Added support for CS:GO to cstrike extension (bug 5299, r=asherkin).
This commit is contained in:
@@ -1,25 +1,28 @@
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# vim: set ts=2 sw=2 tw=99 noet ft=python:
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import os
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sdk = SM.sdkInfo['ep2v']
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sdks = ['ep2v', 'csgo']
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if AMBuild.target['platform'] in sdk['platform']:
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compiler = SM.DefaultHL2Compiler('extensions/cstrike', 'ep2v')
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for i in sdks:
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sdk = SM.sdkInfo[i]
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if AMBuild.target['platform'] in sdk['platform']:
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compiler = SM.DefaultHL2Compiler('extensions/cstrike', i)
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name = 'game.cstrike.ext.' + sdk['ext']
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extension = AMBuild.AddJob(name)
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binary = Cpp.LibraryBuilder(name, AMBuild, extension, compiler)
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SM.PreSetupHL2Job(extension, binary, 'ep2v')
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binary.AddSourceFiles('extensions/cstrike', [
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'extension.cpp',
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'natives.cpp',
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'RegNatives.cpp',
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'timeleft.cpp',
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'forwards.cpp',
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'sdk/smsdk_ext.cpp',
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'CDetour/detours.cpp',
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'asm/asm.c'
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])
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SM.PostSetupHL2Job(extension, binary, 'ep2v')
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SM.AutoVersion('extensions/cstrike', binary)
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binary.SendToJob()
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name = 'game.cstrike.ext.' + sdk['ext']
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extension = AMBuild.AddJob(name)
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binary = Cpp.LibraryBuilder(name, AMBuild, extension, compiler)
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SM.PreSetupHL2Job(extension, binary, i)
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binary.AddSourceFiles('extensions/cstrike', [
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'extension.cpp',
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'natives.cpp',
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'RegNatives.cpp',
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'timeleft.cpp',
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'forwards.cpp',
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'util_cstrike.cpp',
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'sdk/smsdk_ext.cpp',
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'CDetour/detours.cpp',
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'asm/asm.c'
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])
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SM.PostSetupHL2Job(extension, binary, i)
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SM.AutoVersion('extensions/cstrike', binary)
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binary.SendToJob()
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@@ -59,9 +59,9 @@ ISDKTools *g_pSDKTools = NULL;
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bool CStrike::SDK_OnLoad(char *error, size_t maxlength, bool late)
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{
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if (strcmp(g_pSM->GetGameFolderName(), "cstrike") != 0)
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if (strcmp(g_pSM->GetGameFolderName(), "cstrike") != 0 && strcmp(g_pSM->GetGameFolderName(), "csgo") != 0)
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{
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snprintf(error, maxlength, "Cannot Load Cstrike Extension on mods other than CS:S");
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snprintf(error, maxlength, "Cannot Load Cstrike Extension on mods other than CS:S and CS:GO");
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return false;
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}
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@@ -73,7 +73,7 @@ bool CStrike::SDK_OnLoad(char *error, size_t maxlength, bool late)
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{
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if (error)
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{
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snprintf(error, maxlength, "Could not read sm-cstrike.games.txt: %s", conf_error);
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snprintf(error, maxlength, "Could not read sm-cstrike.games: %s", conf_error);
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}
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return false;
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}
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@@ -44,12 +44,22 @@
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int CallPriceForward(int client, const char *weapon_name, int price);
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#if SOURCE_ENGINE == SE_CSGO
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#define WEAPON_C4 49
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#define WEAPON_KNIFE 42
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#define WEAPON_KNIFE_GG 41
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#define WEAPON_KEVLAR 50
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#define WEAPON_ASSAULTSUIT 51
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#define WEAPON_NIGHTVISION 52
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#define WEAPON_DEFUSER 53
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#else
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#define WEAPON_C4 6
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#define WEAPON_KNIFE 28
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#define WEAPON_SHIELD 30
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#define WEAPON_KEVLAR 31
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#define WEAPON_ASSAULTSUIT 32
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#define WEAPON_NIGHTVISION 33
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#endif
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/**
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* @brief Sample implementation of the SDK Extension.
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@@ -1,5 +1,6 @@
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#include "extension.h"
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#include "forwards.h"
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#include "util_cstrike.h"
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bool g_pTerminateRoundDetoured = false;
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bool g_pCSWeaponDropDetoured = false;
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@@ -37,11 +38,27 @@ DETOUR_DECL_MEMBER1(DetourHandleBuy, int, const char *, weapon)
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lastclient = -1;
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return 0;
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}
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#if SOURCE_ENGINE == SE_CSGO
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int defaultprice = -1;
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if (g_iPriceOffset != -1 && g_PriceDetoured)
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{
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defaultprice = CallPriceForwardCSGO(client, weapon);
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}
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#endif
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int val = DETOUR_MEMBER_CALL(DetourHandleBuy)(weapon);
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#if SOURCE_ENGINE == SE_CSGO
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if (defaultprice != -1)
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SetWeaponPrice(weapon, defaultprice);
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#endif
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lastclient = -1;
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return val;
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}
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#if SOURCE_ENGINE != SE_CSGO
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DETOUR_DECL_MEMBER0(DetourWeaponPrice, int)
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{
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int price = DETOUR_MEMBER_CALL(DetourWeaponPrice)();
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@@ -53,6 +70,7 @@ DETOUR_DECL_MEMBER0(DetourWeaponPrice, int)
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return CallPriceForward(lastclient, weapon_name, price);
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}
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#endif
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DETOUR_DECL_MEMBER2(DetourTerminateRound, void, float, delay, int, reason)
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{
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@@ -79,6 +97,7 @@ DETOUR_DECL_MEMBER2(DetourTerminateRound, void, float, delay, int, reason)
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return DETOUR_MEMBER_CALL(DetourTerminateRound)(orgdelay, orgreason);
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}
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DETOUR_DECL_MEMBER3(DetourCSWeaponDrop, void, CBaseEntity *, weapon, bool, something, bool, toss)
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{
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if (g_pIgnoreCSWeaponDropDetour)
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@@ -102,6 +121,7 @@ DETOUR_DECL_MEMBER3(DetourCSWeaponDrop, void, CBaseEntity *, weapon, bool, somet
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return;
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}
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bool CreateWeaponPriceDetour()
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{
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if (weaponNameOffset == -1)
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@@ -112,6 +132,29 @@ bool CreateWeaponPriceDetour()
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return false;
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}
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}
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#if SOURCE_ENGINE == SE_CSGO
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if (g_iPriceOffset == -1)
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{
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if (!g_pGameConf->GetOffset("WeaponPrice", &g_iPriceOffset))
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{
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g_iPriceOffset = -1;
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g_pSM->LogError(myself, "Failed to get WeaponPrice offset - Disabled OnGetWeaponPrice forward");
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return false;
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}
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}
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if (!CreateHandleBuyDetour())
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{
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g_pSM->LogError(myself, "HandleCommand_Buy_Internal failed to detour, disabled OnGetWeaponPrice forward.");
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return false;
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}
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else
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{
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g_PriceDetoured = true;
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return true;
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}
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#else
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DWeaponPrice = DETOUR_CREATE_MEMBER(DetourWeaponPrice, "GetWeaponPrice");
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if (DWeaponPrice != NULL)
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@@ -129,6 +172,7 @@ bool CreateWeaponPriceDetour()
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g_pSM->LogError(myself, "GetWeaponPrice detour could not be initialized - Disabled OnGetWeaponPrice forward.");
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return false;
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#endif
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}
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bool CreateTerminateRoundDetour()
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@@ -179,13 +223,14 @@ bool CreateCSWeaponDropDetour()
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void RemoveWeaponPriceDetour()
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{
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#if SOURCE_ENGINE != SE_CSGO
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if (DWeaponPrice != NULL)
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{
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DWeaponPrice->Destroy();
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DWeaponPrice = NULL;
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}
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g_PriceDetoured = false;
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#endif
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}
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void RemoveHandleBuyDetour()
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@@ -220,6 +265,85 @@ void RemoveCSWeaponDropDetour()
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}
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g_pCSWeaponDropDetoured = false;
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}
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#if SOURCE_ENGINE == SE_CSGO
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bool SetWeaponPrice(int weaponID, int price)
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{
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void *info = GetWeaponInfo(weaponID);
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if (!info)
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{
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return false;
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}
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*(int *)((intptr_t)info+g_iPriceOffset) = price;
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return true;
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}
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bool SetWeaponPrice(const char *weapon, int price)
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{
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const char *weaponalias = GetTranslatedWeaponAlias(weapon);
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int weaponID = AliasToWeaponID(weaponalias);
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if (weaponID <= 0)
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{
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return false;
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}
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void *info = GetWeaponInfo(weaponID);
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if (!info)
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{
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return false;
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}
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*(int *)((intptr_t)info+g_iPriceOffset) = price;
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return true;
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}
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int CallPriceForwardCSGO(int client, const char *weapon, int price)
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{
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int changedprice = price;
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cell_t result = Pl_Continue;
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g_pPriceForward->PushCell(client);
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g_pPriceForward->PushString(weapon);
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g_pPriceForward->PushCellByRef(&changedprice);
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g_pPriceForward->Execute(&result);
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if (result == Pl_Continue)
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return price;
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return changedprice;
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}
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int CallPriceForwardCSGO(int client, const char *weapon)
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{
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const char *weaponalias = GetTranslatedWeaponAlias(weapon);
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int weaponID = AliasToWeaponID(weaponalias);
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if (weaponID <= 0)
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{
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return -1;
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}
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void *info = GetWeaponInfo(weaponID);
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if (!info)
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{
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return -1;
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}
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const char *weapon_name = (const char *)((intptr_t)info + weaponNameOffset);
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int price = *(int *)((intptr_t)info + g_iPriceOffset);
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int changedprice = price;
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cell_t result = Pl_Continue;
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g_pPriceForward->PushCell(client);
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g_pPriceForward->PushString(weapon_name);
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g_pPriceForward->PushCellByRef(&changedprice);
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g_pPriceForward->Execute(&result);
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if (result == Pl_Continue)
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return -1;
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if (SetWeaponPrice(weaponID, changedprice))
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return price;
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else
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return -1;
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}
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#else
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int CallPriceForward(int client, const char *weapon_name, int price)
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{
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int changedprice = price;
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@@ -236,3 +360,4 @@ int CallPriceForward(int client, const char *weapon_name, int price)
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return changedprice;
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}
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#endif
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@@ -9,9 +9,17 @@ void RemoveHandleBuyDetour();
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void RemoveTerminateRoundDetour();
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void RemoveCSWeaponDropDetour();
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#if SOURCE_ENGINE == SE_CSGO
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bool SetWeaponPrice(int weaponID, int price);
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bool SetWeaponPrice(const char *weapon, int price);
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int CallPriceForwardCSGO(int client, const char *weapon);
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int CallPriceForwardCSGO(int client, const char *weapon, int price);
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#endif
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extern IServerGameEnts *gameents;
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extern IForward *g_pHandleBuyForward;
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extern IForward *g_pPriceForward;
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extern IForward *g_pTerminateRoundForward;
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extern IForward *g_pCSWeaponDropForward;
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extern int g_iPriceOffset;
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#endif //_INCLUDE_CSTRIKE_FORWARDS_H_
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@@ -476,6 +476,7 @@
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<ClCompile Include="..\natives.cpp" />
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<ClCompile Include="..\RegNatives.cpp" />
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<ClCompile Include="..\timeleft.cpp" />
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<ClCompile Include="..\util_cstrike.cpp" />
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<ClCompile Include="..\sdk\smsdk_ext.cpp" />
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<ClCompile Include="..\asm\asm.c" />
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<ClCompile Include="..\CDetour\detours.cpp" />
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@@ -485,6 +486,7 @@
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<ClInclude Include="..\forwards.h" />
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<ClInclude Include="..\RegNatives.h" />
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<ClInclude Include="..\timeleft.h" />
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<ClInclude Include="..\util_cstrike.h" />
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<ClInclude Include="..\sdk\smsdk_config.h" />
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<ClInclude Include="..\sdk\smsdk_ext.h" />
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<ClInclude Include="..\asm\asm.h" />
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@@ -39,6 +39,9 @@
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<ClCompile Include="..\timeleft.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\util_cstrike.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\sdk\smsdk_ext.cpp">
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<Filter>SourceMod SDK</Filter>
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</ClCompile>
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@@ -62,6 +65,9 @@
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<ClInclude Include="..\timeleft.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\util_cstrike.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\sdk\smsdk_config.h">
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<Filter>SourceMod SDK</Filter>
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</ClInclude>
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@@ -537,7 +537,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 /D COMPILER_MSVC /D COMPILER_MSVC32"
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Optimization="0"
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AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\sourcepawn;..\..\..\public\extensions;"$(HL2SDK-CSGO)\public";"$(HL2SDK-CSGO)\public\game\server";"$(HL2SDK-CSGO)\public\engine";"$(HL2SDK-CSGO)\public\tier0";"$(HL2SDK-CSGO)\public\tier1";"$(MMSOURCE18)\core";"$(MMSOURCE18)\core\sourcehook""
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AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\sourcepawn;..\..\..\public\extensions;"$(HL2SDKCSGO)\public";"$(HL2SDKCSGO)\public\game\server";"$(HL2SDKCSGO)\public\engine";"$(HL2SDKCSGO)\public\tier0";"$(HL2SDKCSGO)\public\tier1";"$(MMSOURCE18)\core";"$(MMSOURCE18)\core\sourcehook""
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;CSTRIKE_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=11"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@@ -561,7 +561,7 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies=""$(HL2SDK-CSGO)\lib\public\tier0.lib" "$(HL2SDK-CSGO)\lib\public\tier1.lib" "$(HL2SDK-CSGO)\lib\public\interfaces.lib""
|
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AdditionalDependencies=""$(HL2SDKCSGO)\lib\public\tier0.lib" "$(HL2SDKCSGO)\lib\public\tier1.lib" "$(HL2SDKCSGO)\lib\public\interfaces.lib""
|
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OutputFile="$(OutDir)\game.cstrike.ext.2.csgo.dll"
|
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LinkIncremental="2"
|
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IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
|
||||
@@ -620,7 +620,7 @@
|
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Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 /D COMPILER_MSVC /D COMPILER_MSVC32"
|
||||
FavorSizeOrSpeed="1"
|
||||
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\sourcepawn;..\..\..\public\extensions;"$(HL2SDK-CSGO)\public";"$(HL2SDK-CSGO)\public\game\server";"$(HL2SDK-CSGO)\public\engine";"$(HL2SDK-CSGO)\public\tier0";"$(HL2SDK-CSGO)\public\tier1";"$(MMSOURCE18)\core";"$(MMSOURCE18)\core\sourcehook""
|
||||
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\sourcepawn;..\..\..\public\extensions;"$(HL2SDKCSGO)\public";"$(HL2SDKCSGO)\public\game\server";"$(HL2SDKCSGO)\public\engine";"$(HL2SDKCSGO)\public\tier0";"$(HL2SDKCSGO)\public\tier1";"$(MMSOURCE18)\core";"$(MMSOURCE18)\core\sourcehook""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;CSTRIKE_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=11"
|
||||
RuntimeLibrary="0"
|
||||
EnableEnhancedInstructionSet="0"
|
||||
@@ -642,7 +642,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies=""$(HL2SDK-CSGO)\lib\public\tier0.lib" "$(HL2SDK-CSGO)\lib\public\tier1.lib" "$(HL2SDK-CSGO)\lib\public\interfaces.lib""
|
||||
AdditionalDependencies=""$(HL2SDKCSGO)\lib\public\tier0.lib" "$(HL2SDKCSGO)\lib\public\tier1.lib" "$(HL2SDKCSGO)\lib\public\interfaces.lib""
|
||||
OutputFile="$(OutDir)\game.cstrike.ext.2.csgo.dll"
|
||||
LinkIncremental="1"
|
||||
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
|
||||
@@ -870,6 +870,10 @@
|
||||
RelativePath="..\timeleft.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\util_cstrike.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
@@ -892,6 +896,10 @@
|
||||
RelativePath="..\timeleft.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\util_cstrike.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
|
||||
@@ -31,8 +31,12 @@
|
||||
|
||||
#include "extension.h"
|
||||
#include "RegNatives.h"
|
||||
#include "forwards.h"
|
||||
#include "util_cstrike.h"
|
||||
#include <server_class.h>
|
||||
|
||||
int g_iPriceOffset = -1;
|
||||
|
||||
#define REGISTER_NATIVE_ADDR(name, code) \
|
||||
void *addr; \
|
||||
if (!g_pGameConf->GetMemSig(name, &addr) || !addr) \
|
||||
@@ -44,7 +48,7 @@
|
||||
|
||||
inline CBaseEntity *GetCBaseEntity(int num, bool isplayer)
|
||||
{
|
||||
edict_t *pEdict = engine->PEntityOfEntIndex(num);
|
||||
edict_t *pEdict = gamehelpers->EdictOfIndex(num);
|
||||
if (!pEdict || pEdict->IsFree())
|
||||
{
|
||||
return NULL;
|
||||
@@ -292,35 +296,13 @@ static cell_t CS_TerminateRound(IPluginContext *pContext, const cell_t *params)
|
||||
|
||||
static cell_t CS_GetTranslatedWeaponAlias(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
static ICallWrapper *pWrapper = NULL;
|
||||
|
||||
if (!pWrapper)
|
||||
{
|
||||
REGISTER_NATIVE_ADDR("GetTranslatedWeaponAlias",
|
||||
PassInfo pass[1]; \
|
||||
PassInfo retpass[1]; \
|
||||
pass[0].flags = PASSFLAG_BYVAL; \
|
||||
pass[0].type = PassType_Basic; \
|
||||
pass[0].size = sizeof(char *); \
|
||||
retpass[0].flags = PASSFLAG_BYVAL; \
|
||||
retpass[0].type = PassType_Basic; \
|
||||
retpass[0].size = sizeof(char *); \
|
||||
pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass[0], pass, 1))
|
||||
}
|
||||
char *dest, *weapon;
|
||||
char *weapon;
|
||||
char *dest;
|
||||
|
||||
pContext->LocalToString(params[2], &dest);
|
||||
pContext->LocalToString(params[1], &weapon);
|
||||
|
||||
char *ret = new char[128];
|
||||
|
||||
unsigned char vstk[sizeof(char *)];
|
||||
unsigned char *vptr = vstk;
|
||||
|
||||
*(char **)vptr = weapon;
|
||||
|
||||
pWrapper->Execute(vstk, &ret);
|
||||
|
||||
const char *ret = GetTranslatedWeaponAlias(weapon);
|
||||
strncopy(dest, ret, params[3]);
|
||||
|
||||
return 1;
|
||||
@@ -329,34 +311,31 @@ static cell_t CS_GetTranslatedWeaponAlias(IPluginContext *pContext, const cell_t
|
||||
static cell_t CS_GetWeaponPrice(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
//Hard code return values for weapons that dont call GetWeaponPrice and always use default value.
|
||||
if (params[2] == WEAPON_C4 || params[2] == WEAPON_KNIFE || params[2] == WEAPON_SHIELD)
|
||||
int id = GetRealWeaponID(params[2]);
|
||||
#if SOURCE_ENGINE == SE_CSGO
|
||||
if (id == WEAPON_C4 || id == WEAPON_KNIFE || id == WEAPON_KNIFE_GG)
|
||||
#else
|
||||
if (id == WEAPON_C4 || id == WEAPON_KNIFE || id == WEAPON_SHIELD)
|
||||
#endif
|
||||
return 0;
|
||||
if (params[2] == WEAPON_KEVLAR)
|
||||
if (id == WEAPON_KEVLAR)
|
||||
return 650;
|
||||
if (params[2] == WEAPON_ASSAULTSUIT)
|
||||
if (id == WEAPON_ASSAULTSUIT)
|
||||
return 1000;
|
||||
if (params[2] == WEAPON_NIGHTVISION)
|
||||
if (id == WEAPON_NIGHTVISION)
|
||||
return 1250;
|
||||
#if SOURCE_ENGINE == SE_CSGO
|
||||
if (id == WEAPON_DEFUSER)
|
||||
return 200;
|
||||
#endif
|
||||
if (id == 0)
|
||||
return 0;
|
||||
|
||||
static ICallWrapper *pWrapper = NULL;
|
||||
static int priceOffset = -1;
|
||||
if (!pWrapper)
|
||||
if (g_iPriceOffset == -1)
|
||||
{
|
||||
REGISTER_NATIVE_ADDR("GetWeaponInfo",
|
||||
PassInfo pass[1]; \
|
||||
PassInfo retpass[1]; \
|
||||
pass[0].flags = PASSFLAG_BYVAL; \
|
||||
pass[0].type = PassType_Basic; \
|
||||
pass[0].size = sizeof(int); \
|
||||
retpass[0].flags = PASSFLAG_BYVAL; \
|
||||
retpass[0].type = PassType_Basic; \
|
||||
retpass[0].size = sizeof(void *); \
|
||||
pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass[0], pass, 1))
|
||||
}
|
||||
if (priceOffset == -1)
|
||||
{
|
||||
if (!g_pGameConf->GetOffset("WeaponPrice", &priceOffset))
|
||||
if (!g_pGameConf->GetOffset("WeaponPrice", &g_iPriceOffset))
|
||||
{
|
||||
g_iPriceOffset = -1;
|
||||
return pContext->ThrowNativeError("Failed to get WeaponPrice offset");
|
||||
}
|
||||
}
|
||||
@@ -367,30 +346,31 @@ static cell_t CS_GetWeaponPrice(IPluginContext *pContext, const cell_t *params)
|
||||
return pContext->ThrowNativeError("Client index %d is not valid", params[1]);
|
||||
}
|
||||
|
||||
void *info;
|
||||
|
||||
unsigned char vstk[sizeof(int)];
|
||||
unsigned char *vptr = vstk;
|
||||
|
||||
*(int *)vptr = params[2];
|
||||
|
||||
pWrapper->Execute(vstk, &info);
|
||||
|
||||
void *info = GetWeaponInfo(params[2]);
|
||||
if (!info)
|
||||
return pContext->ThrowNativeError("Failed to get weaponinfo");
|
||||
|
||||
int price = *(int *)((intptr_t)info + priceOffset);
|
||||
int price = *(int *)((intptr_t)info + g_iPriceOffset);
|
||||
|
||||
if (params[3] || weaponNameOffset == -1)
|
||||
return price;
|
||||
|
||||
const char *weapon_name = (const char *)((intptr_t)info + weaponNameOffset);
|
||||
|
||||
#if SOURCE_ENGINE == SE_CSGO
|
||||
return CallPriceForwardCSGO(params[1], weapon_name, price);
|
||||
#else
|
||||
return CallPriceForward(params[1], weapon_name, price);
|
||||
#endif
|
||||
}
|
||||
|
||||
static cell_t CS_GetClientClanTag(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
#if SOURCE_ENGINE == SE_CSGO
|
||||
size_t len;
|
||||
pContext->StringToLocalUTF8(params[2], params[3], "", &len);
|
||||
return len;
|
||||
#else
|
||||
static void *addr;
|
||||
if (!addr)
|
||||
{
|
||||
@@ -426,10 +406,14 @@ static cell_t CS_GetClientClanTag(IPluginContext *pContext, const cell_t *params
|
||||
pContext->StringToLocalUTF8(params[2], params[3], src, &len);
|
||||
|
||||
return len;
|
||||
#endif
|
||||
}
|
||||
|
||||
static cell_t CS_SetClientClanTag(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
#if SOURCE_ENGINE == SE_CSGO
|
||||
return 0;
|
||||
#else
|
||||
static ICallWrapper *pWrapper = NULL;
|
||||
|
||||
if (!pWrapper)
|
||||
@@ -464,6 +448,16 @@ static cell_t CS_SetClientClanTag(IPluginContext *pContext, const cell_t *params
|
||||
pWrapper->Execute(vstk, NULL);
|
||||
|
||||
return 1;
|
||||
#endif
|
||||
}
|
||||
|
||||
static cell_t CS_AliasToWeaponID(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
char *weapon;
|
||||
|
||||
pContext->LocalToString(params[1], &weapon);
|
||||
|
||||
return GetFakeWeaponID(AliasToWeaponID(weapon));
|
||||
}
|
||||
|
||||
sp_nativeinfo_t g_CSNatives[] =
|
||||
@@ -476,6 +470,7 @@ sp_nativeinfo_t g_CSNatives[] =
|
||||
{"CS_GetWeaponPrice", CS_GetWeaponPrice},
|
||||
{"CS_GetClientClanTag", CS_GetClientClanTag},
|
||||
{"CS_SetClientClanTag", CS_SetClientClanTag},
|
||||
{"CS_AliasToWeaponID", CS_AliasToWeaponID},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
|
||||
@@ -38,8 +38,8 @@
|
||||
*/
|
||||
|
||||
/* Basic information exposed publicly */
|
||||
#define SMEXT_CONF_NAME "CS:S Tools"
|
||||
#define SMEXT_CONF_DESCRIPTION "CS:S extended functionality"
|
||||
#define SMEXT_CONF_NAME "CS Tools"
|
||||
#define SMEXT_CONF_DESCRIPTION "CS extended functionality"
|
||||
#define SMEXT_CONF_VERSION ""
|
||||
#define SMEXT_CONF_AUTHOR "AlliedModders LLC"
|
||||
#define SMEXT_CONF_URL "http://www.sourcemod.net/"
|
||||
|
||||
@@ -40,6 +40,9 @@ class TimeLeftEvents : public IGameEventListener2
|
||||
public:
|
||||
bool LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
|
||||
virtual void FireGameEvent(IGameEvent *event);
|
||||
#if SOURCE_ENGINE >= SE_ALIENSWARM
|
||||
virtual int GetEventDebugID( void ) { return 42; }
|
||||
#endif
|
||||
};
|
||||
|
||||
extern TimeLeftEvents g_TimeLeftEvents;
|
||||
|
||||
@@ -0,0 +1,379 @@
|
||||
/**
|
||||
* vim: set ts=4 :
|
||||
* =============================================================================
|
||||
* SourceMod Counter-Strike:Source Extension
|
||||
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
|
||||
* =============================================================================
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License, version 3.0, as published by the
|
||||
* Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* As a special exception, AlliedModders LLC gives you permission to link the
|
||||
* code of this program (as well as its derivative works) to "Half-Life 2," the
|
||||
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
|
||||
* by the Valve Corporation. You must obey the GNU General Public License in
|
||||
* all respects for all other code used. Additionally, AlliedModders LLC grants
|
||||
* this exception to all derivative works. AlliedModders LLC defines further
|
||||
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
|
||||
* or <http://www.sourcemod.net/license.php>.
|
||||
*
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
#include "util_cstrike.h"
|
||||
|
||||
#include "extension.h"
|
||||
#include "RegNatives.h"
|
||||
|
||||
#define REGISTER_ADDR(name, defaultret, code) \
|
||||
void *addr; \
|
||||
if (!g_pGameConf->GetMemSig(name, &addr) || !addr) \
|
||||
{ \
|
||||
g_pSM->LogError(myself, "Failed to locate function."); \
|
||||
return defaultret; \
|
||||
} \
|
||||
code; \
|
||||
g_RegNatives.Register(pWrapper);
|
||||
|
||||
void *GetWeaponInfo(int weaponID)
|
||||
{
|
||||
static ICallWrapper *pWrapper = NULL;
|
||||
if (!pWrapper)
|
||||
{
|
||||
REGISTER_ADDR("GetWeaponInfo", NULL,
|
||||
PassInfo pass[1]; \
|
||||
PassInfo retpass; \
|
||||
pass[0].flags = PASSFLAG_BYVAL; \
|
||||
pass[0].type = PassType_Basic; \
|
||||
pass[0].size = sizeof(int); \
|
||||
retpass.flags = PASSFLAG_BYVAL; \
|
||||
retpass.type = PassType_Basic; \
|
||||
retpass.size = sizeof(void *); \
|
||||
pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, pass, 1))
|
||||
}
|
||||
|
||||
void *info;
|
||||
|
||||
unsigned char vstk[sizeof(int)];
|
||||
unsigned char *vptr = vstk;
|
||||
|
||||
*(int *)vptr = weaponID;
|
||||
|
||||
pWrapper->Execute(vstk, &info);
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
const char *GetTranslatedWeaponAlias(const char *weapon)
|
||||
{
|
||||
static ICallWrapper *pWrapper = NULL;
|
||||
|
||||
if (!pWrapper)
|
||||
{
|
||||
REGISTER_ADDR("GetTranslatedWeaponAlias", weapon,
|
||||
PassInfo pass[1]; \
|
||||
PassInfo retpass; \
|
||||
pass[0].flags = PASSFLAG_BYVAL; \
|
||||
pass[0].type = PassType_Basic; \
|
||||
pass[0].size = sizeof(const char *); \
|
||||
retpass.flags = PASSFLAG_BYVAL; \
|
||||
retpass.type = PassType_Basic; \
|
||||
retpass.size = sizeof(const char *); \
|
||||
pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, pass, 1))
|
||||
}
|
||||
const char *ret = new char[128];
|
||||
|
||||
unsigned char vstk[sizeof(const char *)];
|
||||
unsigned char *vptr = vstk;
|
||||
|
||||
*(const char **)vptr = weapon;
|
||||
|
||||
pWrapper->Execute(vstk, &ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int AliasToWeaponID(const char *weapon)
|
||||
{
|
||||
static ICallWrapper *pWrapper = NULL;
|
||||
|
||||
if (!pWrapper)
|
||||
{
|
||||
REGISTER_ADDR("AliasToWeaponID", 0,
|
||||
PassInfo pass[1]; \
|
||||
PassInfo retpass; \
|
||||
pass[0].flags = PASSFLAG_BYVAL; \
|
||||
pass[0].type = PassType_Basic; \
|
||||
pass[0].size = sizeof(const char *); \
|
||||
retpass.flags = PASSFLAG_BYVAL; \
|
||||
retpass.type = PassType_Basic; \
|
||||
retpass.size = sizeof(int); \
|
||||
pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, pass, 1))
|
||||
}
|
||||
int weaponID = 0;
|
||||
|
||||
unsigned char vstk[sizeof(const char *)];
|
||||
unsigned char *vptr = vstk;
|
||||
|
||||
*(const char **)vptr = weapon;
|
||||
|
||||
pWrapper->Execute(vstk, &weaponID);
|
||||
|
||||
return weaponID;
|
||||
}
|
||||
int GetRealWeaponID(int weaponId)
|
||||
{
|
||||
#if SOURCE_ENGINE == SE_CSGO
|
||||
switch((SMCSWeapon)weaponId)
|
||||
{
|
||||
case SMCSWeapon_NONE:
|
||||
return (int)CSGOWeapon_NONE;
|
||||
case SMCSWeapon_DEAGLE:
|
||||
return (int)CSGOWeapon_DEAGLE;
|
||||
case SMCSWeapon_ELITE:
|
||||
return (int)CSGOWeapon_ELITE;
|
||||
case SMCSWeapon_FIVESEVEN:
|
||||
return (int)CSGOWeapon_FIVESEVEN;
|
||||
case SMCSWeapon_GLOCK:
|
||||
return (int)CSGOWeapon_GLOCK;
|
||||
case SMCSWeapon_P228:
|
||||
return (int)CSGOWeapon_P228;
|
||||
case SMCSWeapon_USP:
|
||||
return (int)CSGOWeapon_USP;
|
||||
case SMCSWeapon_AK47:
|
||||
return (int)CSGOWeapon_AK47;
|
||||
case SMCSWeapon_AUG:
|
||||
return (int)CSGOWeapon_AUG;
|
||||
case SMCSWeapon_AWP:
|
||||
return (int)CSGOWeapon_AWP;
|
||||
case SMCSWeapon_FAMAS:
|
||||
return (int)CSGOWeapon_FAMAS;
|
||||
case SMCSWeapon_G3SG1:
|
||||
return (int)CSGOWeapon_G3SG1;
|
||||
case SMCSWeapon_GALIL:
|
||||
return (int)CSGOWeapon_GALIL;
|
||||
case SMCSWeapon_GALILAR:
|
||||
return (int)CSGOWeapon_GALILAR;
|
||||
case SMCSWeapon_M249:
|
||||
return (int)CSGOWeapon_M249;
|
||||
case SMCSWeapon_M3:
|
||||
return (int)CSGOWeapon_M3;
|
||||
case SMCSWeapon_M4A1:
|
||||
return (int)CSGOWeapon_M4A1;
|
||||
case SMCSWeapon_MAC10:
|
||||
return (int)CSGOWeapon_MAC10;
|
||||
case SMCSWeapon_MP5NAVY:
|
||||
return (int)CSGOWeapon_MP5NAVY;
|
||||
case SMCSWeapon_P90:
|
||||
return (int)CSGOWeapon_P90;
|
||||
case SMCSWeapon_SCOUT:
|
||||
return (int)CSGOWeapon_SCOUT;
|
||||
case SMCSWeapon_SG550:
|
||||
return (int)CSGOWeapon_SG550;
|
||||
case SMCSWeapon_SG552:
|
||||
return (int)CSGOWeapon_SG552;
|
||||
case SMCSWeapon_TMP:
|
||||
return (int)CSGOWeapon_TMP;
|
||||
case SMCSWeapon_UMP45:
|
||||
return (int)CSGOWeapon_UMP45;
|
||||
case SMCSWeapon_XM1014:
|
||||
return (int)CSGOWeapon_XM1014;
|
||||
case SMCSWeapon_BIZON:
|
||||
return (int)CSGOWeapon_BIZON;
|
||||
case SMCSWeapon_MAG7:
|
||||
return (int)CSGOWeapon_MAG7;
|
||||
case SMCSWeapon_NEGEV:
|
||||
return (int)CSGOWeapon_NEGEV;
|
||||
case SMCSWeapon_SAWEDOFF:
|
||||
return (int)CSGOWeapon_SAWEDOFF;
|
||||
case SMCSWeapon_TEC9:
|
||||
return (int)CSGOWeapon_TEC9;
|
||||
case SMCSWeapon_TASER:
|
||||
return (int)CSGOWeapon_TASER;
|
||||
case SMCSWeapon_HKP2000:
|
||||
return (int)CSGOWeapon_HKP2000;
|
||||
case SMCSWeapon_MP7:
|
||||
return (int)CSGOWeapon_MP7;
|
||||
case SMCSWeapon_MP9:
|
||||
return (int)CSGOWeapon_MP9;
|
||||
case SMCSWeapon_NOVA:
|
||||
return (int)CSGOWeapon_NOVA;
|
||||
case SMCSWeapon_P250:
|
||||
return (int)CSGOWeapon_P250;
|
||||
case SMCSWeapon_SCAR17:
|
||||
return (int)CSGOWeapon_SCAR17;
|
||||
case SMCSWeapon_SCAR20:
|
||||
return (int)CSGOWeapon_SCAR20;
|
||||
case SMCSWeapon_SG556:
|
||||
return (int)CSGOWeapon_SG556;
|
||||
case SMCSWeapon_SSG08:
|
||||
return (int)CSGOWeapon_SSG08;
|
||||
case SMCSWeapon_KNIFE_GG:
|
||||
return (int)CSGOWeapon_KNIFE_GG;
|
||||
case SMCSWeapon_KNIFE:
|
||||
return (int)CSGOWeapon_KNIFE;
|
||||
case SMCSWeapon_FLASHBANG:
|
||||
return (int)CSGOWeapon_FLASHBANG;
|
||||
case SMCSWeapon_HEGRENADE:
|
||||
return (int)CSGOWeapon_HEGRENADE;
|
||||
case SMCSWeapon_SMOKEGRENADE:
|
||||
return (int)CSGOWeapon_SMOKEGRENADE;
|
||||
case SMCSWeapon_MOLOTOV:
|
||||
return (int)CSGOWeapon_MOLOTOV;
|
||||
case SMCSWeapon_DECOY:
|
||||
return (int)CSGOWeapon_DECOY;
|
||||
case SMCSWeapon_INCGRENADE:
|
||||
return (int)CSGOWeapon_INCGRENADE;
|
||||
case SMCSWeapon_C4:
|
||||
return (int)CSGOWeapon_C4;
|
||||
case SMCSWeapon_KEVLAR:
|
||||
return (int)CSGOWeapon_KEVLAR;
|
||||
case SMCSWeapon_ASSAULTSUIT:
|
||||
return (int)CSGOWeapon_ASSAULTSUIT;
|
||||
case SMCSWeapon_NIGHTVISION:
|
||||
return (int)CSGOWeapon_NVG;
|
||||
case SMCSWeapon_DEFUSER:
|
||||
return (int)CSGOWeapon_DEFUSER;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
#else
|
||||
if (weaponId > 33 || weaponId < 0)
|
||||
return 0;
|
||||
else
|
||||
return weaponId;
|
||||
#endif
|
||||
}
|
||||
|
||||
int GetFakeWeaponID(int weaponId)
|
||||
{
|
||||
#if SOURCE_ENGINE == SE_CSGO
|
||||
switch((CSGOWeapon)weaponId)
|
||||
{
|
||||
case CSGOWeapon_NONE:
|
||||
return (int)SMCSWeapon_NONE;
|
||||
case CSGOWeapon_DEAGLE:
|
||||
return (int)SMCSWeapon_DEAGLE;
|
||||
case CSGOWeapon_ELITE:
|
||||
return (int)SMCSWeapon_ELITE;
|
||||
case CSGOWeapon_FIVESEVEN:
|
||||
return (int)SMCSWeapon_FIVESEVEN;
|
||||
case CSGOWeapon_GLOCK:
|
||||
return (int)SMCSWeapon_GLOCK;
|
||||
case CSGOWeapon_P228:
|
||||
return (int)SMCSWeapon_P228;
|
||||
case CSGOWeapon_USP:
|
||||
return (int)SMCSWeapon_USP;
|
||||
case CSGOWeapon_AK47:
|
||||
return (int)SMCSWeapon_AK47;
|
||||
case CSGOWeapon_AUG:
|
||||
return (int)SMCSWeapon_AUG;
|
||||
case CSGOWeapon_AWP:
|
||||
return (int)SMCSWeapon_AWP;
|
||||
case CSGOWeapon_FAMAS:
|
||||
return (int)SMCSWeapon_FAMAS;
|
||||
case CSGOWeapon_G3SG1:
|
||||
return (int)SMCSWeapon_G3SG1;
|
||||
case CSGOWeapon_GALIL:
|
||||
return (int)SMCSWeapon_GALIL;
|
||||
case CSGOWeapon_GALILAR:
|
||||
return (int)SMCSWeapon_GALILAR;
|
||||
case CSGOWeapon_M249:
|
||||
return (int)SMCSWeapon_M249;
|
||||
case CSGOWeapon_M3:
|
||||
return (int)SMCSWeapon_M3;
|
||||
case CSGOWeapon_M4A1:
|
||||
return (int)SMCSWeapon_M4A1;
|
||||
case CSGOWeapon_MAC10:
|
||||
return (int)SMCSWeapon_MAC10;
|
||||
case CSGOWeapon_MP5NAVY:
|
||||
return (int)SMCSWeapon_MP5NAVY;
|
||||
case CSGOWeapon_P90:
|
||||
return (int)SMCSWeapon_P90;
|
||||
case CSGOWeapon_SCOUT:
|
||||
return (int)SMCSWeapon_SCOUT;
|
||||
case CSGOWeapon_SG550:
|
||||
return (int)SMCSWeapon_SG550;
|
||||
case CSGOWeapon_SG552:
|
||||
return (int)SMCSWeapon_SG552;
|
||||
case CSGOWeapon_TMP:
|
||||
return (int)SMCSWeapon_TMP;
|
||||
case CSGOWeapon_UMP45:
|
||||
return (int)SMCSWeapon_UMP45;
|
||||
case CSGOWeapon_XM1014:
|
||||
return (int)SMCSWeapon_XM1014;
|
||||
case CSGOWeapon_BIZON:
|
||||
return (int)SMCSWeapon_BIZON;
|
||||
case CSGOWeapon_MAG7:
|
||||
return (int)SMCSWeapon_MAG7;
|
||||
case CSGOWeapon_NEGEV:
|
||||
return (int)SMCSWeapon_NEGEV;
|
||||
case CSGOWeapon_SAWEDOFF:
|
||||
return (int)SMCSWeapon_SAWEDOFF;
|
||||
case CSGOWeapon_TEC9:
|
||||
return (int)SMCSWeapon_TEC9;
|
||||
case CSGOWeapon_TASER:
|
||||
return (int)SMCSWeapon_TASER;
|
||||
case CSGOWeapon_HKP2000:
|
||||
return (int)SMCSWeapon_HKP2000;
|
||||
case CSGOWeapon_MP7:
|
||||
return (int)SMCSWeapon_MP7;
|
||||
case CSGOWeapon_MP9:
|
||||
return (int)SMCSWeapon_MP9;
|
||||
case CSGOWeapon_NOVA:
|
||||
return (int)SMCSWeapon_NOVA;
|
||||
case CSGOWeapon_P250:
|
||||
return (int)SMCSWeapon_P250;
|
||||
case CSGOWeapon_SCAR17:
|
||||
return (int)SMCSWeapon_SCAR17;
|
||||
case CSGOWeapon_SCAR20:
|
||||
return (int)SMCSWeapon_SCAR20;
|
||||
case CSGOWeapon_SG556:
|
||||
return (int)SMCSWeapon_SG556;
|
||||
case CSGOWeapon_SSG08:
|
||||
return (int)SMCSWeapon_SSG08;
|
||||
case CSGOWeapon_KNIFE_GG:
|
||||
return (int)SMCSWeapon_KNIFE_GG;
|
||||
case CSGOWeapon_KNIFE:
|
||||
return (int)SMCSWeapon_KNIFE;
|
||||
case CSGOWeapon_FLASHBANG:
|
||||
return (int)SMCSWeapon_FLASHBANG;
|
||||
case CSGOWeapon_HEGRENADE:
|
||||
return (int)SMCSWeapon_HEGRENADE;
|
||||
case CSGOWeapon_SMOKEGRENADE:
|
||||
return (int)SMCSWeapon_SMOKEGRENADE;
|
||||
case CSGOWeapon_MOLOTOV:
|
||||
return (int)SMCSWeapon_MOLOTOV;
|
||||
case CSGOWeapon_DECOY:
|
||||
return (int)SMCSWeapon_DECOY;
|
||||
case CSGOWeapon_INCGRENADE:
|
||||
return (int)SMCSWeapon_INCGRENADE;
|
||||
case CSGOWeapon_C4:
|
||||
return (int)SMCSWeapon_C4;
|
||||
case CSGOWeapon_KEVLAR:
|
||||
return (int)SMCSWeapon_KEVLAR;
|
||||
case CSGOWeapon_ASSAULTSUIT:
|
||||
return (int)SMCSWeapon_ASSAULTSUIT;
|
||||
case CSGOWeapon_NVG:
|
||||
return (int)SMCSWeapon_NIGHTVISION;
|
||||
case CSGOWeapon_DEFUSER:
|
||||
return (int)SMCSWeapon_DEFUSER;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
#else
|
||||
if (weaponId > 33 || weaponId < 0)
|
||||
return 0;
|
||||
else
|
||||
return weaponId;
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,162 @@
|
||||
/**
|
||||
* vim: set ts=4 :
|
||||
* =============================================================================
|
||||
* SourceMod Counter-Strike:Source Extension
|
||||
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
|
||||
* =============================================================================
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License, version 3.0, as published by the
|
||||
* Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* As a special exception, AlliedModders LLC gives you permission to link the
|
||||
* code of this program (as well as its derivative works) to "Half-Life 2," the
|
||||
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
|
||||
* by the Valve Corporation. You must obey the GNU General Public License in
|
||||
* all respects for all other code used. Additionally, AlliedModders LLC grants
|
||||
* this exception to all derivative works. AlliedModders LLC defines further
|
||||
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
|
||||
* or <http://www.sourcemod.net/license.php>.
|
||||
*
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
#ifndef _INCLUDE_CSTRIKE_UTIL_H_
|
||||
#define _INCLUDE_CSTRIKE_UTIL_H_
|
||||
|
||||
#if SOURCE_ENGINE == SE_CSGO
|
||||
enum CSGOWeapon
|
||||
{
|
||||
CSGOWeapon_NONE,
|
||||
CSGOWeapon_DEAGLE,
|
||||
CSGOWeapon_ELITE,
|
||||
CSGOWeapon_FIVESEVEN,
|
||||
CSGOWeapon_GLOCK,
|
||||
CSGOWeapon_P228,
|
||||
CSGOWeapon_USP,
|
||||
CSGOWeapon_AK47,
|
||||
CSGOWeapon_AUG,
|
||||
CSGOWeapon_AWP,
|
||||
CSGOWeapon_FAMAS,
|
||||
CSGOWeapon_G3SG1,
|
||||
CSGOWeapon_GALIL,
|
||||
CSGOWeapon_GALILAR,
|
||||
CSGOWeapon_M249,
|
||||
CSGOWeapon_M3,
|
||||
CSGOWeapon_M4A1,
|
||||
CSGOWeapon_MAC10,
|
||||
CSGOWeapon_MP5NAVY,
|
||||
CSGOWeapon_P90,
|
||||
CSGOWeapon_SCOUT,
|
||||
CSGOWeapon_SG550,
|
||||
CSGOWeapon_SG552,
|
||||
CSGOWeapon_TMP,
|
||||
CSGOWeapon_UMP45,
|
||||
CSGOWeapon_XM1014,
|
||||
CSGOWeapon_BIZON,
|
||||
CSGOWeapon_MAG7,
|
||||
CSGOWeapon_NEGEV,
|
||||
CSGOWeapon_SAWEDOFF,
|
||||
CSGOWeapon_TEC9,
|
||||
CSGOWeapon_TASER,
|
||||
CSGOWeapon_HKP2000,
|
||||
CSGOWeapon_MP7,
|
||||
CSGOWeapon_MP9,
|
||||
CSGOWeapon_NOVA,
|
||||
CSGOWeapon_P250,
|
||||
CSGOWeapon_SCAR17,
|
||||
CSGOWeapon_SCAR20,
|
||||
CSGOWeapon_SG556,
|
||||
CSGOWeapon_SSG08,
|
||||
CSGOWeapon_KNIFE_GG,
|
||||
CSGOWeapon_KNIFE,
|
||||
CSGOWeapon_FLASHBANG,
|
||||
CSGOWeapon_HEGRENADE,
|
||||
CSGOWeapon_SMOKEGRENADE,
|
||||
CSGOWeapon_MOLOTOV,
|
||||
CSGOWeapon_DECOY,
|
||||
CSGOWeapon_INCGRENADE,
|
||||
CSGOWeapon_C4, //49
|
||||
CSGOWeapon_KEVLAR = 50,
|
||||
CSGOWeapon_ASSAULTSUIT,
|
||||
CSGOWeapon_NVG,
|
||||
CSGOWeapon_DEFUSER
|
||||
};
|
||||
enum SMCSWeapon
|
||||
{
|
||||
SMCSWeapon_NONE = 0,
|
||||
SMCSWeapon_P228,
|
||||
SMCSWeapon_GLOCK,
|
||||
SMCSWeapon_SCOUT,
|
||||
SMCSWeapon_HEGRENADE,
|
||||
SMCSWeapon_XM1014,
|
||||
SMCSWeapon_C4,
|
||||
SMCSWeapon_MAC10,
|
||||
SMCSWeapon_AUG,
|
||||
SMCSWeapon_SMOKEGRENADE,
|
||||
SMCSWeapon_ELITE,
|
||||
SMCSWeapon_FIVESEVEN,
|
||||
SMCSWeapon_UMP45,
|
||||
SMCSWeapon_SG550,
|
||||
SMCSWeapon_GALIL,
|
||||
SMCSWeapon_FAMAS,
|
||||
SMCSWeapon_USP,
|
||||
SMCSWeapon_AWP,
|
||||
SMCSWeapon_MP5NAVY,
|
||||
SMCSWeapon_M249,
|
||||
SMCSWeapon_M3,
|
||||
SMCSWeapon_M4A1,
|
||||
SMCSWeapon_TMP,
|
||||
SMCSWeapon_G3SG1,
|
||||
SMCSWeapon_FLASHBANG,
|
||||
SMCSWeapon_DEAGLE,
|
||||
SMCSWeapon_SG552,
|
||||
SMCSWeapon_AK47,
|
||||
SMCSWeapon_KNIFE,
|
||||
SMCSWeapon_P90,
|
||||
SMCSWeapon_SHIELD,
|
||||
SMCSWeapon_KEVLAR,
|
||||
SMCSWeapon_ASSAULTSUIT,
|
||||
SMCSWeapon_NIGHTVISION,
|
||||
SMCSWeapon_GALILAR,
|
||||
SMCSWeapon_BIZON,
|
||||
SMCSWeapon_MAG7,
|
||||
SMCSWeapon_NEGEV,
|
||||
SMCSWeapon_SAWEDOFF,
|
||||
SMCSWeapon_TEC9,
|
||||
SMCSWeapon_TASER,
|
||||
SMCSWeapon_HKP2000,
|
||||
SMCSWeapon_MP7,
|
||||
SMCSWeapon_MP9,
|
||||
SMCSWeapon_NOVA,
|
||||
SMCSWeapon_P250,
|
||||
SMCSWeapon_SCAR17,
|
||||
SMCSWeapon_SCAR20,
|
||||
SMCSWeapon_SG556,
|
||||
SMCSWeapon_SSG08,
|
||||
SMCSWeapon_KNIFE_GG,
|
||||
SMCSWeapon_MOLOTOV,
|
||||
SMCSWeapon_DECOY,
|
||||
SMCSWeapon_INCGRENADE,
|
||||
SMCSWeapon_DEFUSER
|
||||
};
|
||||
#endif
|
||||
void *GetWeaponInfo(int weaponID);
|
||||
|
||||
const char *GetTranslatedWeaponAlias(const char *weapon);
|
||||
|
||||
int AliasToWeaponID(const char *weapon);
|
||||
|
||||
int GetRealWeaponID(int weaponId);
|
||||
|
||||
int GetFakeWeaponID(int weaponId);
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user