Actually use game path instead of SM path as base.
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@ -399,7 +399,7 @@ CON_COMMAND(sm_dump_handles, "Dumps Handle usage to a file for finding Handle le
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{
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char filename[PLATFORM_MAX_PATH];
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const char *arg = args.Arg(1);
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g_SourceMod.BuildPath(Path_SM, filename, sizeof(filename), "%s", arg);
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g_SourceMod.BuildPath(Path_Game, filename, sizeof(filename), "%s", arg);
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FILE *fp = fopen(filename, "wt");
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if (!fp)
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