2008-03-30 09:00:22 +02:00
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod SDKTools Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
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#define _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
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/**
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* @file extension.h
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* @brief SDK Tools extension code header.
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*/
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#include "smsdk_ext.h"
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#include <IBinTools.h>
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#include <IPlayerHelpers.h>
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#include <IGameHelpers.h>
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#include <IEngineTrace.h>
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#include <IEngineSound.h>
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#include <ivoiceserver.h>
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#include <iplayerinfo.h>
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#include <convar.h>
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#include <iserver.h>
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#include <cdll_int.h>
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#include <compat_wrappers.h>
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/**
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* @brief Implementation of the SDK Tools extension.
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* Note: Uncomment one of the pre-defined virtual functions in order to use it.
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*/
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class SDKTools :
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public SDKExtension,
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public IHandleTypeDispatch,
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public IConCommandBaseAccessor,
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public IClientListener,
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public ICommandTargetProcessor
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{
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public: //public IHandleTypeDispatch
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void OnHandleDestroy(HandleType_t type, void *object);
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public: //public SDKExtension
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virtual bool SDK_OnLoad(char *error, size_t maxlength, bool late);
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virtual void SDK_OnUnload();
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virtual void SDK_OnAllLoaded();
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//virtual void SDK_OnPauseChange(bool paused);
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virtual bool QueryRunning(char *error, size_t maxlength);
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virtual bool QueryInterfaceDrop(SMInterface *pInterface);
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virtual void NotifyInterfaceDrop(SMInterface *pInterface);
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2008-04-12 03:35:45 +02:00
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virtual void OnCoreMapStart(edict_t *pEdictList, int edictCount, int clientMax);
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2008-03-30 09:00:22 +02:00
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public:
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#if defined SMEXT_CONF_METAMOD
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virtual bool SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late);
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//virtual bool SDK_OnMetamodUnload(char *error, size_t maxlen);
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//virtual bool SDK_OnMetamodPauseChange(bool paused, char *error, size_t maxlen);
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#endif
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public: //IConCommandBaseAccessor
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bool RegisterConCommandBase(ConCommandBase *pVar);
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public: //IClientListner
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void OnClientDisconnecting(int client);
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public: // IVoiceServer
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bool OnSetClientListening(int iReceiver, int iSender, bool bListen);
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2008-05-10 21:17:21 +02:00
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void VoiceInit();
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2008-03-30 09:00:22 +02:00
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public: //ICommandTargetProcessor
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bool ProcessCommandTarget(cmd_target_info_t *info);
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public:
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bool LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
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void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
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};
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extern SDKTools g_SdkTools;
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/* Interfaces from engine or gamedll */
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extern IServerGameEnts *gameents;
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extern IEngineTrace *enginetrace;
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extern IEngineSound *engsound;
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extern INetworkStringTableContainer *netstringtables;
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extern IServerPluginHelpers *pluginhelpers;
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extern IServerGameClients *serverClients;
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extern IVoiceServer *voiceserver;
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extern IPlayerInfoManager *playerinfomngr;
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extern ICvar *icvar;
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extern IServer *iserver;
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/* Interfaces from SourceMod */
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extern IBinTools *g_pBinTools;
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extern IGameConfig *g_pGameConf;
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extern IGameHelpers *g_pGameHelpers;
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/* Handle types */
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extern HandleType_t g_CallHandle;
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extern HandleType_t g_TraceHandle;
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/* Call Wrappers */
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extern ICallWrapper *g_pAcceptInput;
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/* Call classes */
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extern SourceHook::CallClass<IVEngineServer> *enginePatch;
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extern SourceHook::CallClass<IEngineSound> *enginesoundPatch;
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#define ENGINE_CALL(func) SH_CALL(enginePatch, &IVEngineServer::func)
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#endif //_INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
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