Update TF2_IgnitePlayer to support setting duration of fire (#1038)
Related to #713
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e47c1a840a
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@ -92,7 +92,7 @@ cell_t TF2_MakeBleed(IPluginContext *pContext, const cell_t *params)
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return 1;
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}
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// native TF2_Burn(client, target)
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// native TF2_Burn(client, target, duration)
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cell_t TF2_Burn(IPluginContext *pContext, const cell_t *params)
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{
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static ICallWrapper *pWrapper = NULL;
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@ -126,10 +126,17 @@ cell_t TF2_Burn(IPluginContext *pContext, const cell_t *params)
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return pContext->ThrowNativeError("Client index %d is not valid", params[2]);
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}
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float fDuration = 10.0;
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// Compatibility fix for the newly-added duration
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if (params[0] >= 3)
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{
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fDuration = sp_ctof(params[3]);
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}
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void *obj = (void *)((uint8_t *)pEntity + playerSharedOffset->actual_offset);
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ArgBuffer<void*, CBaseEntity*, CBaseEntity*,
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float> //duration
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vstk(obj, pTarget, nullptr, 10.0f);
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vstk(obj, pTarget, nullptr, fDuration);
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pWrapper->Execute(vstk, nullptr);
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return 1;
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@ -245,13 +245,16 @@ enum TFObjectMode
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};
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/**
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* Sets a client on fire for 10 seconds.
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* Sets a client on fire.
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*
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* @note Fire duration is capped to 10 seconds.
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*
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* @param client Player's index.
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* @param attacker Attacker's index.
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* @param duration Duration of fire (in seconds).
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* @error Invalid client index, client not in game, or no mod support.
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*/
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native void TF2_IgnitePlayer(int client, int attacker);
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native void TF2_IgnitePlayer(int client, int attacker, float duration=10.0);
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/**
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* Respawns a client
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