added amb1383 - data value to filter functions
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401861
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@ -41,16 +41,19 @@ public:
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edict_t *pEdict = gameents->BaseEntityToEdict(reinterpret_cast<CBaseEntity *>(pEntity));
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m_pFunc->PushCell(engine->IndexOfEdict(pEdict));
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m_pFunc->PushCell(contentsMask);
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m_pFunc->PushCell(m_Data);
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m_pFunc->Execute(&res);
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return (res) ? true : false;
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}
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void SetFunctionPtr(IPluginFunction *pFunc)
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void SetFunctionPtr(IPluginFunction *pFunc, cell_t data)
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{
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m_pFunc = pFunc;
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m_Data = data;
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}
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private:
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IPluginFunction *m_pFunc;
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cell_t m_Data;
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};
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/* Used for the global trace version */
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@ -105,13 +108,24 @@ static cell_t smn_TRTraceRayFilter(IPluginContext *pContext, const cell_t *param
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{
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cell_t *startaddr, *endaddr;
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IPluginFunction *pFunc;
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cell_t data;
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pFunc = pContext->GetFunctionById(params[5]);
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if (!pFunc)
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{
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return pContext->ThrowNativeError("Invalid function id (%X)", params[5]);
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}
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g_SMTraceFilter.SetFunctionPtr(pFunc);
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if (params[0] >= 6)
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{
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data = params[6];
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}
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else
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{
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data = 0;
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}
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g_SMTraceFilter.SetFunctionPtr(pFunc, data);
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pContext->LocalToPhysAddr(params[1], &startaddr);
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pContext->LocalToPhysAddr(params[2], &endaddr);
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@ -192,6 +206,7 @@ static cell_t smn_TRTraceRayFilterEx(IPluginContext *pContext, const cell_t *par
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{
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IPluginFunction *pFunc;
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cell_t *startaddr, *endaddr;
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cell_t data;
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pFunc = pContext->GetFunctionById(params[5]);
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if (!pFunc)
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@ -205,7 +220,16 @@ static cell_t smn_TRTraceRayFilterEx(IPluginContext *pContext, const cell_t *par
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CSMTraceFilter smfilter;
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Ray_t ray;
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smfilter.SetFunctionPtr(pFunc);
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if (params[0] >= 6)
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{
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data = params[6];
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}
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else
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{
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data = 0;
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}
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smfilter.SetFunctionPtr(pFunc, data);
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StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
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switch (params[4])
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@ -110,14 +110,27 @@ enum RayType
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RayType_Infinite /**< The trace ray will go from the start position to infinity using a direction vector. */
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};
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/**
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funcenum TraceEntityFilter
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{
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/**
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* Called on entity filtering.
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*
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* @param entity Entity index.
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* @param contentsMask Contents Mask.
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* @return True to allow the current entity to be hit, otherwise false.
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*/
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functag TraceEntityFilter bool:public(entity, contentsMask);
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bool:public(entity, contentsMask),
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/**
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* Called on entity filtering.
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*
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* @param entity Entity index.
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* @param contentsMask Contents Mask.
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* @param data Data value, if used.
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* @return True to allow the current entity to be hit, otherwise false.
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*/
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bool:public(entity, contentsMask, any:data),
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};
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/**
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* Get the contents mask and the entity index at the given position.
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@ -151,14 +164,23 @@ native TR_TraceRay(const Float:pos[3], const Float:vec[3], flags, RayType:rtype)
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/**
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* Starts up a new trace ray using a global trace result and a customized trace ray filter.
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*
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* Calling TR_TraceRayFilter or TR_TraceRayFilterEx from inside a filter function is
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* currently not allowed and may not work.
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*
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* @param pos Starting position of the ray.
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* @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
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* @param flags Trace flags.
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* @param rtype Method to calculate the ray direction.
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* @param filter Function to use as a filter.
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* @param data Arbitrary data value to pass through to the filter function.
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* @noreturn
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*/
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native TR_TraceRayFilter(const Float:pos[3], const Float:vec[3], flags, RayType:rtype, TraceEntityFilter:filter);
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native TR_TraceRayFilter(const Float:pos[3],
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const Float:vec[3],
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flags,
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RayType:rtype,
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TraceEntityFilter:filter,
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any:data=0);
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/**
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* Starts up a new trace ray using a new trace result.
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@ -167,23 +189,30 @@ native TR_TraceRayFilter(const Float:pos[3], const Float:vec[3], flags, RayType:
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* @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
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* @param flags Trace flags.
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* @param rtype Method to calculate the ray direction.
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* @return Ray trace handle.
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* @note Traces are closed with CloseHandle().
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* @return Ray trace handle, which must be closed via CloseHandle().
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*/
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native Handle:TR_TraceRayEx(const Float:pos[3], const Float:vec[3], flags, RayType:rtype);
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/**
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* Starts up a new trace ray using a new trace result and a customized trace ray filter.
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*
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* Calling TR_TraceRayFilter or TR_TraceRayFilterEx from inside a filter function is
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* currently not allowed and may not work.
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*
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* @param pos Starting position of the ray.
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* @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
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* @param flags Trace flags.
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* @param rtype Method to calculate the ray direction.
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* @param filter Function to use as a filter.
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* @return Ray trace handle.
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* @note Traces are closed with CloseHandle().
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* @param data Arbitrary data value to pass through to the filter function.
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* @return Ray trace handle, which must be closed via CloseHandle().
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*/
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native Handle:TR_TraceRayFilterEx(const Float:pos[3], const Float:vec[3], flags, RayType:rtype, TraceEntityFilter:filter);
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native Handle:TR_TraceRayFilterEx(const Float:pos[3],
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const Float:vec[3],
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flags,
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RayType:rtype,
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TraceEntityFilter:filter,
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any:data=0);
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/**
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* Returns the time fraction from a trace result (1.0 means no collision).
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