From 00ad38f5b7727a5a85d7a502fc5dc45bbf32cd7e Mon Sep 17 00:00:00 2001 From: Nicholas Hastings Date: Sat, 7 Feb 2015 09:25:25 -0800 Subject: [PATCH] Actually use game path instead of SM path as base. --- core/sm_srvcmds.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/sm_srvcmds.cpp b/core/sm_srvcmds.cpp index 2fcbae6e..0836798c 100644 --- a/core/sm_srvcmds.cpp +++ b/core/sm_srvcmds.cpp @@ -399,7 +399,7 @@ CON_COMMAND(sm_dump_handles, "Dumps Handle usage to a file for finding Handle le { char filename[PLATFORM_MAX_PATH]; const char *arg = args.Arg(1); - g_SourceMod.BuildPath(Path_SM, filename, sizeof(filename), "%s", arg); + g_SourceMod.BuildPath(Path_Game, filename, sizeof(filename), "%s", arg); FILE *fp = fopen(filename, "wt"); if (!fp)