implemented amb1613 - p2p voice filters now work

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402134
This commit is contained in:
David Anderson 2008-05-10 19:17:21 +00:00
parent 9a7c884c21
commit f1ef53cdff
3 changed files with 146 additions and 28 deletions

View File

@ -122,6 +122,8 @@ bool SDKTools::SDK_OnLoad(char *error, size_t maxlength, bool late)
g_OutputManager.Init();
VoiceInit();
return true;
}

View File

@ -84,6 +84,7 @@ public: //IClientListner
void OnClientDisconnecting(int client);
public: // IVoiceServer
bool OnSetClientListening(int iReceiver, int iSender, bool bListen);
void VoiceInit();
public: //ICommandTargetProcessor
bool ProcessCommandTarget(cmd_target_info_t *info);
public:

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@ -37,14 +37,53 @@
#define SPEAK_LISTENALL 4
#define SPEAK_TEAM 8
#define SPEAK_LISTENTEAM 16
#define LISTEN_DEFAULT 0
#define LISTEN_NO 1
#define LISTEN_YES 2
size_t g_VoiceFlags[65];
size_t g_VoiceFlagsCount = 0;
size_t g_VoiceHookCount = 0;
int g_VoiceMap[65][65];
SH_DECL_HOOK3(IVoiceServer, SetClientListening, SH_NOATTRIB, 0, bool, int, int, bool);
bool DecHookCount(int amount = 1);
bool DecHookCount(int amount)
{
g_VoiceHookCount -= amount;
if (g_VoiceHookCount == 0)
{
SH_REMOVE_HOOK_MEMFUNC(IVoiceServer, SetClientListening, voiceserver, &g_SdkTools, &SDKTools::OnSetClientListening, false);
return true;
}
return false;
}
void IncHookCount()
{
if (!g_VoiceHookCount++)
{
SH_ADD_HOOK_MEMFUNC(IVoiceServer, SetClientListening, voiceserver, &g_SdkTools, &SDKTools::OnSetClientListening, false);
}
}
void SDKTools::VoiceInit()
{
memset(g_VoiceMap, 0, sizeof(g_VoiceMap));
}
bool SDKTools::OnSetClientListening(int iReceiver, int iSender, bool bListen)
{
if (g_VoiceMap[iReceiver][iSender] == LISTEN_NO)
{
RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, false));
}
else if (g_VoiceMap[iReceiver][iSender] == LISTEN_YES)
{
RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, true));
}
if (g_VoiceFlags[iSender] & SPEAK_MUTED)
{
RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, false));
@ -77,13 +116,43 @@ bool SDKTools::OnSetClientListening(int iReceiver, int iSender, bool bListen)
void SDKTools::OnClientDisconnecting(int client)
{
int max_clients = playerhelpers->GetMaxClients();
if (g_VoiceHookCount == 0)
{
return;
}
/* This can probably be optimized more, but I doubt it's that much
* of an actual bottleneck.
*/
/* Reset clients who receive from us */
for (int i = 1; i <= max_clients; i++)
{
if (i == client)
{
break;
}
if (g_VoiceMap[i][client] != LISTEN_DEFAULT)
{
g_VoiceMap[i][client] = LISTEN_DEFAULT;
DecHookCount();
}
}
/* Reset clients who send to us. I'm shoving a count in the 0 index! */
if (g_VoiceMap[client][0] > 0)
{
DecHookCount(g_VoiceMap[client][0]);
memset(&g_VoiceMap[client], 0, sizeof(int) * 65);
}
if (g_VoiceFlags[client])
{
g_VoiceFlags[client] = 0;
if (!--g_VoiceFlagsCount)
{
SH_REMOVE_HOOK_MEMFUNC(IVoiceServer, SetClientListening, voiceserver, &g_SdkTools, &SDKTools::OnSetClientListening, false);
}
DecHookCount();
}
}
@ -93,22 +162,19 @@ static cell_t SetClientListeningFlags(IPluginContext *pContext, const cell_t *pa
if (player == NULL)
{
return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
} else if (!player->IsConnected()) {
}
else if (!player->IsConnected())
{
return pContext->ThrowNativeError("Client %d is not connected", params[1]);
}
if (!params[2] && g_VoiceFlags[params[1]])
{
if (!--g_VoiceFlagsCount)
{
SH_REMOVE_HOOK_MEMFUNC(IVoiceServer, SetClientListening, voiceserver, &g_SdkTools, &SDKTools::OnSetClientListening, false);
}
} else if (!g_VoiceFlags[params[1]] && params[2]) {
if (!g_VoiceFlagsCount++)
{
SH_ADD_HOOK_MEMFUNC(IVoiceServer, SetClientListening, voiceserver, &g_SdkTools, &SDKTools::OnSetClientListening, false);
}
DecHookCount();
}
else if (!g_VoiceFlags[params[1]] && params[2])
{
IncHookCount();
}
g_VoiceFlags[params[1]] = params[2];
@ -122,7 +188,9 @@ static cell_t GetClientListeningFlags(IPluginContext *pContext, const cell_t *pa
if (player == NULL)
{
return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
} else if (!player->IsConnected()) {
}
else if (!player->IsConnected())
{
return pContext->ThrowNativeError("Client %d is not connected", params[1]);
}
@ -131,30 +199,77 @@ static cell_t GetClientListeningFlags(IPluginContext *pContext, const cell_t *pa
static cell_t SetClientListening(IPluginContext *pContext, const cell_t *params)
{
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
int r, s;
IGamePlayer *player;
player = playerhelpers->GetGamePlayer(params[1]);
if (player == NULL)
{
return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
} else if (!player->IsConnected()) {
return pContext->ThrowNativeError("Client %d is not connected", params[1]);
return pContext->ThrowNativeError("(Receiver) client index %d is invalid", params[1]);
}
else if (!player->IsConnected())
{
return pContext->ThrowNativeError("(Receiver) client %d is not connected", params[1]);
}
bool bListen = !params[3] ? false : true;
player = playerhelpers->GetGamePlayer(params[2]);
if (player == NULL)
{
return pContext->ThrowNativeError("(Sender) client index %d is invalid", params[2]);
}
else if (!player->IsConnected())
{
return pContext->ThrowNativeError("(Sender) client %d is not connected", params[2]);
}
return voiceserver->SetClientListening(params[1], params[2], bListen) ? 1 : 0;
r = params[1];
s = params[2];
if (g_VoiceMap[r][s] == LISTEN_DEFAULT && params[3] != LISTEN_DEFAULT)
{
g_VoiceMap[r][s] = params[3];
g_VoiceMap[r][0]++;
IncHookCount();
}
else if (g_VoiceMap[r][s] != LISTEN_DEFAULT && params[3] == LISTEN_DEFAULT)
{
g_VoiceMap[r][s] = params[3];
g_VoiceMap[r][0]--;
DecHookCount();
}
else
{
g_VoiceMap[r][s] = params[3];
}
return 1;
}
static cell_t GetClientListening(IPluginContext *pContext, const cell_t *params)
{
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
IGamePlayer *player;
player = playerhelpers->GetGamePlayer(params[1]);
if (player == NULL)
{
return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
} else if (!player->IsConnected()) {
return pContext->ThrowNativeError("Client %d is not connected", params[1]);
return pContext->ThrowNativeError("(Receiver) client index %d is invalid", params[1]);
}
else if (!player->IsConnected())
{
return pContext->ThrowNativeError("(Receiver) client %d is not connected", params[1]);
}
return voiceserver->GetClientListening(params[1], params[2]) ? 1 : 0;
player = playerhelpers->GetGamePlayer(params[2]);
if (player == NULL)
{
return pContext->ThrowNativeError("(Sender) client index %d is invalid", params[2]);
}
else if (!player->IsConnected())
{
return pContext->ThrowNativeError("(Sender) client %d is not connected", params[2]);
}
return g_VoiceMap[params[1]][params[2]];
}
sp_nativeinfo_t g_VoiceNatives[] =