made these names more consistent, except for authorized, since only players get authids

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40498
This commit is contained in:
David Anderson
2007-02-14 17:48:49 +00:00
parent 911a333957
commit 12b9e2750e
2 changed files with 6 additions and 6 deletions
+3 -3
View File
@@ -212,7 +212,7 @@ native GetClientUserId(client);
* @param client Player index.
* @return True if player is connected to the server, false otherwise.
*/
native bool:IsPlayerConnected(client);
native bool:IsClientConnected(client);
/**
* Returns if a certain player has entered the game.
@@ -228,7 +228,7 @@ native bool:IsPlayerInGame(client);
* @param client Player index.
* @return True if player has been authenticated, false otherwise.
*/
native bool:IsPlayerAuthorized(client);
native bool:IsClientAuthorized(client);
/**
* Returns if a certain player is a fake client.
@@ -236,7 +236,7 @@ native bool:IsPlayerAuthorized(client);
* @param client Player index.
* @return True if player is a fake client, false otherwise.
*/
native bool:IsPlayerFakeClient(client);
native bool:IsFakeClient(client);
/**
* Retrieves values from client replicated keys.