implemented amb1613 - p2p voice filters now work
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402134
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@ -122,6 +122,8 @@ bool SDKTools::SDK_OnLoad(char *error, size_t maxlength, bool late)
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g_OutputManager.Init();
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VoiceInit();
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return true;
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}
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@ -84,6 +84,7 @@ public: //IClientListner
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void OnClientDisconnecting(int client);
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public: // IVoiceServer
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bool OnSetClientListening(int iReceiver, int iSender, bool bListen);
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void VoiceInit();
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public: //ICommandTargetProcessor
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bool ProcessCommandTarget(cmd_target_info_t *info);
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public:
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@ -37,14 +37,53 @@
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#define SPEAK_LISTENALL 4
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#define SPEAK_TEAM 8
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#define SPEAK_LISTENTEAM 16
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#define LISTEN_DEFAULT 0
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#define LISTEN_NO 1
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#define LISTEN_YES 2
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size_t g_VoiceFlags[65];
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size_t g_VoiceFlagsCount = 0;
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size_t g_VoiceHookCount = 0;
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int g_VoiceMap[65][65];
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SH_DECL_HOOK3(IVoiceServer, SetClientListening, SH_NOATTRIB, 0, bool, int, int, bool);
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bool DecHookCount(int amount = 1);
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bool DecHookCount(int amount)
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{
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g_VoiceHookCount -= amount;
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if (g_VoiceHookCount == 0)
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{
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SH_REMOVE_HOOK_MEMFUNC(IVoiceServer, SetClientListening, voiceserver, &g_SdkTools, &SDKTools::OnSetClientListening, false);
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return true;
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}
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return false;
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}
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void IncHookCount()
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{
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if (!g_VoiceHookCount++)
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{
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SH_ADD_HOOK_MEMFUNC(IVoiceServer, SetClientListening, voiceserver, &g_SdkTools, &SDKTools::OnSetClientListening, false);
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}
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}
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void SDKTools::VoiceInit()
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{
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memset(g_VoiceMap, 0, sizeof(g_VoiceMap));
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}
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bool SDKTools::OnSetClientListening(int iReceiver, int iSender, bool bListen)
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{
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if (g_VoiceMap[iReceiver][iSender] == LISTEN_NO)
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{
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RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, false));
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}
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else if (g_VoiceMap[iReceiver][iSender] == LISTEN_YES)
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{
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RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, true));
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}
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if (g_VoiceFlags[iSender] & SPEAK_MUTED)
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{
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RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, false));
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@ -77,13 +116,43 @@ bool SDKTools::OnSetClientListening(int iReceiver, int iSender, bool bListen)
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void SDKTools::OnClientDisconnecting(int client)
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{
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int max_clients = playerhelpers->GetMaxClients();
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if (g_VoiceHookCount == 0)
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{
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return;
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}
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/* This can probably be optimized more, but I doubt it's that much
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* of an actual bottleneck.
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*/
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/* Reset clients who receive from us */
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for (int i = 1; i <= max_clients; i++)
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{
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if (i == client)
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{
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break;
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}
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if (g_VoiceMap[i][client] != LISTEN_DEFAULT)
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{
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g_VoiceMap[i][client] = LISTEN_DEFAULT;
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DecHookCount();
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}
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}
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/* Reset clients who send to us. I'm shoving a count in the 0 index! */
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if (g_VoiceMap[client][0] > 0)
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{
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DecHookCount(g_VoiceMap[client][0]);
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memset(&g_VoiceMap[client], 0, sizeof(int) * 65);
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}
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if (g_VoiceFlags[client])
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{
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g_VoiceFlags[client] = 0;
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if (!--g_VoiceFlagsCount)
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{
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SH_REMOVE_HOOK_MEMFUNC(IVoiceServer, SetClientListening, voiceserver, &g_SdkTools, &SDKTools::OnSetClientListening, false);
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}
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DecHookCount();
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}
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}
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@ -93,22 +162,19 @@ static cell_t SetClientListeningFlags(IPluginContext *pContext, const cell_t *pa
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if (player == NULL)
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{
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return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
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} else if (!player->IsConnected()) {
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}
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else if (!player->IsConnected())
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{
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return pContext->ThrowNativeError("Client %d is not connected", params[1]);
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}
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if (!params[2] && g_VoiceFlags[params[1]])
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{
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if (!--g_VoiceFlagsCount)
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{
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SH_REMOVE_HOOK_MEMFUNC(IVoiceServer, SetClientListening, voiceserver, &g_SdkTools, &SDKTools::OnSetClientListening, false);
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}
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} else if (!g_VoiceFlags[params[1]] && params[2]) {
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if (!g_VoiceFlagsCount++)
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{
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SH_ADD_HOOK_MEMFUNC(IVoiceServer, SetClientListening, voiceserver, &g_SdkTools, &SDKTools::OnSetClientListening, false);
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}
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DecHookCount();
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}
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else if (!g_VoiceFlags[params[1]] && params[2])
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{
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IncHookCount();
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}
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g_VoiceFlags[params[1]] = params[2];
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@ -122,7 +188,9 @@ static cell_t GetClientListeningFlags(IPluginContext *pContext, const cell_t *pa
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if (player == NULL)
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{
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return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
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} else if (!player->IsConnected()) {
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}
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else if (!player->IsConnected())
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{
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return pContext->ThrowNativeError("Client %d is not connected", params[1]);
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}
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@ -131,30 +199,77 @@ static cell_t GetClientListeningFlags(IPluginContext *pContext, const cell_t *pa
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static cell_t SetClientListening(IPluginContext *pContext, const cell_t *params)
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{
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IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
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int r, s;
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IGamePlayer *player;
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player = playerhelpers->GetGamePlayer(params[1]);
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if (player == NULL)
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{
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return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
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} else if (!player->IsConnected()) {
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return pContext->ThrowNativeError("Client %d is not connected", params[1]);
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return pContext->ThrowNativeError("(Receiver) client index %d is invalid", params[1]);
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}
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else if (!player->IsConnected())
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{
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return pContext->ThrowNativeError("(Receiver) client %d is not connected", params[1]);
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}
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bool bListen = !params[3] ? false : true;
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player = playerhelpers->GetGamePlayer(params[2]);
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if (player == NULL)
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{
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return pContext->ThrowNativeError("(Sender) client index %d is invalid", params[2]);
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}
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else if (!player->IsConnected())
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{
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return pContext->ThrowNativeError("(Sender) client %d is not connected", params[2]);
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}
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return voiceserver->SetClientListening(params[1], params[2], bListen) ? 1 : 0;
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r = params[1];
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s = params[2];
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if (g_VoiceMap[r][s] == LISTEN_DEFAULT && params[3] != LISTEN_DEFAULT)
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{
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g_VoiceMap[r][s] = params[3];
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g_VoiceMap[r][0]++;
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IncHookCount();
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}
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else if (g_VoiceMap[r][s] != LISTEN_DEFAULT && params[3] == LISTEN_DEFAULT)
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{
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g_VoiceMap[r][s] = params[3];
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g_VoiceMap[r][0]--;
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DecHookCount();
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}
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else
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{
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g_VoiceMap[r][s] = params[3];
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}
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return 1;
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}
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static cell_t GetClientListening(IPluginContext *pContext, const cell_t *params)
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{
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IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
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IGamePlayer *player;
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player = playerhelpers->GetGamePlayer(params[1]);
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if (player == NULL)
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{
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return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
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} else if (!player->IsConnected()) {
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return pContext->ThrowNativeError("Client %d is not connected", params[1]);
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return pContext->ThrowNativeError("(Receiver) client index %d is invalid", params[1]);
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}
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else if (!player->IsConnected())
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{
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return pContext->ThrowNativeError("(Receiver) client %d is not connected", params[1]);
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}
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return voiceserver->GetClientListening(params[1], params[2]) ? 1 : 0;
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player = playerhelpers->GetGamePlayer(params[2]);
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if (player == NULL)
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{
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return pContext->ThrowNativeError("(Sender) client index %d is invalid", params[2]);
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}
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else if (!player->IsConnected())
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{
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return pContext->ThrowNativeError("(Sender) client %d is not connected", params[2]);
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}
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return g_VoiceMap[params[1]][params[2]];
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}
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sp_nativeinfo_t g_VoiceNatives[] =
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