * @return True to allow the current entity to be hit, otherwise false.
+ */
+ bool:public(entity, contentsMask, any:data),
+};
+
+/**
+ * Get the contents mask and the entity index at the given position.
+ *
+ * @param pos World position to test.
+ * @param entindex Entity index found at the given position (by reference).
+ * @return Contents mask.
+ */
+native TR_GetPointContents(const Float:pos[3], &entindex=-1);
+
+/**
+ * Get the point contents testing only the given entity index.
+ *
+ * @param entindex Entity index to test.
+ * @param pos World position.
+ * @return Contents mask.
+ */
+native TR_GetPointContentsEnt(entindex, const Float:pos[3]);
+
+/**
+ * Starts up a new trace ray using a global trace result.
+ *
+ * @param pos Starting position of the ray.
+ * @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
+ * @param flags Trace flags.
+ * @param rtype Method to calculate the ray direction.
+ * @noreturn
+ */
+native TR_TraceRay(const Float:pos[3], const Float:vec[3], flags, RayType:rtype);
+
+/**
+ * Starts up a new trace ray using a global trace result and a customized trace ray filter.
+ *
+ * Calling TR_TraceRayFilter or TR_TraceRayFilterEx from inside a filter function is
+ * currently not allowed and may not work.
+ *
+ * @param pos Starting position of the ray.
+ * @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
+ * @param flags Trace flags.
+ * @param rtype Method to calculate the ray direction.
+ * @param filter Function to use as a filter.
+ * @param data Arbitrary data value to pass through to the filter function.
+ * @noreturn
+ */
+native TR_TraceRayFilter(const Float:pos[3],
+ const Float:vec[3],
+ flags,
+ RayType:rtype,
+ TraceEntityFilter:filter,
+ any:data=0);
+
+/**
+ * Starts up a new trace ray using a new trace result.
+ *
+ * @param pos Starting position of the ray.
+ * @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
+ * @param flags Trace flags.
+ * @param rtype Method to calculate the ray direction.
+ * @return Ray trace handle, which must be closed via CloseHandle().
+ */
+native Handle:TR_TraceRayEx(const Float:pos[3], const Float:vec[3], flags, RayType:rtype);
+
+/**
+ * Starts up a new trace ray using a new trace result and a customized trace ray filter.
+ *
+ * Calling TR_TraceRayFilter or TR_TraceRayFilterEx from inside a filter function is
+ * currently not allowed and may not work.
+ *
+ * @param pos Starting position of the ray.
+ * @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
+ * @param flags Trace flags.
+ * @param rtype Method to calculate the ray direction.
+ * @param filter Function to use as a filter.
+ * @param data Arbitrary data value to pass through to the filter function.
+ * @return Ray trace handle, which must be closed via CloseHandle().
+ */
+native Handle:TR_TraceRayFilterEx(const Float:pos[3],
+ const Float:vec[3],
+ flags,
+ RayType:rtype,
+ TraceEntityFilter:filter,
+ any:data=0);
+
+/**
+ * Returns the time fraction from a trace result (1.0 means no collision).
+ *
+ * @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
+ * @return Time fraction value of the trace.
+ * @error Invalid Handle.
+ */
+native Float:TR_GetFraction(Handle:hndl=INVALID_HANDLE);
+
+/**
+ * Returns the collision position of a trace result.
+ *
+ * @param pos Vector buffer to store data in.
+ * @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
+ * @noreturn
+ * @error Invalid Handle.
+ */
+native TR_GetEndPosition(Float:pos[3], Handle:hndl=INVALID_HANDLE);
+
+/**
+ * Returns the entity index that collided with the trace.
+ *
+ * @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
+ * @return Entity index or -1 for no collision.
+ * @error Invalid Handle.
+ */
+native TR_GetEntityIndex(Handle:hndl=INVALID_HANDLE);
+
+/**
+ * Returns if there was any kind of collision along the trace ray.
+ *
+ * @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
+ * @return True if any collision found, otherwise false.
+ * @error Invalid Handle.
+ */
+native bool:TR_DidHit(Handle:hndl=INVALID_HANDLE);
+
+/**
+ * Returns in which body hit group the trace collided if any.
+ *
+ * @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
+ * @return Body hit group.
+ * @error Invalid Handle.
+ */
+native TR_GetHitGroup(Handle:hndl=INVALID_HANDLE);
+
+/**
+ * Find the normal vector to the collison plane of a trace.
+ *
+ * @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
+ * @param normal Vector buffer to store the vector normal to the collision plane
+ * @noreturn
+ * @error Invalid Handle
+ */
+native TR_GetPlaneNormal(Handle:hndl=INVALID_HANDLE, Float:normal[3]);