"Games" { /* * "Keys" are used to map gamedata offset names to linux symbol. * "Options" are used to mark validation options for windows signatures. * Current valid options are: * allowmultiple - don't warn if multiple matches are found * allowmidfunc - don't warn if signature does not match the * start of a function. * Multiple options can be specified, separating them with a comma. * ie. "allowmultiple,allowmidfunc" */ "#default" { "Keys" { // SDKTools "GiveNamedItem" "_ZN11CBasePlayer13GiveNamedItemEPKci" "RemovePlayerItem" "_ZN11CBasePlayer16RemovePlayerItemEP17CBaseCombatWeapon" "Weapon_GetSlot" "_ZNK20CBaseCombatCharacter14Weapon_GetSlotEi" "Ignite" "_ZN14CBaseAnimating6IgniteEfbfb" "Extinguish" "_ZN14CBaseAnimating10ExtinguishEv" "Teleport" "_ZN11CBaseEntity8TeleportEPK6VectorPK6QAngleS2_" "CommitSuicide" "_ZN11CBasePlayer13CommitSuicideEbb" "GetVelocity" "_ZN11CBaseEntity11GetVelocityEP6VectorS1_" "EyeAngles" "_ZN11CBasePlayer9EyeAnglesEv" "DispatchKeyValue" "_ZN11CBaseEntity8KeyValueEPKcS1_" "DispatchKeyValueFloat" "_ZN11CBaseEntity8KeyValueEPKcf" "DispatchKeyValueVector" "_ZN11CBaseEntity8KeyValueEPKcRK6Vector" "SetEntityModel" "_ZN11CBaseEntity8SetModelEPKc" "AcceptInput" "_ZN11CBaseEntity11AcceptInputEPKcPS_S2_9variant_ti" "WeaponEquip" "_ZN11CBasePlayer12Weapon_EquipEP17CBaseCombatWeapon" "Activate" "_ZN11CBaseEntity8ActivateEv" "PlayerRunCmd" "_ZN11CBasePlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper" // SDKHooks "EndTouch" "_ZN11CBaseEntity8EndTouchEPS_" "FireBullets" "_ZN11CBaseEntity11FireBulletsERK17FireBulletsInfo_t" "GroundEntChanged" "_ZN11CBaseEntity35NetworkStateChanged_m_hGroundEntityEPv" "OnTakeDamage" "_ZN11CBaseEntity12OnTakeDamageERK15CTakeDamageInfo" "PreThink" "_ZN11CBasePlayer8PreThinkEv" "PostConstructor" "_ZN11CBaseEntity15PostConstructorEPKc" "PostThink" "_ZN11CBasePlayer9PostThinkEv" "Reload" "_ZN17CBaseCombatWeapon6ReloadEv" "SetTransmit" "_ZN11CBaseEntity11SetTransmitEP18CCheckTransmitInfob" "ShouldCollide" "_ZNK11CBaseEntity13ShouldCollideEii" "Spawn" "_ZN11CBaseEntity5SpawnEv" "StartTouch" "_ZN11CBaseEntity10StartTouchEPS_" "Think" "_ZN11CBaseEntity5ThinkEv" "Touch" "_ZN11CBaseEntity5TouchEPS_" "TraceAttack" "_ZN11CBaseEntity11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTrace" "UpdateOnRemove" "_ZN11CBaseEntity14UpdateOnRemoveEv" "Use" "_ZN11CBaseEntity3UseEPS_S0_8USE_TYPEf" "VPhysicsUpdate" "_ZN11CBaseEntity14VPhysicsUpdateEP14IPhysicsObject" "Weapon_CanSwitchTo" "_ZN20CBaseCombatCharacter18Weapon_CanSwitchToEP17CBaseCombatWeapon" "Weapon_CanUse" "_ZN20CBaseCombatCharacter13Weapon_CanUseEP17CBaseCombatWeapon" "Weapon_Drop" "_ZN20CBaseCombatCharacter11Weapon_DropEP17CBaseCombatWeaponPK6VectorS4_" "Weapon_Equip" "_ZN11CBasePlayer12Weapon_EquipEP17CBaseCombatWeapon" "Weapon_Switch" "_ZN20CBaseCombatCharacter13Weapon_SwitchEP17CBaseCombatWeaponi" // CEntity extras "FVisible" "_ZN20CBaseCombatCharacter8FVisibleEP11CBaseEntityiPS1_" "VPhysicsTakeDamage" "_ZN11CBaseEntity18VPhysicsTakeDamageERK15CTakeDamageInfo" "VPhysicsGetObjectList" "_ZN11CBaseEntity21VPhysicsGetObjectListEPP14IPhysicsObjecti" "GetClientEyeAngles" "_ZN11CBaseEntity9EyeAnglesEv" "WeaponSwitch" "_ZN20CBaseCombatCharacter13Weapon_SwitchEP17CBaseCombatWeaponi" "CanSpeakVoiceCommand" "_ZN22CBaseMultiplayerPlayer20CanSpeakVoiceCommandEv" "IsReadyToSpawn" "_ZN11CBasePlayer14IsReadyToSpawnEv" "OnTakeDamage_Alive" "_ZN20CBaseCombatCharacter18OnTakeDamage_AliveERK15CTakeDamageInfo" "Jump" "_ZN11CBasePlayer4JumpEv" "ProcessUserCmds" "_ZN11CBasePlayer15ProcessUsercmdsEP8CUserCmdiiib" "GetSoundEmissionOrigin" "_ZNK11CBaseEntity22GetSoundEmissionOriginEv" "GetServerClass" "_ZN11CBaseEntity14GetServerClassEv" "StudioFrameAdvance" "_ZN14CBaseAnimating18StudioFrameAdvanceEv" "ShouldGib" "_ZN9CTFPlayer9ShouldGibERK15CTakeDamageInfob" "GetRadius" "_ZN13CTFBaseRocket9GetRadiusEv" "DeflectPlayer" "_ZN13CTFWeaponBase13DeflectPlayerEP9CTFPlayerS1_R6VectorS3_S3_" "GetDataDescMap" "_ZN11CBaseEntity14GetDataDescMapEv" // CSSDM "IPointsForKill" "_ZN14CTeamplayRules14IPointsForKillEP11CBasePlayerS1_" "RemoveAllItems" "_ZN11CBasePlayer14RemoveAllItemsEb" "GiveAmmo" "_ZN20CBaseCombatCharacter8GiveAmmoEiib" // NapalmLagFix "RadiusDamage" "_ZN10CGameRules12RadiusDamageERK15CTakeDamageInfoRK6VectorfiP11CBaseEntity" // V "CTFFlameThrower::FireProjectile" "_ZN16CTFWeaponBaseGun14FireProjectileEP9CTFPlayer" "CTFFlameThrower::FireFlameRocket" "_ZN16CTFWeaponBaseGun15FireFlameRocketEP9CTFPlayer" "CTFPlayer::GetMaxHealth" "_ZNK11CBaseEntity12GetMaxHealthEv" "CBaseEntity::GetBaseEntity" "_ZN11CBaseEntity13GetBaseEntityEv" "RocketTouch" "_ZN13CTFBaseRocket11RocketTouchEP11CBaseEntity" "SRocketTouch" "_ZN13CTFBaseRocket11RocketTouchEP11CBaseEntity" // V V "CBaseEntity::GetModelIndex" "_ZNK11CBaseEntity13GetModelIndexEv" "CBaseEntity::SetModelIndex" "_ZN11CBaseEntity13SetModelIndexEi" "CBaseEntity::GetServerClass" "_ZN11CBaseEntity14GetServerClassEv" "CBaseEntity::GetDataDescMap" "_ZN11CBaseEntity14GetDataDescMapEv" "CBaseEntity::ShouldCollide" "_ZNK11CBaseEntity13ShouldCollideEii" "CBaseEntity::ShouldTransmit" "_ZN11CBaseEntity14ShouldTransmitEPK18CCheckTransmitInfo" "CBaseEntity::UpdateTransmitState" "_ZN11CBaseEntity19UpdateTransmitStateEv" "CBaseEntity::SetTransmit" "_ZN11CBaseEntity11SetTransmitEP18CCheckTransmitInfob" "CBaseEntity::Spawn" "_ZN11CBaseEntity5SpawnEv" "CBaseEntity::SetModel" "_ZN11CBaseEntity8SetModelEPKc" "CBaseEntity::KeyValue" "_ZN11CBaseEntity8KeyValueEPKcS1_" "CBaseEntity::Activate" "_ZN11CBaseEntity8ActivateEv" "CBaseEntity::SetParent" "_ZN11CBaseEntity9SetParentEPS_i" "CBaseEntity::AcceptInput" "_ZN11CBaseEntity11AcceptInputEPKcPS_S2_9variant_ti" "CBaseEntity::Think" "_ZN11CBaseEntity5ThinkEv" "CBaseEntity::GetResponseSystem" "_ZN11CBaseEntity17GetResponseSystemEv" "CBaseEntity::OnTakeDamage" "_ZN11CBaseEntity12OnTakeDamageERK15CTakeDamageInfo" "CBaseEntity::Event_Killed" "_ZN11CBaseEntity12Event_KilledERK15CTakeDamageInfo" "CBaseEntity::ChangeTeam" "_ZN11CBaseEntity10ChangeTeamEi" "CBaseEntity::Use" "_ZN11CBaseEntity3UseEPS_S0_8USE_TYPEf" "CBaseEntity::Touch" "_ZN11CBaseEntity5TouchEPS_" "CBaseEntity::Blocked" "_ZN11CBaseEntity7BlockedEPS_" "CBaseEntity::UpdateOnRemove" "_ZN11CBaseEntity14UpdateOnRemoveEv" "CBaseEntity::Teleport" "_ZN11CBaseEntity8TeleportEPK6VectorPK6QAngleS2_" "CBaseEntity::CreateVPhysics" "_ZN11CBaseEntity14CreateVPhysicsEv" "CBaseEntity::ForceVPhysicsCollide" "_ZN11CBaseEntity20ForceVPhysicsCollideEPS_" "CBaseEntity::VPhysicsDestroyObject" "_ZN11CBaseEntity21VPhysicsDestroyObjectEv" "CBaseEntity::VPhysicsUpdate" "_ZN11CBaseEntity14VPhysicsUpdateEP14IPhysicsObject" "CBaseEntity::VPhysicsTakeDamage" "_ZN11CBaseEntity18VPhysicsTakeDamageERK15CTakeDamageInfo" "CBaseEntity::VPhysicsCollision" "_ZN11CBaseEntity17VPhysicsCollisionEiP21gamevcollisionevent_t" "CBaseEntity::VPhysicsFriction" "_ZN11CBaseEntity16VPhysicsFrictionEP14IPhysicsObjectfii" "CBaseEntity::VPhysicsGetObjectList" "_ZN11CBaseEntity21VPhysicsGetObjectListEPP14IPhysicsObjecti" "CBaseEntity::PhysicsSolidMaskForEntity" "_ZNK11CBaseEntity25PhysicsSolidMaskForEntityEv" "CBaseAnimating::StudioFrameAdvance" "_ZN14CBaseAnimating18StudioFrameAdvanceEv" "CBaseAnimating::GetBoneTransform" "_ZN14CBaseAnimating16GetBoneTransformEiR11matrix3x4_t" "CBaseAnimating::SetupBones" "_ZN14CBaseAnimating10SetupBonesEP11matrix3x4_ti" "CBaseAnimating::DispatchAnimEvents" "_ZN14CBaseAnimating18DispatchAnimEventsEPS_" "CBaseAnimating::HandleAnimEvent" "_ZN14CBaseAnimating15HandleAnimEventEP11animevent_t" "CBaseAnimating::GetAttachment" "_ZN14CBaseAnimating13GetAttachmentEiR11matrix3x4_t" "CBasePlayer::PlayScene" "_ZN9CTFPlayer9PlaySceneEPKcfP11AI_ResponseP16IRecipientFilter" "CBasePlayer::GiveAmmo" "_ZN9CTFPlayer8GiveAmmoEiib" "CBasePlayer::Weapon_Equip" "_ZN11CBasePlayer12Weapon_EquipEP17CBaseCombatWeapon" "CBasePlayer::Weapon_Switch" "_ZN9CTFPlayer13Weapon_SwitchEP17CBaseCombatWeaponi" "CBasePlayer::RemovePlayerItem" "_ZN11CBasePlayer16RemovePlayerItemEP17CBaseCombatWeapon" "CBasePlayer::ForceRespawn" "_ZN9CTFPlayer12ForceRespawnEv" "CBasePlayer::PreThink" "_ZN9CTFPlayer8PreThinkEv" "CBasePlayer::PostThink" "_ZN9CTFPlayer9PostThinkEv" "CTFPlayer::EquipWearable" "_ZN11CBasePlayer13EquipWearableEP13CEconWearable" "CTFPlayer::RemoveWearable" "_ZN11CBasePlayer14RemoveWearableEP13CEconWearable" "CBasePlayer::PlayerRunCommand" "_ZN9CTFPlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper" "CBasePlayer::CalculateTeamBalanceScore" "_ZN9CTFPlayer25CalculateTeamBalanceScoreEv" "CTFBaseRocket::GetWeaponID" "_ZNK13CTFBaseRocket11GetWeaponIDEv" "CBaseCombatWeapon::ItemPostFrame" "_ZN17CBaseCombatWeapon13ItemPostFrameEv" "CBaseCombatWeapon::Reload" "_ZN17CBaseCombatWeapon6ReloadEv" "CBaseCombatWeapon::PrimaryAttack" "_ZN17CBaseCombatWeapon13PrimaryAttackEv" "CBaseCombatWeapon::SecondaryAttack" "_ZN17CBaseCombatWeapon15SecondaryAttackEv" "CBaseCombatWeapon::GetViewModel" "_ZNK17CBaseCombatWeapon12GetViewModelEi" "CBaseCombatWeapon::GetWorldModel" "_ZNK17CBaseCombatWeapon13GetWorldModelEv" "CBaseCombatWeapon::GetMaxClip1" "_ZNK17CBaseCombatWeapon11GetMaxClip1Ev" "CBaseCombatWeapon::GetMaxClip2" "_ZNK17CBaseCombatWeapon11GetMaxClip2Ev" "CBaseCombatWeapon::GetDefaultClip1" "_ZNK17CBaseCombatWeapon15GetDefaultClip1Ev" "CBaseCombatWeapon::GetDefaultClip2" "_ZNK17CBaseCombatWeapon15GetDefaultClip2Ev" "CBaseCombatWeapon::GetEncryptionKey" "_ZN17CBaseCombatWeapon16GetEncryptionKeyEv" "CGameRules::CanHaveAmmo" "_ZN10CGameRules11CanHaveAmmoEP20CBaseCombatCharacterPKc" "CGameRules::GetNextLevelName" "_ZN15CMultiplayRules16GetNextLevelNameEPcib" "CGameRules::ChangeLevel" "_ZN15CMultiplayRules11ChangeLevelEv" "CGameRules::GoToIntermission" "_ZN12CTFGameRules16GoToIntermissionEv" "CGameRules::PlayerMayCapturePoint" "_ZN12CTFGameRules21PlayerMayCapturePointEP11CBasePlayeriPci" "CTeamplayRoundBasedRules::SetWinningTeam" "_ZN24CTeamplayRoundBasedRules14SetWinningTeamEiibbb" "CTeamplayRoundBasedRules::SetStalemate" "_ZN24CTeamplayRoundBasedRules12SetStalemateEibb" "CTeamplayRoundBasedRules::SetScrambleTeams" "_ZN14CTeamplayRules16SetScrambleTeamsEb" "CTeamplayRoundBasedRules::CleanUpMap" "_ZN12CTFGameRules10CleanUpMapEv" } "Options" { "CreateGameRulesObject" "allowmultiple,allowmidfunc" "TakeOverBot" "allowmidfunc" "OnVersusRoundStart" "allowmidfunc" } } "#default" { "#supported" { "engine" "orangebox_valve" "engine" "css" "engine" "left4dead2" "engine" "alienswarm" "engine" "csgo" } "Keys" { "GetMaxHealth" "_ZNK11CBaseEntity12GetMaxHealthEv" } } "#default" { "#supported" { "game" "tf" } "Keys" { "ForceRespawn" "_ZN9CTFPlayer12ForceRespawnEv" "GiveNamedItemTF" "_ZN9CTFPlayer13GiveNamedItemEPKciP13CEconItemViewb" "EquipWearable" "_ZN11CBasePlayer13EquipWearableEP13CEconWearable" "RemoveWearable" "_ZN11CBasePlayer14RemoveWearableEP13CEconWearable" "GrenadeDetonate" "_ZN12CBaseGrenade8DetonateEv" } } "#default" { "#supported" { "engine" "css" "engine" "orangebox_valve" } "Keys" { "TraceAttack" "_ZN11CBaseEntity11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTraceP15CDmgAccumulator" } } "#default" { "#supported" { "engine" "left4dead" } "Keys" { "GiveNamedItem" "_ZN9CCSPlayer13GiveNamedItemEPKci" } } "#default" { "#supported" { "engine" "left4dead2" } "Keys" { "GiveNamedItem" "_ZN9CCSPlayer13GiveNamedItemEPKciP11CBaseEntity" } } "#default" { "#supported" { "game" "nucleardawn" } "Keys" { "GiveNamedItem" "_ZN9CNDPlayer13GiveNamedItemEPKcib" } } "#default" { "#supported" { "engine" "csgo" } "Keys" { "Teleport" "_ZN11CBaseEntity8TeleportEPK6VectorPK6QAngleS2_b" "GiveNamedItem" "_ZN11CBasePlayer13GiveNamedItemEPKciP13CEconItemViewb" } } "#default" { "#supported" { "game" "synergy" } "Keys" { "GiveNamedItem" "_ZN11CBasePlayer13GiveNamedItemEPKcib" } } "#default" { "#supported" { "engine" "original" } "Keys" { "CommitSuicide" "_ZN11CBasePlayer13CommitSuicideEv" "DispatchKeyValueVector" "_ZN11CBaseEntity8KeyValueEPKc6Vector" } } "#default" { "#supported" { "engine" "csgo" } "Keys" { "OnTakeDamage_Offset1" "TakeDmgPatch1" "OnTakeDamage_Offset2" "TakeDmgPatch2" "OnTakeDamage_Byte_Win1" "75" "OnTakeDamage_Byte_Win2" "75" "OnTakeDamage_Byte_Lin1" "0F" "OnTakeDamage_Byte_Lin2" "0F" "WantsLagComp_Offset" "LagCompPatch" "WantsLagComp_Byte_Win" "75" "WantsLagComp_Byte_Lin" "0F" "CalcDominationAndRevenge_Offset" "CalcDomRevPatch" "CalcDominationAndRevenge_Byte_Win" "0F" "CalcDominationAndRevenge_Byte_Lin" "74" "GetWeaponPrice_Offset" "GetWeaponPriceFuncGDC" "GetWeaponPrice_Byte_Win" "E9" } } "#default" { "#supported" { "engine" "css" } "Keys" { "OnTakeDamage_Offset1" "TakeDmgPatch1" "OnTakeDamage_Offset2" "TakeDmgPatch2" "OnTakeDamage_Byte_Win1" "75" "OnTakeDamage_Byte_Win2" "75" "OnTakeDamage_Byte_Lin1" "0F" "OnTakeDamage_Byte_Lin2" "0F" "WantsLagComp_Offset" "LagCompPatch" "WantsLagComp_Byte_Win" "75" "WantsLagComp_Byte_Lin" "0F" "CalcDominationAndRevenge_Offset" "CalcDomRevPatch" "CalcDominationAndRevenge_Byte_Win" "0F" "CalcDominationAndRevenge_Byte_Lin" "74" } } }