fixed printtoconsole crashing on fake clients
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40525
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@ -446,6 +446,12 @@ static cell_t sm_PrintToConsole(IPluginContext *pCtx, const cell_t *params)
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{
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return pCtx->ThrowNativeError("Client %d is not in game", index);
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}
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/* Silent fail on bots, engine will crash */
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if (pPlayer->IsFakeClient())
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{
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return 0;
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}
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char buffer[1024];
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char *fmt;
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