sourcemod/tools/gdc-psyfork/symbols.txt

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"Games"
{
/*
* "Keys" are used to map gamedata offset names to linux symbol.
* "Options" are used to mark validation options for windows signatures.
* Current valid options are:
* allowmultiple - don't warn if multiple matches are found
* allowmidfunc - don't warn if signature does not match the
* start of a function.
* Multiple options can be specified, separating them with a comma.
* ie. "allowmultiple,allowmidfunc"
*/
"#default"
{
"Keys"
{
// SDKTools
"GiveNamedItem" "_ZN11CBasePlayer13GiveNamedItemEPKci"
"RemovePlayerItem" "_ZN11CBasePlayer16RemovePlayerItemEP17CBaseCombatWeapon"
"Weapon_GetSlot" "_ZNK20CBaseCombatCharacter14Weapon_GetSlotEi"
"Ignite" "_ZN14CBaseAnimating6IgniteEfbfb"
"Extinguish" "_ZN14CBaseAnimating10ExtinguishEv"
"Teleport" "_ZN11CBaseEntity8TeleportEPK6VectorPK6QAngleS2_"
"CommitSuicide" "_ZN11CBasePlayer13CommitSuicideEbb"
"GetVelocity" "_ZN11CBaseEntity11GetVelocityEP6VectorS1_"
"EyeAngles" "_ZN11CBasePlayer9EyeAnglesEv"
"DispatchKeyValue" "_ZN11CBaseEntity8KeyValueEPKcS1_"
"DispatchKeyValueFloat" "_ZN11CBaseEntity8KeyValueEPKcf"
"DispatchKeyValueVector" "_ZN11CBaseEntity8KeyValueEPKcRK6Vector"
"SetEntityModel" "_ZN11CBaseEntity8SetModelEPKc"
"AcceptInput" "_ZN11CBaseEntity11AcceptInputEPKcPS_S2_9variant_ti"
"WeaponEquip" "_ZN11CBasePlayer12Weapon_EquipEP17CBaseCombatWeapon"
"Activate" "_ZN11CBaseEntity8ActivateEv"
"PlayerRunCmd" "_ZN11CBasePlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper"
// SDKHooks
"EndTouch" "_ZN11CBaseEntity8EndTouchEPS_"
"FireBullets" "_ZN11CBaseEntity11FireBulletsERK17FireBulletsInfo_t"
"GroundEntChanged" "_ZN11CBaseEntity35NetworkStateChanged_m_hGroundEntityEPv"
"OnTakeDamage" "_ZN11CBaseEntity12OnTakeDamageERK15CTakeDamageInfo"
"PreThink" "_ZN11CBasePlayer8PreThinkEv"
"PostConstructor" "_ZN11CBaseEntity15PostConstructorEPKc"
"PostThink" "_ZN11CBasePlayer9PostThinkEv"
"Reload" "_ZN17CBaseCombatWeapon6ReloadEv"
"SetTransmit" "_ZN11CBaseEntity11SetTransmitEP18CCheckTransmitInfob"
"ShouldCollide" "_ZNK11CBaseEntity13ShouldCollideEii"
"Spawn" "_ZN11CBaseEntity5SpawnEv"
"StartTouch" "_ZN11CBaseEntity10StartTouchEPS_"
"Think" "_ZN11CBaseEntity5ThinkEv"
"Touch" "_ZN11CBaseEntity5TouchEPS_"
"TraceAttack" "_ZN11CBaseEntity11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTrace"
"UpdateOnRemove" "_ZN11CBaseEntity14UpdateOnRemoveEv"
"Use" "_ZN11CBaseEntity3UseEPS_S0_8USE_TYPEf"
"VPhysicsUpdate" "_ZN11CBaseEntity14VPhysicsUpdateEP14IPhysicsObject"
"Weapon_CanSwitchTo" "_ZN20CBaseCombatCharacter18Weapon_CanSwitchToEP17CBaseCombatWeapon"
"Weapon_CanUse" "_ZN20CBaseCombatCharacter13Weapon_CanUseEP17CBaseCombatWeapon"
"Weapon_Drop" "_ZN20CBaseCombatCharacter11Weapon_DropEP17CBaseCombatWeaponPK6VectorS4_"
"Weapon_Equip" "_ZN11CBasePlayer12Weapon_EquipEP17CBaseCombatWeapon"
"Weapon_Switch" "_ZN20CBaseCombatCharacter13Weapon_SwitchEP17CBaseCombatWeaponi"
// CEntity extras
"FVisible" "_ZN20CBaseCombatCharacter8FVisibleEP11CBaseEntityiPS1_"
"VPhysicsTakeDamage" "_ZN11CBaseEntity18VPhysicsTakeDamageERK15CTakeDamageInfo"
"VPhysicsGetObjectList" "_ZN11CBaseEntity21VPhysicsGetObjectListEPP14IPhysicsObjecti"
"GetClientEyeAngles" "_ZN11CBaseEntity9EyeAnglesEv"
"WeaponSwitch" "_ZN20CBaseCombatCharacter13Weapon_SwitchEP17CBaseCombatWeaponi"
"CanSpeakVoiceCommand" "_ZN22CBaseMultiplayerPlayer20CanSpeakVoiceCommandEv"
"IsReadyToSpawn" "_ZN11CBasePlayer14IsReadyToSpawnEv"
"OnTakeDamage_Alive" "_ZN20CBaseCombatCharacter18OnTakeDamage_AliveERK15CTakeDamageInfo"
"Jump" "_ZN11CBasePlayer4JumpEv"
"ProcessUserCmds" "_ZN11CBasePlayer15ProcessUsercmdsEP8CUserCmdiiib"
"GetSoundEmissionOrigin" "_ZNK11CBaseEntity22GetSoundEmissionOriginEv"
"GetServerClass" "_ZN11CBaseEntity14GetServerClassEv"
"StudioFrameAdvance" "_ZN14CBaseAnimating18StudioFrameAdvanceEv"
"ShouldGib" "_ZN9CTFPlayer9ShouldGibERK15CTakeDamageInfob"
"GetRadius" "_ZN13CTFBaseRocket9GetRadiusEv"
"DeflectPlayer" "_ZN13CTFWeaponBase13DeflectPlayerEP9CTFPlayerS1_R6VectorS3_S3_"
"GetDataDescMap" "_ZN11CBaseEntity14GetDataDescMapEv"
// CSSDM
"IPointsForKill" "_ZN14CTeamplayRules14IPointsForKillEP11CBasePlayerS1_"
"RemoveAllItems" "_ZN11CBasePlayer14RemoveAllItemsEb"
"GiveAmmo" "_ZN20CBaseCombatCharacter8GiveAmmoEiib"
// NapalmLagFix
"RadiusDamage" "_ZN10CGameRules12RadiusDamageERK15CTakeDamageInfoRK6VectorfiP11CBaseEntity"
// V
"CTFFlameThrower::FireProjectile" "_ZN16CTFWeaponBaseGun14FireProjectileEP9CTFPlayer"
"CTFFlameThrower::FireFlameRocket" "_ZN16CTFWeaponBaseGun15FireFlameRocketEP9CTFPlayer"
"CTFPlayer::GetMaxHealth" "_ZNK11CBaseEntity12GetMaxHealthEv"
"CBaseEntity::GetBaseEntity" "_ZN11CBaseEntity13GetBaseEntityEv"
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"RocketTouch" "_ZN13CTFBaseRocket11RocketTouchEP11CBaseEntity"
"SRocketTouch" "_ZN13CTFBaseRocket11RocketTouchEP11CBaseEntity"
// V V
"CBaseEntity::GetModelIndex" "_ZNK11CBaseEntity13GetModelIndexEv"
"CBaseEntity::SetModelIndex" "_ZN11CBaseEntity13SetModelIndexEi"
"CBaseEntity::GetServerClass" "_ZN11CBaseEntity14GetServerClassEv"
"CBaseEntity::GetDataDescMap" "_ZN11CBaseEntity14GetDataDescMapEv"
"CBaseEntity::ShouldCollide" "_ZNK11CBaseEntity13ShouldCollideEii"
"CBaseEntity::ShouldTransmit" "_ZN11CBaseEntity14ShouldTransmitEPK18CCheckTransmitInfo"
"CBaseEntity::UpdateTransmitState" "_ZN11CBaseEntity19UpdateTransmitStateEv"
"CBaseEntity::SetTransmit" "_ZN11CBaseEntity11SetTransmitEP18CCheckTransmitInfob"
"CBaseEntity::Spawn" "_ZN11CBaseEntity5SpawnEv"
"CBaseEntity::SetModel" "_ZN11CBaseEntity8SetModelEPKc"
"CBaseEntity::KeyValue" "_ZN11CBaseEntity8KeyValueEPKcS1_"
"CBaseEntity::Activate" "_ZN11CBaseEntity8ActivateEv"
"CBaseEntity::SetParent" "_ZN11CBaseEntity9SetParentEPS_i"
"CBaseEntity::AcceptInput" "_ZN11CBaseEntity11AcceptInputEPKcPS_S2_9variant_ti"
"CBaseEntity::Think" "_ZN11CBaseEntity5ThinkEv"
"CBaseEntity::GetResponseSystem" "_ZN11CBaseEntity17GetResponseSystemEv"
"CBaseEntity::OnTakeDamage" "_ZN11CBaseEntity12OnTakeDamageERK15CTakeDamageInfo"
"CBaseEntity::Event_Killed" "_ZN11CBaseEntity12Event_KilledERK15CTakeDamageInfo"
"CBaseEntity::ChangeTeam" "_ZN11CBaseEntity10ChangeTeamEi"
"CBaseEntity::Use" "_ZN11CBaseEntity3UseEPS_S0_8USE_TYPEf"
"CBaseEntity::Touch" "_ZN11CBaseEntity5TouchEPS_"
"CBaseEntity::Blocked" "_ZN11CBaseEntity7BlockedEPS_"
"CBaseEntity::UpdateOnRemove" "_ZN11CBaseEntity14UpdateOnRemoveEv"
"CBaseEntity::Teleport" "_ZN11CBaseEntity8TeleportEPK6VectorPK6QAngleS2_"
"CBaseEntity::CreateVPhysics" "_ZN11CBaseEntity14CreateVPhysicsEv"
"CBaseEntity::ForceVPhysicsCollide" "_ZN11CBaseEntity20ForceVPhysicsCollideEPS_"
"CBaseEntity::VPhysicsDestroyObject" "_ZN11CBaseEntity21VPhysicsDestroyObjectEv"
"CBaseEntity::VPhysicsUpdate" "_ZN11CBaseEntity14VPhysicsUpdateEP14IPhysicsObject"
"CBaseEntity::VPhysicsTakeDamage" "_ZN11CBaseEntity18VPhysicsTakeDamageERK15CTakeDamageInfo"
"CBaseEntity::VPhysicsCollision" "_ZN11CBaseEntity17VPhysicsCollisionEiP21gamevcollisionevent_t"
"CBaseEntity::VPhysicsFriction" "_ZN11CBaseEntity16VPhysicsFrictionEP14IPhysicsObjectfii"
"CBaseEntity::VPhysicsGetObjectList" "_ZN11CBaseEntity21VPhysicsGetObjectListEPP14IPhysicsObjecti"
"CBaseEntity::PhysicsSolidMaskForEntity" "_ZNK11CBaseEntity25PhysicsSolidMaskForEntityEv"
"CBaseAnimating::StudioFrameAdvance" "_ZN14CBaseAnimating18StudioFrameAdvanceEv"
"CBaseAnimating::GetBoneTransform" "_ZN14CBaseAnimating16GetBoneTransformEiR11matrix3x4_t"
"CBaseAnimating::SetupBones" "_ZN14CBaseAnimating10SetupBonesEP11matrix3x4_ti"
"CBaseAnimating::DispatchAnimEvents" "_ZN14CBaseAnimating18DispatchAnimEventsEPS_"
"CBaseAnimating::HandleAnimEvent" "_ZN14CBaseAnimating15HandleAnimEventEP11animevent_t"
"CBaseAnimating::GetAttachment" "_ZN14CBaseAnimating13GetAttachmentEiR11matrix3x4_t"
"CBasePlayer::PlayScene" "_ZN9CTFPlayer9PlaySceneEPKcfP11AI_ResponseP16IRecipientFilter"
"CBasePlayer::GiveAmmo" "_ZN9CTFPlayer8GiveAmmoEiib"
"CBasePlayer::Weapon_Equip" "_ZN11CBasePlayer12Weapon_EquipEP17CBaseCombatWeapon"
"CBasePlayer::Weapon_Switch" "_ZN9CTFPlayer13Weapon_SwitchEP17CBaseCombatWeaponi"
"CBasePlayer::RemovePlayerItem" "_ZN11CBasePlayer16RemovePlayerItemEP17CBaseCombatWeapon"
"CBasePlayer::ForceRespawn" "_ZN9CTFPlayer12ForceRespawnEv"
"CBasePlayer::PreThink" "_ZN9CTFPlayer8PreThinkEv"
"CBasePlayer::PostThink" "_ZN9CTFPlayer9PostThinkEv"
"CTFPlayer::EquipWearable" "_ZN11CBasePlayer13EquipWearableEP13CEconWearable"
"CTFPlayer::RemoveWearable" "_ZN11CBasePlayer14RemoveWearableEP13CEconWearable"
"CBasePlayer::PlayerRunCommand" "_ZN9CTFPlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper"
"CBasePlayer::CalculateTeamBalanceScore" "_ZN9CTFPlayer25CalculateTeamBalanceScoreEv"
"CTFBaseRocket::GetWeaponID" "_ZNK13CTFBaseRocket11GetWeaponIDEv"
"CBaseCombatWeapon::ItemPostFrame" "_ZN17CBaseCombatWeapon13ItemPostFrameEv"
"CBaseCombatWeapon::Reload" "_ZN17CBaseCombatWeapon6ReloadEv"
"CBaseCombatWeapon::PrimaryAttack" "_ZN17CBaseCombatWeapon13PrimaryAttackEv"
"CBaseCombatWeapon::SecondaryAttack" "_ZN17CBaseCombatWeapon15SecondaryAttackEv"
"CBaseCombatWeapon::GetViewModel" "_ZNK17CBaseCombatWeapon12GetViewModelEi"
"CBaseCombatWeapon::GetWorldModel" "_ZNK17CBaseCombatWeapon13GetWorldModelEv"
"CBaseCombatWeapon::GetMaxClip1" "_ZNK17CBaseCombatWeapon11GetMaxClip1Ev"
"CBaseCombatWeapon::GetMaxClip2" "_ZNK17CBaseCombatWeapon11GetMaxClip2Ev"
"CBaseCombatWeapon::GetDefaultClip1" "_ZNK17CBaseCombatWeapon15GetDefaultClip1Ev"
"CBaseCombatWeapon::GetDefaultClip2" "_ZNK17CBaseCombatWeapon15GetDefaultClip2Ev"
"CBaseCombatWeapon::GetEncryptionKey" "_ZN17CBaseCombatWeapon16GetEncryptionKeyEv"
"CGameRules::CanHaveAmmo" "_ZN10CGameRules11CanHaveAmmoEP20CBaseCombatCharacterPKc"
"CGameRules::GetNextLevelName" "_ZN15CMultiplayRules16GetNextLevelNameEPcib"
"CGameRules::ChangeLevel" "_ZN15CMultiplayRules11ChangeLevelEv"
"CGameRules::GoToIntermission" "_ZN12CTFGameRules16GoToIntermissionEv"
"CGameRules::PlayerMayCapturePoint" "_ZN12CTFGameRules21PlayerMayCapturePointEP11CBasePlayeriPci"
"CTeamplayRoundBasedRules::SetWinningTeam" "_ZN24CTeamplayRoundBasedRules14SetWinningTeamEiibbb"
"CTeamplayRoundBasedRules::SetStalemate" "_ZN24CTeamplayRoundBasedRules12SetStalemateEibb"
"CTeamplayRoundBasedRules::SetScrambleTeams" "_ZN14CTeamplayRules16SetScrambleTeamsEb"
"CTeamplayRoundBasedRules::CleanUpMap" "_ZN12CTFGameRules10CleanUpMapEv"
}
"Options"
{
"CreateGameRulesObject" "allowmultiple,allowmidfunc"
"TakeOverBot" "allowmidfunc"
"OnVersusRoundStart" "allowmidfunc"
}
}
"#default"
{
"#supported"
{
"engine" "orangebox_valve"
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"engine" "css"
"engine" "left4dead2"
"engine" "alienswarm"
"engine" "csgo"
}
"Keys"
{
"GetMaxHealth" "_ZNK11CBaseEntity12GetMaxHealthEv"
}
}
"#default"
{
"#supported"
{
"game" "tf"
}
"Keys"
{
"ForceRespawn" "_ZN9CTFPlayer12ForceRespawnEv"
"GiveNamedItemTF" "_ZN9CTFPlayer13GiveNamedItemEPKciP13CEconItemViewb"
"EquipWearable" "_ZN11CBasePlayer13EquipWearableEP13CEconWearable"
"RemoveWearable" "_ZN11CBasePlayer14RemoveWearableEP13CEconWearable"
"GrenadeDetonate" "_ZN12CBaseGrenade8DetonateEv"
}
}
"#default"
{
"#supported"
{
"engine" "css"
"engine" "orangebox_valve"
}
"Keys"
{
"TraceAttack" "_ZN11CBaseEntity11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTraceP15CDmgAccumulator"
}
}
"#default"
{
"#supported"
{
"engine" "left4dead"
}
"Keys"
{
"GiveNamedItem" "_ZN9CCSPlayer13GiveNamedItemEPKci"
}
}
"#default"
{
"#supported"
{
"engine" "left4dead2"
}
"Keys"
{
"GiveNamedItem" "_ZN9CCSPlayer13GiveNamedItemEPKciP11CBaseEntity"
}
}
"#default"
{
"#supported"
{
"game" "nucleardawn"
}
"Keys"
{
"GiveNamedItem" "_ZN9CNDPlayer13GiveNamedItemEPKcib"
}
}
"#default"
{
"#supported"
{
"engine" "csgo"
}
"Keys"
{
"Teleport" "_ZN11CBaseEntity8TeleportEPK6VectorPK6QAngleS2_b"
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"GiveNamedItem" "_ZN11CBasePlayer13GiveNamedItemEPKciP13CEconItemViewb"
}
}
"#default"
{
"#supported"
{
"game" "synergy"
}
"Keys"
{
"GiveNamedItem" "_ZN11CBasePlayer13GiveNamedItemEPKcib"
}
}
"#default"
{
"#supported"
{
"engine" "original"
}
"Keys"
{
"CommitSuicide" "_ZN11CBasePlayer13CommitSuicideEv"
"DispatchKeyValueVector" "_ZN11CBaseEntity8KeyValueEPKc6Vector"
}
}
"#default"
{
"#supported"
{
"engine" "csgo"
}
"Keys"
{
"OnTakeDamage_Offset1" "TakeDmgPatch1"
"OnTakeDamage_Offset2" "TakeDmgPatch2"
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"OnTakeDamage_Byte_Win1" "75"
"OnTakeDamage_Byte_Win2" "75"
"OnTakeDamage_Byte_Lin1" "0F"
"OnTakeDamage_Byte_Lin2" "0F"
"WantsLagComp_Offset" "LagCompPatch"
"WantsLagComp_Byte_Win" "75"
"WantsLagComp_Byte_Lin" "0F"
"CalcDominationAndRevenge_Offset" "CalcDomRevPatch"
"CalcDominationAndRevenge_Byte_Win" "0F"
"CalcDominationAndRevenge_Byte_Lin" "74"
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"GetWeaponPrice_Offset" "GetWeaponPriceFuncGDC"
"GetWeaponPrice_Byte_Win" "E9"
}
}
"#default"
{
"#supported"
{
"engine" "css"
}
"Keys"
{
"OnTakeDamage_Offset1" "TakeDmgPatch1"
"OnTakeDamage_Offset2" "TakeDmgPatch2"
"OnTakeDamage_Byte_Win1" "75"
"OnTakeDamage_Byte_Win2" "75"
"OnTakeDamage_Byte_Lin1" "0F"
"OnTakeDamage_Byte_Lin2" "0F"
"WantsLagComp_Offset" "LagCompPatch"
"WantsLagComp_Byte_Win" "75"
"WantsLagComp_Byte_Lin" "0F"
"CalcDominationAndRevenge_Offset" "CalcDomRevPatch"
"CalcDominationAndRevenge_Byte_Win" "0F"
"CalcDominationAndRevenge_Byte_Lin" "74"
}
}
}