diff --git a/core/logic/smn_maplists.cpp b/core/logic/smn_maplists.cpp index 9faba5d8..5063c8e1 100644 --- a/core/logic/smn_maplists.cpp +++ b/core/logic/smn_maplists.cpp @@ -91,7 +91,8 @@ public: const char *pMapCycleFileName = m_pMapCycleFile ? smcore.GetCvarString(m_pMapCycleFile) : "mapcycle.txt"; if (strcmp(pEngineName, "tf2") == 0 || strcmp(pEngineName, "css") == 0 - || strcmp(pEngineName, "dods") == 0 || strcmp(pEngineName, "hl2dm") == 0) + || strcmp(pEngineName, "dods") == 0 || strcmp(pEngineName, "hl2dm") == 0 + || strcmp(pEngineName, "sdk2013") == 0 || strcmp(pEngineName, "bms") == 0) { // These four games and Source SDK 2013 do a lookup in this order; so shall we. g_pSM->Format(pBuffer, maxlen, "cfg/%s", pMapCycleFileName);