Fix not being able to block CS_OnCSWeaponDrop and clarify include file.
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@@ -177,7 +177,7 @@ DETOUR_DECL_MEMBER3(DetourCSWeaponDrop, void, CBaseEntity *, weapon, bool, bDrop
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g_pCSWeaponDropForward->Execute(&result);
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if (result >= Pl_Continue)
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if (result == Pl_Continue)
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{
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#if SOURCE_ENGINE == SE_CSGO
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DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, vec, unknown);
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