Fixed typo in Nuclear Dawn gamedata backcompat fix.

This commit is contained in:
Nicholas Hastings 2013-08-14 13:14:59 -04:00
parent 1204eec8ac
commit 00b1f33725

View File

@ -133,7 +133,7 @@ CGameConfig::CGameConfig(const char *file, const char *engine)
if (strcmp(m_pEngine, "css") == 0 || strcmp(m_pEngine, "dods") == 0 || strcmp(m_pEngine, "hl2dm") == 0 || strcmp(m_pEngine, "tf2") == 0) if (strcmp(m_pEngine, "css") == 0 || strcmp(m_pEngine, "dods") == 0 || strcmp(m_pEngine, "hl2dm") == 0 || strcmp(m_pEngine, "tf2") == 0)
this->SetBaseEngine("orangebox_valve"); this->SetBaseEngine("orangebox_valve");
else if (strcmp(m_pEngine, "nucleardawn")) else if (strcmp(m_pEngine, "nucleardawn") == 0)
this->SetBaseEngine("left4dead2"); this->SetBaseEngine("left4dead2");
else else
this->SetBaseEngine(NULL); this->SetBaseEngine(NULL);