sourcemod/gamedata/sdkhooks.games/engine.blade.txt

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"Games"
{
"#default"
{
"Offsets"
{
"EndTouch"
{
"windows" "104"
"linux" "105"
"mac" "105"
}
"FireBullets"
{
"windows" "117"
"linux" "118"
"mac" "118"
}
"GetMaxHealth"
{
"windows" "121"
"linux" "122"
"mac" "122"
}
"GroundEntChanged"
{
"windows" "175"
"linux" "175"
"mac" "175"
}
"OnTakeDamage"
{
"windows" "68"
"linux" "69"
"mac" "69"
}
"PreThink"
{
"windows" "351"
"linux" "352"
"mac" "352"
}
"PostThink"
{
"windows" "352"
"linux" "353"
"mac" "353"
}
"Reload"
{
"windows" "280"
"linux" "281"
"mac" "281"
}
"SetTransmit"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"ShouldCollide"
{
"windows" "17"
"linux" "18"
"mac" "18"
}
"Spawn"
{
"windows" "24"
"linux" "25"
"mac" "25"
}
"StartTouch"
{
"windows" "102"
"linux" "103"
"mac" "103"
}
"Think"
{
"windows" "52"
"linux" "53"
"mac" "53"
}
"Touch"
{
"windows" "103"
"linux" "104"
"mac" "104"
}
"TraceAttack"
{
"windows" "66"
"linux" "67"
"mac" "67"
}
"Use"
{
"windows" "101"
"linux" "102"
"mac" "102"
}
"VPhysicsUpdate"
{
"windows" "154"
"linux" "155"
"mac" "155"
}
"Weapon_CanSwitchTo"
{
"windows" "285"
"linux" "286"
"mac" "286"
}
"Weapon_CanUse"
{
"windows" "279"
"linux" "280"
"mac" "280"
}
"Weapon_Drop"
{
"windows" "282"
"linux" "283"
"mac" "283"
}
"Weapon_Equip"
{
"windows" "280"
"linux" "281"
"mac" "281"
}
"Weapon_Switch"
{
"windows" "283"
"linux" "284"
"mac" "284"
}
}
}
"#default"
{
"Offsets"
{
"EntityListeners"
{
"windows" "196644"
"linux" "196644"
"mac" "196644"
}
}
}
}