From 00b06313c9bdcf74a2b963f6ea9565c3d8f30660 Mon Sep 17 00:00:00 2001 From: Nicholas Hastings Date: Sat, 29 Mar 2014 14:14:00 -0400 Subject: [PATCH] Add gamedata for Contagion (bug 6007, r=asherkin). --- gamedata/core.games/common.games.txt | 1 + gamedata/core.games/engine.contagion.txt | 48 +++ gamedata/core.games/master.games.txt | 5 + gamedata/sdkhooks.games/engine.contagion.txt | 105 +++++++ gamedata/sdkhooks.games/master.games.txt | 5 + gamedata/sdktools.games/engine.contagion.txt | 296 +++++++++++++++++++ gamedata/sdktools.games/master.games.txt | 5 + tools/buildbot/PackageScript | 3 + 8 files changed, 468 insertions(+) create mode 100644 gamedata/core.games/engine.contagion.txt create mode 100644 gamedata/sdkhooks.games/engine.contagion.txt create mode 100644 gamedata/sdktools.games/engine.contagion.txt diff --git a/gamedata/core.games/common.games.txt b/gamedata/core.games/common.games.txt index cc064761..cd4a9468 100644 --- a/gamedata/core.games/common.games.txt +++ b/gamedata/core.games/common.games.txt @@ -99,6 +99,7 @@ "engine" "csgo" "engine" "dota" "engine" "sdk2013" + "engine" "contagion" } "Offsets" diff --git a/gamedata/core.games/engine.contagion.txt b/gamedata/core.games/engine.contagion.txt new file mode 100644 index 00000000..e627b6d5 --- /dev/null +++ b/gamedata/core.games/engine.contagion.txt @@ -0,0 +1,48 @@ +/** + * Do not edit this file. Any changes will be overwritten by the gamedata + * updater or by upgrading your SourceMod install. + * + * To override data in this file, create a subdirectory named "custom" and + * place your own gamedata file(s) inside of it. Such files will be parsed + * after SM's own. + * + * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) + */ + +"Games" +{ + /* CGlobalEntityList */ + "#default" + { + "Offsets" + { + /* Offset into LevelShutdown */ + "gEntList" + { + "windows" "11" + } + + "EntInfo" + { + "windows" "4" + "linux" "4" + "mac" "4" + } + } + + "Signatures" + { + "LevelShutdown" + { + "library" "server" + "windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8" + } + "gEntList" + { + "library" "server" + "linux" "@gEntList" + "mac" "@gEntList" + } + } + } +} diff --git a/gamedata/core.games/master.games.txt b/gamedata/core.games/master.games.txt index e2fb3700..c6b29853 100644 --- a/gamedata/core.games/master.games.txt +++ b/gamedata/core.games/master.games.txt @@ -25,6 +25,11 @@ "engine" "left4dead2" } + "engine.contagion.txt" + { + "engine" "contagion" + } + "engine.swarm.txt" { "engine" "alienswarm" diff --git a/gamedata/sdkhooks.games/engine.contagion.txt b/gamedata/sdkhooks.games/engine.contagion.txt new file mode 100644 index 00000000..37aac922 --- /dev/null +++ b/gamedata/sdkhooks.games/engine.contagion.txt @@ -0,0 +1,105 @@ +/** + * Do not edit this file. Any changes will be overwritten by the gamedata + * updater. + * + * To override data in this file, create a subdirectory named "custom" and + * place your own gamedata file(s) inside of it. Such files will be parsed + * after SM's own. + * + * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) + */ + + +"Games" +{ + "#default" + { + "Offsets" + { + "EndTouch" + { + "windows" "108" + } + "FireBullets" + { + "windows" "121" + } + "GetMaxHealth" + { + "windows" "125" + } + "OnTakeDamage" + { + "windows" "71" + } + "PreThink" + { + "windows" "354" + } + "PostThink" + { + "windows" "355" + } + "Reload" + { + "windows" "281" + } + "SetTransmit" + { + "windows" "21" + } + "ShouldCollide" + { + "windows" "17" + } + "Spawn" + { + "windows" "23" + } + "StartTouch" + { + "windows" "106" + } + "Think" + { + "windows" "55" + } + "Touch" + { + "windows" "107" + } + "TraceAttack" + { + "windows" "69" + } + "Use" + { + "windows" "105" + } + "VPhysicsUpdate" + { + "windows" "165" + } + "Weapon_CanSwitchTo" + { + "windows" "286" + } + "Weapon_CanUse" + { + "windows" "280" + } + "Weapon_Drop" + { + "windows" "283" + } + "Weapon_Equip" + { + "windows" "281" + } + "Weapon_Switch" + { + "windows" "284" + } + } + } +} \ No newline at end of file diff --git a/gamedata/sdkhooks.games/master.games.txt b/gamedata/sdkhooks.games/master.games.txt index 49ba65a4..26800e26 100644 --- a/gamedata/sdkhooks.games/master.games.txt +++ b/gamedata/sdkhooks.games/master.games.txt @@ -21,6 +21,11 @@ "engine" "left4dead" } + "engine.contagion.txt" + { + "engine" "contagion" + } + "game.l4d2.txt" { "game" "left4dead2" diff --git a/gamedata/sdktools.games/engine.contagion.txt b/gamedata/sdktools.games/engine.contagion.txt new file mode 100644 index 00000000..92683e16 --- /dev/null +++ b/gamedata/sdktools.games/engine.contagion.txt @@ -0,0 +1,296 @@ +/** + * Do not edit this file. Any changes will be overwritten by the gamedata + * updater or by upgrading your SourceMod install. + * + * To override data in this file, create a subdirectory named "custom" and + * place your own gamedata file(s) inside of it. Such files will be parsed + * after SM's own. + * + * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) + */ + +"Games" +{ + /* Sounds */ + "#default" + { + "Keys" + { + "SlapSoundCount" "2" + "SlapSound1" "player/damage1.wav" + "SlapSound2" "player/damage2.wav" + } + } + + /* General Temp Entities */ + "#default" + { + "Offsets" + { + /* Offset into CBaseTempEntity constructor */ + "s_pTempEntities" + { + "windows" "19" + } + "GetTEName" + { + "windows" "4" + "linux" "4" + "mac" "4" + } + "GetTENext" + { + "windows" "8" + "linux" "8" + "mac" "8" + } + "TE_GetServerClass" + { + "windows" "0" + "linux" "0" + "mac" "0" + } + } + + "Signatures" + { + "CBaseTempEntity" + { + "library" "server" + "windows" "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x08\xC7\x00\x2A\x2A\x2A\x2A\x89" + } + "s_pTempEntities" + { + "library" "server" + "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" + "mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" + } + } + } + + /* CGlobalEntityList */ + "#default" + { + "Signatures" + { + /* Functions in CGlobalEntityList */ + "FindEntityByClassname" + { + "library" "server" + "windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x1F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x31\x8B" + "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" + "mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" + } + } + } + + /* CBaseEntityOutput::FireOutput */ + "#default" + { + "Signatures" + { + "FireOutput" + { + "library" "server" + "windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x53\x56\x8B\x71\x2A\x85\xF6\x57\x89" + "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" + "mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" + } + } + } + + /* General GameRules */ + "#default" + { + "Offsets" + { + /* Offset into CreateGameRulesObject */ + "g_pGameRules" + { + "windows" "2" + } + } + + "Signatures" + { + /* This signature sometimes has multiple matches, but this + * does not matter as g_pGameRules is involved in all of them. + * The same g_pGameRules offset applies to each match. + * + * Sometimes this block of bytes is at the beginning of the static + * CreateGameRulesObject function and sometimes it is in the middle + * of an entirely different function. This depends on the game. + */ + "CreateGameRulesObject" + { + "library" "server" + "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2" + } + "g_pGameRules" + { + "library" "server" + "linux" "@g_pGameRules" + "mac" "@g_pGameRules" + } + } + } + + /* IServer interface pointer */ + "#default" + { + "Keys" + { + /* Signature for the beginning of IVEngineServer::CreateFakeClient. + * + * The engine binary is not actually scanned in order to look for + * this. SourceHook is used to used to determine the address of the + * function and this signature is used to verify that it contains + * the expected code. A pointer to sv (IServer interface) is used + * here. + */ + "CreateFakeClient_Windows" "\x8B\x44\x24\x04\x50\xB9\x2A\x2A\x2A\x2A\xE8" + } + + "Offsets" + { + /* Offset into IVEngineServer::CreateFakeClient */ + "sv" + { + "windows" "6" + } + } + + "Signatures" + { + /* CBaseServer object for IServer interface */ + "sv" + { + "library" "engine" + "linux" "@sv" + "mac" "@sv" + } + } + } + + /* EntityFactoryDictionary function */ + "#default" + { + "Signatures" + { + "EntityFactory" + { + "library" "server" + "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3" + "linux" "@_Z23EntityFactoryDictionaryv" + "mac" "@_Z23EntityFactoryDictionaryv" + } + } + } + + /* SetUserInfo data */ + "#default" + { + "Offsets" + { + /** + * CBaseClient::SetUserCVar(char const*,char const*); + * Linux offset straight from VTable dump. + * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA) + * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) + */ + "SetUserCvar" + { + /* Not 100% sure on this, why would windows change and not linux - TEST ME */ + "windows" "17" + "linux" "63" + "mac" "63" + } + /** + * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. + * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. + * Linux: mov byte ptr [esi+0B0h], 0 + * Win: mov byte ptr [esi+0B0h], 0 + * + * L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant. + */ + "InfoChanged" + { + "windows" "176" + "linux" "176" + "mac" "176" + } + } + } + + "#default" + { + "Offsets" + { + "GiveNamedItem" + { + "windows" "507" + } + "RemovePlayerItem" + { + "windows" "290" + } + "Weapon_GetSlot" + { + "windows" "288" + } + "Ignite" + { + "windows" "222" + } + "Extinguish" + { + "windows" "225" + } + "Teleport" + { + "windows" "117" + } + "CommitSuicide" + { + "windows" "476" + } + "GetVelocity" + { + "windows" "149" + } + "EyeAngles" + { + "windows" "140" + } + "AcceptInput" + { + "windows" "43" + } + "SetEntityModel" + { + "windows" "26" + } + "WeaponEquip" + { + "windows" "281" + } + "Activate" + { + "windows" "35" + } + "PlayerRunCmd" + { + "windows" "455" + } + "GiveAmmo" + { + "windows" "274" + } + } + + "Keys" + { + "GameRulesProxy" "CTerrorGameRulesProxy" + } + } +} \ No newline at end of file diff --git a/gamedata/sdktools.games/master.games.txt b/gamedata/sdktools.games/master.games.txt index 2dc729eb..234554c1 100644 --- a/gamedata/sdktools.games/master.games.txt +++ b/gamedata/sdktools.games/master.games.txt @@ -25,6 +25,11 @@ "engine" "left4dead2" } + "engine.contagion.txt" + { + "engine" "contagion" + } + "engine.swarm.txt" { "engine" "alienswarm" diff --git a/tools/buildbot/PackageScript b/tools/buildbot/PackageScript index 4b038a24..c43f4b24 100644 --- a/tools/buildbot/PackageScript +++ b/tools/buildbot/PackageScript @@ -141,6 +141,7 @@ CopyFiles('gamedata', 'addons/sourcemod/gamedata', ['sm-tf2.games.txt']) CopyFiles('gamedata/sdkhooks.games', 'addons/sourcemod/gamedata/sdkhooks.games', [ 'common.games.txt', 'engine.blade.txt', + 'engine.contagion.txt', 'engine.csgo.txt', 'engine.darkm.txt', 'engine.dota.txt', @@ -178,6 +179,7 @@ CopyFiles('gamedata/sdktools.games', 'addons/sourcemod/gamedata/sdktools.games', [ 'common.games.txt', 'engine.bgt.txt', 'engine.blade.txt', + 'engine.contagion.txt', 'engine.csgo.txt', 'engine.css.txt', 'engine.darkm.txt', @@ -233,6 +235,7 @@ CopyFiles('gamedata/core.games', 'addons/sourcemod/gamedata/core.games', 'common.games.txt', 'engine.bgt.txt', 'engine.blade.txt', + 'engine.contagion.txt', 'engine.csgo.txt', 'engine.css.txt', 'engine.darkm.txt',