Flip sm_debug_connect to "1" (#860)

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Kyle Sanderson 2018-07-27 22:02:31 -07:00 committed by GitHub
parent d14c94c353
commit 255b9323cc
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@ -63,7 +63,7 @@ const unsigned int *g_NumPlayersToAuth = NULL;
int lifestate_offset = -1; int lifestate_offset = -1;
List<ICommandTargetProcessor *> target_processors; List<ICommandTargetProcessor *> target_processors;
ConVar sm_debug_connect("sm_debug_connect", "0", 0, "Log Debug information about potential connection issues."); ConVar sm_debug_connect("sm_debug_connect", "1", 0, "Log Debug information about potential connection issues.");
SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int); SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *); SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);