From 255b9323cc8b1b42ed8e3b662ce7011fce94b2f8 Mon Sep 17 00:00:00 2001 From: Kyle Sanderson Date: Fri, 27 Jul 2018 22:02:31 -0700 Subject: [PATCH] Flip sm_debug_connect to "1" (#860) --- core/PlayerManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/PlayerManager.cpp b/core/PlayerManager.cpp index 851bc00f..97226ed4 100644 --- a/core/PlayerManager.cpp +++ b/core/PlayerManager.cpp @@ -63,7 +63,7 @@ const unsigned int *g_NumPlayersToAuth = NULL; int lifestate_offset = -1; List target_processors; -ConVar sm_debug_connect("sm_debug_connect", "0", 0, "Log Debug information about potential connection issues."); +ConVar sm_debug_connect("sm_debug_connect", "1", 0, "Log Debug information about potential connection issues."); SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int); SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);