Flip sm_debug_connect to "1" (#860)
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@ -63,7 +63,7 @@ const unsigned int *g_NumPlayersToAuth = NULL;
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int lifestate_offset = -1;
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int lifestate_offset = -1;
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List<ICommandTargetProcessor *> target_processors;
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List<ICommandTargetProcessor *> target_processors;
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ConVar sm_debug_connect("sm_debug_connect", "0", 0, "Log Debug information about potential connection issues.");
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ConVar sm_debug_connect("sm_debug_connect", "1", 0, "Log Debug information about potential connection issues.");
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SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
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SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
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SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
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SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
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