Update TF2_IgnitePlayer to support setting duration of fire (#1038)
Related to #713
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@@ -92,7 +92,7 @@ cell_t TF2_MakeBleed(IPluginContext *pContext, const cell_t *params)
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return 1;
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}
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// native TF2_Burn(client, target)
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// native TF2_Burn(client, target, duration)
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cell_t TF2_Burn(IPluginContext *pContext, const cell_t *params)
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{
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static ICallWrapper *pWrapper = NULL;
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@@ -126,10 +126,17 @@ cell_t TF2_Burn(IPluginContext *pContext, const cell_t *params)
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return pContext->ThrowNativeError("Client index %d is not valid", params[2]);
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}
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float fDuration = 10.0;
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// Compatibility fix for the newly-added duration
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if (params[0] >= 3)
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{
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fDuration = sp_ctof(params[3]);
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}
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void *obj = (void *)((uint8_t *)pEntity + playerSharedOffset->actual_offset);
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ArgBuffer<void*, CBaseEntity*, CBaseEntity*,
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float> //duration
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vstk(obj, pTarget, nullptr, 10.0f);
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vstk(obj, pTarget, nullptr, fDuration);
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pWrapper->Execute(vstk, nullptr);
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return 1;
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