Add gamedata for Contagion (bug 6007, r=asherkin).
This commit is contained in:
parent
2b015a1d5b
commit
00b06313c9
@ -99,6 +99,7 @@
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"engine" "csgo"
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"engine" "dota"
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"engine" "sdk2013"
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"engine" "contagion"
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}
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"Offsets"
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48
gamedata/core.games/engine.contagion.txt
Normal file
48
gamedata/core.games/engine.contagion.txt
Normal file
@ -0,0 +1,48 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* CGlobalEntityList */
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"#default"
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{
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"Offsets"
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{
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/* Offset into LevelShutdown */
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"gEntList"
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{
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"windows" "11"
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}
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"EntInfo"
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{
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"windows" "4"
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"linux" "4"
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"mac" "4"
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}
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}
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"Signatures"
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{
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"LevelShutdown"
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{
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"library" "server"
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"windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
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}
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"gEntList"
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{
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"library" "server"
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"linux" "@gEntList"
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"mac" "@gEntList"
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}
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}
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}
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}
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@ -25,6 +25,11 @@
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"engine" "left4dead2"
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}
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"engine.contagion.txt"
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{
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"engine" "contagion"
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}
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"engine.swarm.txt"
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{
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"engine" "alienswarm"
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105
gamedata/sdkhooks.games/engine.contagion.txt
Normal file
105
gamedata/sdkhooks.games/engine.contagion.txt
Normal file
@ -0,0 +1,105 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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"#default"
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{
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"Offsets"
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{
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"EndTouch"
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{
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"windows" "108"
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}
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"FireBullets"
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{
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"windows" "121"
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}
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"GetMaxHealth"
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{
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"windows" "125"
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}
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"OnTakeDamage"
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{
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"windows" "71"
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}
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"PreThink"
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{
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"windows" "354"
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}
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"PostThink"
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{
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"windows" "355"
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}
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"Reload"
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{
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"windows" "281"
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}
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"SetTransmit"
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{
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"windows" "21"
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}
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"ShouldCollide"
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{
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"windows" "17"
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}
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"Spawn"
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{
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"windows" "23"
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}
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"StartTouch"
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{
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"windows" "106"
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}
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"Think"
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{
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"windows" "55"
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}
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"Touch"
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{
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"windows" "107"
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}
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"TraceAttack"
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{
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"windows" "69"
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}
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"Use"
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{
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"windows" "105"
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}
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"VPhysicsUpdate"
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{
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"windows" "165"
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}
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"Weapon_CanSwitchTo"
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{
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"windows" "286"
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}
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"Weapon_CanUse"
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{
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"windows" "280"
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}
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"Weapon_Drop"
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{
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"windows" "283"
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}
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"Weapon_Equip"
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{
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"windows" "281"
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}
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"Weapon_Switch"
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{
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"windows" "284"
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}
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}
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}
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}
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@ -21,6 +21,11 @@
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"engine" "left4dead"
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}
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"engine.contagion.txt"
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{
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"engine" "contagion"
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}
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"game.l4d2.txt"
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{
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"game" "left4dead2"
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296
gamedata/sdktools.games/engine.contagion.txt
Normal file
296
gamedata/sdktools.games/engine.contagion.txt
Normal file
@ -0,0 +1,296 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* Sounds */
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"#default"
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{
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"Keys"
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{
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"SlapSoundCount" "2"
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"SlapSound1" "player/damage1.wav"
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"SlapSound2" "player/damage2.wav"
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}
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}
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/* General Temp Entities */
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"#default"
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{
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"Offsets"
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{
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/* Offset into CBaseTempEntity constructor */
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"s_pTempEntities"
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{
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"windows" "19"
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}
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"GetTEName"
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{
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"windows" "4"
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"linux" "4"
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"mac" "4"
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}
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"GetTENext"
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{
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"windows" "8"
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"linux" "8"
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"mac" "8"
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}
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"TE_GetServerClass"
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{
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"windows" "0"
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"linux" "0"
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"mac" "0"
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}
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}
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"Signatures"
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{
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"CBaseTempEntity"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x08\xC7\x00\x2A\x2A\x2A\x2A\x89"
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}
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"s_pTempEntities"
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{
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"library" "server"
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"linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
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"mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
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}
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}
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}
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/* CGlobalEntityList */
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"#default"
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{
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"Signatures"
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{
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/* Functions in CGlobalEntityList */
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"FindEntityByClassname"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x1F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x31\x8B"
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"linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
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"mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
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}
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}
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}
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/* CBaseEntityOutput::FireOutput */
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"#default"
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{
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"Signatures"
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{
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"FireOutput"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x53\x56\x8B\x71\x2A\x85\xF6\x57\x89"
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"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
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"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
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}
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}
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}
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/* General GameRules */
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"#default"
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{
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"Offsets"
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{
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/* Offset into CreateGameRulesObject */
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"g_pGameRules"
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{
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"windows" "2"
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}
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}
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"Signatures"
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{
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/* This signature sometimes has multiple matches, but this
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* does not matter as g_pGameRules is involved in all of them.
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* The same g_pGameRules offset applies to each match.
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*
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* Sometimes this block of bytes is at the beginning of the static
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* CreateGameRulesObject function and sometimes it is in the middle
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* of an entirely different function. This depends on the game.
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*/
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"CreateGameRulesObject"
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{
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"library" "server"
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"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
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}
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"g_pGameRules"
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{
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"library" "server"
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"linux" "@g_pGameRules"
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"mac" "@g_pGameRules"
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}
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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"Keys"
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{
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/* Signature for the beginning of IVEngineServer::CreateFakeClient.
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*
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* The engine binary is not actually scanned in order to look for
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* this. SourceHook is used to used to determine the address of the
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* function and this signature is used to verify that it contains
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* the expected code. A pointer to sv (IServer interface) is used
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* here.
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*/
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"CreateFakeClient_Windows" "\x8B\x44\x24\x04\x50\xB9\x2A\x2A\x2A\x2A\xE8"
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}
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"Offsets"
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{
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/* Offset into IVEngineServer::CreateFakeClient */
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"sv"
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{
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"windows" "6"
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}
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}
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"Signatures"
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{
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/* CBaseServer object for IServer interface */
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"sv"
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{
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"library" "engine"
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"linux" "@sv"
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"mac" "@sv"
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}
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}
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}
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/* EntityFactoryDictionary function */
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"#default"
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{
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"Signatures"
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{
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"EntityFactory"
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{
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"library" "server"
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"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
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"linux" "@_Z23EntityFactoryDictionaryv"
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"mac" "@_Z23EntityFactoryDictionaryv"
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}
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}
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}
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/* SetUserInfo data */
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"#default"
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{
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"Offsets"
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{
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/**
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* CBaseClient::SetUserCVar(char const*,char const*);
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* Linux offset straight from VTable dump.
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* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
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* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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*/
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"SetUserCvar"
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{
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/* Not 100% sure on this, why would windows change and not linux - TEST ME */
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"windows" "17"
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"linux" "63"
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"mac" "63"
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}
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/**
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* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
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* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
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* Linux: mov byte ptr [esi+0B0h], 0
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* Win: mov byte ptr [esi+0B0h], 0
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*
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* L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
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*/
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"InfoChanged"
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{
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"windows" "176"
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"linux" "176"
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"mac" "176"
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}
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}
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}
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"#default"
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{
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"Offsets"
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{
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"GiveNamedItem"
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{
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"windows" "507"
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}
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"RemovePlayerItem"
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{
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"windows" "290"
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}
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"Weapon_GetSlot"
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{
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"windows" "288"
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}
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"Ignite"
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{
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"windows" "222"
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}
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"Extinguish"
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{
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"windows" "225"
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}
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"Teleport"
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{
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"windows" "117"
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}
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"CommitSuicide"
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{
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"windows" "476"
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}
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"GetVelocity"
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{
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"windows" "149"
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}
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"EyeAngles"
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{
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"windows" "140"
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}
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"AcceptInput"
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{
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"windows" "43"
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}
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"SetEntityModel"
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{
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"windows" "26"
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}
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"WeaponEquip"
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{
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"windows" "281"
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}
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"Activate"
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{
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"windows" "35"
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}
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"PlayerRunCmd"
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{
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"windows" "455"
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}
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"GiveAmmo"
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{
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"windows" "274"
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}
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}
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"Keys"
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{
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"GameRulesProxy" "CTerrorGameRulesProxy"
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}
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}
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}
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@ -25,6 +25,11 @@
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"engine" "left4dead2"
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}
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"engine.contagion.txt"
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{
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"engine" "contagion"
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}
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"engine.swarm.txt"
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{
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"engine" "alienswarm"
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@ -141,6 +141,7 @@ CopyFiles('gamedata', 'addons/sourcemod/gamedata', ['sm-tf2.games.txt'])
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CopyFiles('gamedata/sdkhooks.games', 'addons/sourcemod/gamedata/sdkhooks.games',
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[ 'common.games.txt',
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'engine.blade.txt',
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'engine.contagion.txt',
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'engine.csgo.txt',
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'engine.darkm.txt',
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'engine.dota.txt',
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@ -178,6 +179,7 @@ CopyFiles('gamedata/sdktools.games', 'addons/sourcemod/gamedata/sdktools.games',
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[ 'common.games.txt',
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'engine.bgt.txt',
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'engine.blade.txt',
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'engine.contagion.txt',
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'engine.csgo.txt',
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'engine.css.txt',
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'engine.darkm.txt',
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@ -233,6 +235,7 @@ CopyFiles('gamedata/core.games', 'addons/sourcemod/gamedata/core.games',
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'common.games.txt',
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'engine.bgt.txt',
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'engine.blade.txt',
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'engine.contagion.txt',
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'engine.csgo.txt',
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'engine.css.txt',
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'engine.darkm.txt',
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|
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Block a user