Update PVKII gamedata.

This commit is contained in:
Nicholas Hastings 2014-11-25 06:32:17 -05:00
parent 50898d7a4f
commit 19f2f46655
4 changed files with 219 additions and 91 deletions

View File

@ -1,119 +1,153 @@
"Games"
{
/* Pirates, Vikings and Knights II 2.3 */
/* Pirates, Vikings and Knights II */
"pvkii"
{
"Offsets"
{
"Blocked"
{
"windows" "103"
"linux" "104"
"mac" "104"
}
"EndTouch"
{
"windows" "93"
"linux" "94"
"windows" "101"
"linux" "102"
"mac" "102"
}
"FireBullets"
{
"windows" "105"
"linux" "106"
"windows" "113"
"linux" "114"
"mac" "114"
}
"GetMaxHealth"
{
"windows" "118"
"linux" "119"
"mac" "119"
}
"GroundEntChanged"
{
"windows" "178"
"linux" "180"
"mac" "180"
}
"OnTakeDamage"
{
"windows" "61"
"linux" "62"
"windows" "63"
"linux" "64"
"mac" "64"
}
"OnTakeDamage_Alive"
{
"windows" "274"
"linux" "275"
"mac" "275"
}
"PreThink"
{
"windows" "292"
"linux" "293"
"windows" "335"
"linux" "336"
"mac" "336"
}
"PostThink"
{
"windows" "293"
"linux" "294"
"windows" "336"
"linux" "337"
"mac" "337"
}
"Reload"
{
"windows" "272"
"linux" "273"
"mac" "273"
}
"SetTransmit"
{
"windows" "20"
"linux" "21"
"windows" "21"
"linux" "22"
"mac" "22"
}
"ShouldCollide"
{
"windows" "15"
"linux" "16"
"windows" "16"
"linux" "17"
"mac" "17"
}
"Spawn"
{
"windows" "22"
"linux" "23"
"windows" "23"
"linux" "24"
"mac" "24"
}
"StartTouch"
{
"windows" "91"
"linux" "92"
"windows" "99"
"linux" "100"
"mac" "100"
}
"Think"
{
"windows" "46"
"linux" "47"
"windows" "48"
"linux" "49"
"mac" "49"
}
"Touch"
{
"windows" "92"
"linux" "93"
"windows" "100"
"linux" "101"
"mac" "101"
}
"TraceAttack"
{
"windows" "59"
"linux" "60"
}
"UpdateOnRemove"
{
"windows" "98"
"linux" "99"
"windows" "61"
"linux" "62"
"mac" "62"
}
"Use"
{
"windows" "90"
"linux" "91"
"windows" "98"
"linux" "99"
"mac" "99"
}
"VPhysicsUpdate"
{
"windows" "145"
"linux" "146"
"windows" "158"
"linux" "159"
"mac" "159"
}
"Weapon_CanSwitchTo"
{
"windows" "237"
"linux" "238"
"windows" "268"
"linux" "269"
"mac" "269"
}
"Weapon_CanUse"
{
"windows" "231"
"linux" "232"
"windows" "262"
"linux" "263"
"mac" "263"
}
"Weapon_Drop"
{
"windows" "234"
"linux" "235"
"windows" "265"
"linux" "266"
"mac" "266"
}
"Weapon_Equip"
{
"windows" "232"
"linux" "233"
"windows" "263"
"linux" "264"
"mac" "264"
}
"Weapon_Switch"
{
"windows" "235"
"linux" "236"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
"windows" "266"
"linux" "267"
"mac" "267"
}
}
}

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@ -18,10 +18,8 @@
{
"game" "ageofchivalry"
"game" "bg2"
"game" "pvkii"
"game" "gesource"
"game" "fas"
"game" "fistful_of_frags"
"game" "cspromod"
"game" "ag2"
}
@ -71,8 +69,6 @@
"#supported"
{
"game" "ageofchivalry"
"game" "pvkii"
"game" "fistful_of_frags"
"game" "cspromod"
"game" "ag2"
}
@ -97,12 +93,10 @@
"game" "ageofchivalry"
"game" "zps"
"game" "bg2"
"game" "pvkii"
"game" "gesource"
"game" "RnLBeta"
"game" "obsidian"
"game" "fas"
"game" "fistful_of_frags"
"game" "cspromod"
"game" "ag2"
}

View File

@ -11,6 +11,32 @@
"Games"
{
/* General Temp Entities */
"#default"
{
"Offsets"
{
"GetTEName"
{
"windows" "4"
"linux" "4"
"mac" "4"
}
"GetTENext"
{
"windows" "8"
"linux" "8"
"mac" "8"
}
"TE_GetServerClass"
{
"windows" "0"
"linux" "0"
"mac" "0"
}
}
}
/* IServer interface pointer */
"#default"
{

View File

@ -12,6 +12,59 @@
"Games"
{
/* Pirates, Vikings and Knights II */
/* GameRules */
"#default"
{
"Offsets"
{
/* Offset into CreateGameRulesObject */
"g_pGameRules"
{
"windows" "5"
"linux" "9"
}
}
"Signatures"
{
/* This signature sometimes has multiple matches, but this
* does not matter as g_pGameRules is involved in all of them.
* The same g_pGameRules offset applies to each match.
*
* Sometimes this block of bytes is at the beginning of the static
* CreateGameRulesObject function and sometimes it is in the middle
* of an entirely different function. This depends on the game.
*/
"CreateGameRulesObject"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x07"
"linux" "\x55\x89\xE5\x56\x53\x83\xEC\x2A\xA1\x2A\x2A\x2A\x2A\x8B\x5D\x08\x85\xC0\x74\x08\x8B\x10\x89"
}
"g_pGameRules"
{
"library" "server"
"mac" "@g_pGameRules"
}
}
}
/* CBaseEntityOutput::FireOutput */
"pvkii"
{
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x53\x8B\xC1\xC7\x2A\x2A\x2A\x2A\x2A\x00\x56\x57\x89"
"linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\x2A\x2A\x2A\x2A\x8B\x55\x08\x8B\x75\x14\x8B\x5A\x14\x85\xDB\x0F\x84"
"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
"pvkii"
{
"Offsets"
@ -19,80 +72,101 @@
/* CBasePlayer */
"GiveNamedItem"
{
"windows" "354"
"linux" "355"
"windows" "403"
"linux" "404"
"mac" "404"
}
"RemovePlayerItem"
{
"windows" "241"
"linux" "242"
"windows" "272"
"linux" "273"
"mac" "273"
}
"Weapon_GetSlot"
{
"windows" "239"
"linux" "240"
"windows" "270"
"linux" "271"
"mac" "271"
}
"Ignite"
{
"windows" "196"
"linux" "197"
"windows" "211"
"linux" "212"
"mac" "212"
}
"Extinguish"
{
"windows" "200"
"linux" "201"
"windows" "215"
"linux" "216"
"mac" "216"
}
"Teleport"
{
"windows" "101"
"linux" "102"
"windows" "109"
"linux" "110"
"mac" "110"
}
"CommitSuicide"
{
"windows" "395"
"linux" "395"
"windows" "442"
"linux" "442"
"mac" "442"
}
"GetVelocity"
{
"windows" "131"
"linux" "132"
"windows" "141"
"linux" "142"
"mac" "142"
}
"EyeAngles"
{
"windows" "123"
"linux" "124"
"windows" "132"
"linux" "133"
"mac" "133"
}
"AcceptInput"
{
"windows" "35"
"linux" "36"
"windows" "37"
"linux" "38"
"mac" "38"
}
"SetEntityModel"
{
"windows" "24"
"linux" "25"
"windows" "25"
"linux" "26"
"mac" "26"
}
"WeaponEquip"
{
"windows" "232"
"linux" "233"
"windows" "263"
"linux" "264"
"mac" "264"
}
"Activate"
{
"windows" "32"
"linux" "33"
"windows" "34"
"linux" "35"
"mac" "35"
}
"PlayerRunCmd"
{
"windows" "374"
"linux" "375"
"windows" "421"
"linux" "422"
"mac" "422"
}
"FireOutputBackup"
"GiveAmmo"
{
"windows" "6"
"linux" "10"
"windows" "254"
"linux" "255"
"mac" "255"
}
}
"Keys"
{
"GameRulesProxy" "CPVK2GameRulesProxy"
}
"Signatures"
{
"FireOutput"