Added TF2_CanPlayerTeleport forward to the TF2 game extension (bug 5283, r=asherkin).
This commit is contained in:
parent
70994cb4b2
commit
3d25938dd7
@ -17,6 +17,7 @@ binary.AddSourceFiles('extensions/tf2', [
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'util.cpp',
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'util.cpp',
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'criticals.cpp',
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'criticals.cpp',
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'holiday.cpp',
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'holiday.cpp',
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'teleporter.cpp',
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'gameplayrules.cpp',
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'gameplayrules.cpp',
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'conditions.cpp',
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'conditions.cpp',
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'CDetour/detours.cpp',
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'CDetour/detours.cpp',
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@ -19,7 +19,7 @@ PROJECT = game.tf2
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USEMETA = true
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USEMETA = true
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OBJECTS = sdk/smsdk_ext.cpp extension.cpp natives.cpp RegNatives.cpp criticals.cpp \
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OBJECTS = sdk/smsdk_ext.cpp extension.cpp natives.cpp RegNatives.cpp criticals.cpp \
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holiday.cpp gameplayrules.cpp conditions.cpp util.cpp CDetour/detours.cpp asm/asm.c
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holiday.cpp gameplayrules.cpp conditions.cpp util.cpp teleporter.cpp CDetour/detours.cpp asm/asm.c
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##############################################
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##############################################
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### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
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### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
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@ -39,6 +39,7 @@
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#include "holiday.h"
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#include "holiday.h"
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#include "conditions.h"
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#include "conditions.h"
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#include "gameplayrules.h"
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#include "gameplayrules.h"
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#include "teleporter.h"
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#include "CDetour/detours.h"
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#include "CDetour/detours.h"
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/**
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/**
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@ -117,6 +118,7 @@ bool TF2Tools::SDK_OnLoad(char *error, size_t maxlength, bool late)
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g_removeCondForward = forwards->CreateForward("TF2_OnConditionRemoved", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
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g_removeCondForward = forwards->CreateForward("TF2_OnConditionRemoved", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
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g_waitingPlayersStartForward = forwards->CreateForward("TF2_OnWaitingForPlayersStart", ET_Ignore, 0, NULL);
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g_waitingPlayersStartForward = forwards->CreateForward("TF2_OnWaitingForPlayersStart", ET_Ignore, 0, NULL);
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g_waitingPlayersEndForward = forwards->CreateForward("TF2_OnWaitingForPlayersEnd", ET_Ignore, 0, NULL);
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g_waitingPlayersEndForward = forwards->CreateForward("TF2_OnWaitingForPlayersEnd", ET_Ignore, 0, NULL);
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g_teleportForward = forwards->CreateForward("TF2_OnPlayerTeleport", ET_Hook, 3, NULL, Param_Cell, Param_Cell, Param_CellByRef);
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g_pCVar = icvar;
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g_pCVar = icvar;
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@ -124,6 +126,7 @@ bool TF2Tools::SDK_OnLoad(char *error, size_t maxlength, bool late)
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m_IsHolidayDetourEnabled = false;
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m_IsHolidayDetourEnabled = false;
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m_CondChecksEnabled = false;
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m_CondChecksEnabled = false;
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m_RulesDetoursEnabled = false;
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m_RulesDetoursEnabled = false;
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m_TeleportDetourEnabled = false;
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return true;
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return true;
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}
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}
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@ -173,6 +176,7 @@ void TF2Tools::SDK_OnUnload()
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forwards->ReleaseForward(g_removeCondForward);
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forwards->ReleaseForward(g_removeCondForward);
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forwards->ReleaseForward(g_waitingPlayersStartForward);
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forwards->ReleaseForward(g_waitingPlayersStartForward);
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forwards->ReleaseForward(g_waitingPlayersEndForward);
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forwards->ReleaseForward(g_waitingPlayersEndForward);
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forwards->ReleaseForward(g_teleportForward);
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}
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}
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void TF2Tools::SDK_OnAllLoaded()
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void TF2Tools::SDK_OnAllLoaded()
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@ -338,6 +342,11 @@ void TF2Tools::OnPluginLoaded(IPlugin *plugin)
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{
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{
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m_RulesDetoursEnabled = InitialiseRulesDetours();
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m_RulesDetoursEnabled = InitialiseRulesDetours();
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}
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}
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if (!m_TeleportDetourEnabled && g_teleportForward->GetFunctionCount())
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{
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m_TeleportDetourEnabled = InitialiseTeleporterDetour();
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}
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}
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}
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void TF2Tools::OnPluginUnloaded(IPlugin *plugin)
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void TF2Tools::OnPluginUnloaded(IPlugin *plugin)
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@ -368,6 +377,11 @@ void TF2Tools::OnPluginUnloaded(IPlugin *plugin)
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m_RulesDetoursEnabled = false;
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m_RulesDetoursEnabled = false;
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}
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}
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}
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}
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if (m_TeleportDetourEnabled && !g_teleportForward->GetFunctionCount())
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{
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RemoveTeleporterDetour();
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m_TeleportDetourEnabled = false;
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}
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}
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}
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void TF2Tools::OnClientPutInServer(int client)
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void TF2Tools::OnClientPutInServer(int client)
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@ -121,6 +121,7 @@ private:
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bool m_IsHolidayDetourEnabled;
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bool m_IsHolidayDetourEnabled;
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bool m_CondChecksEnabled;
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bool m_CondChecksEnabled;
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bool m_RulesDetoursEnabled;
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bool m_RulesDetoursEnabled;
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bool m_TeleportDetourEnabled;
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};
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};
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enum TFClassType
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enum TFClassType
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@ -114,6 +114,7 @@
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<ClCompile Include="..\holiday.cpp" />
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<ClCompile Include="..\holiday.cpp" />
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<ClCompile Include="..\natives.cpp" />
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<ClCompile Include="..\natives.cpp" />
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<ClCompile Include="..\RegNatives.cpp" />
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<ClCompile Include="..\RegNatives.cpp" />
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<ClCompile Include="..\teleporter.cpp" />
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<ClCompile Include="..\util.cpp" />
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<ClCompile Include="..\util.cpp" />
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<ClCompile Include="..\sdk\smsdk_ext.cpp" />
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<ClCompile Include="..\sdk\smsdk_ext.cpp" />
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<ClCompile Include="..\CDetour\detours.cpp" />
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<ClCompile Include="..\CDetour\detours.cpp" />
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@ -126,6 +127,7 @@
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<ClInclude Include="..\gameplayrules.h" />
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<ClInclude Include="..\gameplayrules.h" />
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<ClInclude Include="..\holiday.h" />
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<ClInclude Include="..\holiday.h" />
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<ClInclude Include="..\RegNatives.h" />
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<ClInclude Include="..\RegNatives.h" />
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<ClInclude Include="..\teleporter.h" />
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<ClInclude Include="..\util.h" />
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<ClInclude Include="..\util.h" />
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<ClInclude Include="..\sdk\smsdk_config.h" />
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<ClInclude Include="..\sdk\smsdk_config.h" />
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<ClInclude Include="..\sdk\smsdk_ext.h" />
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<ClInclude Include="..\sdk\smsdk_ext.h" />
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@ -57,6 +57,9 @@
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<ClCompile Include="..\asm\asm.c">
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<ClCompile Include="..\asm\asm.c">
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<Filter>asm</Filter>
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<Filter>asm</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\teleporter.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\conditions.h">
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<ClInclude Include="..\conditions.h">
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@ -95,5 +98,8 @@
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<ClInclude Include="..\asm\asm.h">
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<ClInclude Include="..\asm\asm.h">
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<Filter>asm</Filter>
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<Filter>asm</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\teleporter.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -215,6 +215,10 @@
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RelativePath="..\RegNatives.cpp"
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RelativePath="..\RegNatives.cpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\teleporter.cpp"
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>
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</File>
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<File
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<File
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RelativePath="..\util.cpp"
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RelativePath="..\util.cpp"
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>
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>
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@ -249,6 +253,10 @@
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RelativePath="..\RegNatives.h"
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RelativePath="..\RegNatives.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\teleporter.h"
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>
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</File>
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<File
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<File
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RelativePath="..\util.h"
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RelativePath="..\util.h"
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>
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>
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96
extensions/tf2/teleporter.cpp
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96
extensions/tf2/teleporter.cpp
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@ -0,0 +1,96 @@
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Team Fortress 2 Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "teleporter.h"
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CDetour *canPlayerTeleportDetour = NULL;
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IForward *g_teleportForward = NULL;
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class CTFPlayer;
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DETOUR_DECL_MEMBER1(CanPlayerBeTeleported, bool, CTFPlayer *, pPlayer)
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{
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bool origCanTeleport = DETOUR_MEMBER_CALL(CanPlayerBeTeleported)(pPlayer);
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cell_t teleporterCell = gamehelpers->EntityToBCompatRef((CBaseEntity *)this);
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cell_t playerCell = gamehelpers->EntityToBCompatRef((CBaseEntity *)pPlayer);
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if (!g_teleportForward)
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{
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g_pSM->LogMessage(myself, "Teleport forward is invalid");
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return origCanTeleport;
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}
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cell_t returnValue = origCanTeleport ? 1 : 0;
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g_teleportForward->PushCell(playerCell); // client
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g_teleportForward->PushCell(teleporterCell); // teleporter
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g_teleportForward->PushCellByRef(&returnValue); // return value
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cell_t result = 0;
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g_teleportForward->Execute(&result);
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if (result > Pl_Continue)
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{
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// plugin wants to override the game (returned something other than Plugin_Continue)
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return returnValue == 1;
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}
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else
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{
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return origCanTeleport; // let the game decide
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}
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}
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bool InitialiseTeleporterDetour()
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{
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canPlayerTeleportDetour = DETOUR_CREATE_MEMBER(CanPlayerBeTeleported, "CanPlayerTeleport");
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if (canPlayerTeleportDetour != NULL)
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{
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canPlayerTeleportDetour->EnableDetour();
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return true;
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}
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g_pSM->LogError(myself, "Teleport forward could not be initialized - Disabled hook");
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return false;
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}
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void RemoveTeleporterDetour()
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{
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if (canPlayerTeleportDetour != NULL)
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{
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canPlayerTeleportDetour->Destroy();
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canPlayerTeleportDetour = NULL;
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}
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}
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43
extensions/tf2/teleporter.h
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43
extensions/tf2/teleporter.h
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@ -0,0 +1,43 @@
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Team Fortress 2 Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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||||||
|
* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_TELEPORTER_H_
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#define _INCLUDE_SOURCEMOD_TELEPORTER_H_
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#include "extension.h"
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#include "CDetour/detours.h"
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bool InitialiseTeleporterDetour();
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void RemoveTeleporterDetour();
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extern IForward *g_teleportForward;
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#endif //_INCLUDE_SOURCEMOD_TELEPORTER_H_
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@ -120,6 +120,13 @@
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"linux" "@_Z21DuelMiniGame_IsInDuelP9CTFPlayer"
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"linux" "@_Z21DuelMiniGame_IsInDuelP9CTFPlayer"
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"mac" "@_Z21DuelMiniGame_IsInDuelP9CTFPlayer"
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"mac" "@_Z21DuelMiniGame_IsInDuelP9CTFPlayer"
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}
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}
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"CanPlayerTeleport"
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{
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"library" "server"
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"windows" "\x55\x8b\xec\x53\x8b\x5d\x08\x85\xdb\x56\x8b\xf1\x74\x2A\x8b\xcb\xe8\x2A\x2A\x2A\x2A\x84\xc0"
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"linux" "@_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer"
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"mac" "@_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer"
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}
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}
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}
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"Offsets"
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"Offsets"
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{
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{
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@ -339,6 +339,19 @@ forward TF2_OnWaitingForPlayersStart();
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*/
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*/
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forward TF2_OnWaitingForPlayersEnd();
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forward TF2_OnWaitingForPlayersEnd();
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/**
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* Called when a player attempts to use a teleporter to decide if the player should be allowed to teleport.
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* Return Plugin_Continue to let the original calculation or return a higher
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* action to override the decision with the value of 'result'
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*
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* @param client Client index.
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* @param teleporter Teleporter entity index.
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* @param result Buffer param for the result of the decision.
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* This is prepopulated with the game's original decision to let a player teleport.
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* @return Plugin_Continue for original calculation, higher value to use 'result'.
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*/
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forward Action:TF2_OnPlayerTeleport(client, teleporter, &bool:result);
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/**
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/**
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* Do not edit below this line!
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* Do not edit below this line!
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*/
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*/
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Reference in New Issue
Block a user