fixed some topmenus, completed initial test
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401503
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@ -59,14 +59,13 @@ TopMenu::TopMenu(ITopMenuObjectCallbacks *callbacks)
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TopMenu::~TopMenu()
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{
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/* Delete all categories */
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size_t i = 1;
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while (i >= m_Categories.size())
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while (m_Categories.size())
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{
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RemoveFromMenu(m_Categories[i - 1]->obj->object_id);
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RemoveFromMenu(m_Categories[0]->obj->object_id);
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}
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/* Remove all objects */
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for (i = 0; i < m_Objects.size(); i++)
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for (size_t i = 0; i < m_Objects.size(); i++)
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{
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assert(m_Objects[i]->is_free == true);
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delete m_Objects[i];
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@ -75,13 +74,13 @@ TopMenu::~TopMenu()
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m_pTitle->OnTopMenuObjectRemoved(this, 0);
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/* Delete all cached config entries */
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for (i = 0; i < m_Config.cats.size(); i++)
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for (size_t i = 0; i < m_Config.cats.size(); i++)
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{
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delete m_Config.cats[i];
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}
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/* Sweep players */
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for (i = 0; i <= (size_t)m_max_clients; i++)
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for (size_t i = 0; i <= (size_t)m_max_clients; i++)
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{
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TearDownClient(&m_clients[i]);
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}
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@ -597,7 +596,7 @@ void TopMenu::UpdateClientRoot(int client, IGamePlayer *pGamePlayer)
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qsort(item_list, m_UnsortedCats.size(), sizeof(obj_by_name_t), _SortObjectNamesDescending);
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/* Add the new sorted categories */
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for (size_t i = 0; i < m_SortedCats.size(); i++)
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for (size_t i = 0; i < m_UnsortedCats.size(); i++)
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{
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if (m_Categories[item_list[i].obj_index]->obj_list.size() == 0)
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{
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@ -199,7 +199,7 @@ static cell_t AddToTopMenu(IPluginContext *pContext, const cell_t *params)
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return pContext->ThrowNativeError("Invalid Handle %x (error: %d)", params[1], err);
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}
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IPluginFunction *func = pContext->GetFunctionById(params[1]);
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IPluginFunction *func = pContext->GetFunctionById(params[4]);
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if (func == NULL)
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{
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return pContext ->ThrowNativeError("Invalid function specified");
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