diff --git a/core/smn_player.cpp b/core/smn_player.cpp index 41378cf2..006cb0cf 100644 --- a/core/smn_player.cpp +++ b/core/smn_player.cpp @@ -398,10 +398,10 @@ REGISTER_NATIVES(playernatives) {"GetClientName", sm_GetClientName}, {"GetClientIP", sm_GetClientIP}, {"GetClientAuthString", sm_GetClientAuthStr}, - {"IsPlayerConnected", sm_IsPlayerConnected}, + {"IsClientConnected", sm_IsPlayerConnected}, {"IsPlayerInGame", sm_IsPlayerIngame}, - {"IsPlayerAuthorized", sm_IsPlayerAuthorized}, - {"IsPlayerFakeClient", sm_IsPlayerFakeClient}, + {"IsClientAuthorized", sm_IsPlayerAuthorized}, + {"IsFakeClient", sm_IsPlayerFakeClient}, {"PrintToServer", sm_PrintToServer}, {"PrintToConsole", sm_PrintToConsole}, {"GetClientInfo", sm_GetClientInfo}, diff --git a/plugins/include/sourcemod.inc b/plugins/include/sourcemod.inc index 6592a949..fc0cb0a0 100644 --- a/plugins/include/sourcemod.inc +++ b/plugins/include/sourcemod.inc @@ -212,7 +212,7 @@ native GetClientUserId(client); * @param client Player index. * @return True if player is connected to the server, false otherwise. */ -native bool:IsPlayerConnected(client); +native bool:IsClientConnected(client); /** * Returns if a certain player has entered the game. @@ -228,7 +228,7 @@ native bool:IsPlayerInGame(client); * @param client Player index. * @return True if player has been authenticated, false otherwise. */ -native bool:IsPlayerAuthorized(client); +native bool:IsClientAuthorized(client); /** * Returns if a certain player is a fake client. @@ -236,7 +236,7 @@ native bool:IsPlayerAuthorized(client); * @param client Player index. * @return True if player is a fake client, false otherwise. */ -native bool:IsPlayerFakeClient(client); +native bool:IsFakeClient(client); /** * Retrieves values from client replicated keys.