added amb1378 - FileExists() for valve fs
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401860
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@ -288,6 +288,11 @@ static cell_t sm_FileExists(IPluginContext *pContext, const cell_t *params)
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return 0;
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}
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if (params[0] >= 2 && params[2] == 1)
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{
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return basefilesystem->FileExists(name) ? 1 : 0;
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}
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char realpath[PLATFORM_MAX_PATH];
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g_SourceMod.BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
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#ifdef PLATFORM_WINDOWS
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@ -302,9 +302,13 @@ native FilePosition(Handle:file);
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* Checks if a file exists.
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*
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* @param path Path to the file.
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* @param use_valve_fs If true, the Valve file system will be used instead.
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* This can be used to check for the existance of files
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* inside GCFs or the game cache, rather than solely files
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* that are on disk.
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* @return True if the file exists, false otherwise.
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*/
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native bool:FileExists(const String:path[]);
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native bool:FileExists(const String:path[], bool:use_valve_fs=false);
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/**
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* Renames a file.
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