2008-03-30 09:00:22 +02:00
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod SDKTools Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "tempents.h"
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TempEntityManager g_TEManager;
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ICallWrapper *g_GetServerClass = NULL;
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CON_COMMAND(sm_print_telist, "Prints the temp entity list")
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{
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if (!g_TEManager.IsAvailable())
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{
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META_CONPRINT("The tempent portion of SDKTools failed to load.\n");
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META_CONPRINT("Check that you have the latest sdktools.games.txt file!\n");
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return;
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}
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g_TEManager.DumpList();
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}
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CON_COMMAND(sm_dump_teprops, "Dumps tempentity props to a file")
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{
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2009-02-18 09:19:22 +01:00
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#if SOURCE_ENGINE <= SE_DARKMESSIAH
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2008-03-30 09:00:22 +02:00
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CCommand args;
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#endif
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if (!g_TEManager.IsAvailable())
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{
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META_CONPRINT("The tempent portion of SDKTools failed to load.\n");
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META_CONPRINT("Check that you have the latest sdktools.games.txt file!\n");
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return;
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}
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int argc = args.ArgC();
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if (argc < 2)
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{
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META_CONPRINT("Usage: sm_dump_teprops <file>\n");
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return;
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}
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const char *arg = args.Arg(1);
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if (!arg || arg[0] == '\0')
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{
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META_CONPRINTF("Usage: sm_dump_teprops <file>\n");
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return;
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}
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char path[PLATFORM_MAX_PATH];
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g_pSM->BuildPath(Path_Game, path, sizeof(path), "%s", arg);
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FILE *fp = NULL;
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if ((fp = fopen(path, "wt")) == NULL)
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{
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META_CONPRINTF("Could not open file \"%s\"\n", path);
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return;
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}
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g_TEManager.DumpProps(fp);
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fclose(fp);
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}
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/*************************
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* *
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* Temp Entities Wrappers *
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* *
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**************************/
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TempEntityInfo::TempEntityInfo(const char *name, void *me)
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{
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m_Name.assign(name);
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m_Me = me;
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g_GetServerClass->Execute(&m_Me, &m_Sc);
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}
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const char *TempEntityInfo::GetName()
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{
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return m_Name.c_str();
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}
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ServerClass *TempEntityInfo::GetServerClass()
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{
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return m_Sc;
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}
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bool TempEntityInfo::IsValidProp(const char *name)
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{
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return (g_pGameHelpers->FindInSendTable(m_Sc->GetName(), name)) ? true : false;
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}
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int TempEntityInfo::_FindOffset(const char *name, int *size)
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{
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int offset;
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SendProp *prop = g_pGameHelpers->FindInSendTable(m_Sc->GetName(), name);
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if (!prop)
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{
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return -1;
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}
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offset = prop->GetOffset();
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if (size)
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{
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*size = prop->m_nBits;
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}
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return offset;
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}
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bool TempEntityInfo::TE_SetEntData(const char *name, int value)
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{
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/* Search for our offset */
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int size;
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int offset = _FindOffset(name, &size);
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if (offset < 0)
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{
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return false;
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}
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if (size <= 8)
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{
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*((uint8_t *)m_Me + offset) = value;
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} else if (size <= 16) {
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*(short *)((uint8_t *)m_Me + offset) = value;
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} else if (size <= 32) {
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*(int *)((uint8_t *)m_Me + offset) = value;
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} else {
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return false;
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}
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return true;
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}
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bool TempEntityInfo::TE_GetEntData(const char *name, int *value)
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{
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/* Search for our offset */
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int size;
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int offset = _FindOffset(name, &size);
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if (offset < 0)
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{
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return false;
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}
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if (size <= 8)
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{
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*value = *((uint8_t *)m_Me + offset);
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} else if (size <= 16) {
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*value = *(short *)((uint8_t *)m_Me + offset);
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} else if (size <= 32) {
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*value = *(int *)((uint8_t *)m_Me + offset);
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} else {
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return false;
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}
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return true;
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}
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bool TempEntityInfo::TE_SetEntDataFloat(const char *name, float value)
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{
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/* Search for our offset */
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int offset = _FindOffset(name);
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if (offset < 0)
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{
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return false;
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}
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*(float *)((uint8_t *)m_Me + offset) = value;
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return true;
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}
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bool TempEntityInfo::TE_GetEntDataFloat(const char *name, float *value)
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{
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/* Search for our offset */
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int offset = _FindOffset(name);
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if (offset < 0)
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{
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return false;
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}
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*value = *(float *)((uint8_t *)m_Me + offset);
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return true;
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}
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bool TempEntityInfo::TE_SetEntDataVector(const char *name, float vector[3])
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{
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/* Search for our offset */
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int offset = _FindOffset(name);
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if (offset < 0)
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{
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return false;
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}
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Vector *v = (Vector *)((uint8_t *)m_Me + offset);
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v->x = vector[0];
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v->y = vector[1];
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v->z = vector[2];
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return true;
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}
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bool TempEntityInfo::TE_GetEntDataVector(const char *name, float vector[3])
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{
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/* Search for our offset */
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int offset = _FindOffset(name);
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if (offset < 0)
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{
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return false;
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}
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Vector *v = (Vector *)((uint8_t *)m_Me + offset);
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vector[0] = v->x;
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vector[1] = v->y;
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vector[2] = v->z;
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return true;
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}
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bool TempEntityInfo::TE_SetEntDataFloatArray(const char *name, cell_t *array, int size)
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{
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/* Search for our offset */
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int offset = _FindOffset(name);
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if (offset < 0)
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{
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return false;
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}
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float *base = (float *)((uint8_t *)m_Me + offset);
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for (int i=0; i<size; i++)
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{
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base[i] = sp_ctof(array[i]);
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}
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return true;
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}
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void TempEntityInfo::Send(IRecipientFilter &filter, float delay)
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{
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engine->PlaybackTempEntity(filter, delay, m_Me, m_Sc->m_pTable, m_Sc->m_ClassID);
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}
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/**********************
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* *
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* Temp Entity Manager *
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* *
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***********************/
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void TempEntityManager::Initialize()
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{
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void *addr;
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int offset;
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m_Loaded = false;
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/* Read our sigs and offsets from the config file */
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#if defined PLATFORM_WINDOWS
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if (!g_pGameConf->GetMemSig("CBaseTempEntity", &addr) || !addr)
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{
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return;
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}
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if (!g_pGameConf->GetOffset("s_pTempEntities", &offset))
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{
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return;
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}
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/* Store the head of the TE linked list */
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m_ListHead = **(void ***)((unsigned char *)addr + offset);
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#else
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if (!g_pGameConf->GetMemSig("s_pTempEntities", &addr) || !addr)
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{
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return;
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}
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/* Store the head of the TE linked list */
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m_ListHead = *(void **)addr;
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#endif
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if (!g_pGameConf->GetOffset("GetTEName", &m_NameOffs))
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{
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return;
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}
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if (!g_pGameConf->GetOffset("GetTENext", &m_NextOffs))
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{
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return;
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}
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if (!g_pGameConf->GetOffset("TE_GetServerClass", &m_GetClassNameOffs))
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{
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return;
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}
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/* Create our trie */
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m_TempEntInfo = adtfactory->CreateBasicTrie();
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/* Create the GetServerClass call */
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PassInfo retinfo;
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retinfo.flags = PASSFLAG_BYVAL;
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retinfo.type = PassType_Basic;
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retinfo.size = sizeof(ServerClass *);
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g_GetServerClass = g_pBinTools->CreateVCall(m_GetClassNameOffs, 0, 0, &retinfo, NULL, 0);
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/* We're done */
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m_Loaded = true;
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}
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bool TempEntityManager::IsAvailable()
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{
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return m_Loaded;
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}
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void TempEntityManager::Shutdown()
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{
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if (!IsAvailable())
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{
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return;
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}
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SourceHook::List<TempEntityInfo *>::iterator iter;
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for (iter=m_TEList.begin(); iter!=m_TEList.end(); iter++)
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{
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delete (*iter);
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}
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m_TEList.clear();
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m_TempEntInfo->Destroy();
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g_GetServerClass->Destroy();
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g_GetServerClass = NULL;
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m_ListHead = NULL;
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m_NextOffs = m_NameOffs = m_GetClassNameOffs = 0;
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m_Loaded = false;
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}
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TempEntityInfo *TempEntityManager::GetTempEntityInfo(const char *name)
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{
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/* If the system is unloaded skip the search */
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if (!IsAvailable())
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{
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return NULL;
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}
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TempEntityInfo *te = NULL;
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/* Start searching for the TE inside the engine */
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if (!m_TempEntInfo->Retrieve(name, reinterpret_cast<void **>(&te)))
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{
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void *iter = m_ListHead;
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while (iter)
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{
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const char *realname = *(const char **)((unsigned char *)iter + m_NameOffs);
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if (!realname)
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{
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continue;
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}
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if (strcmp(name, realname) == 0)
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{
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te = new TempEntityInfo(name, iter);
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m_TempEntInfo->Insert(name, (void *)te);
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m_TEList.push_back(te);
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return te;
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}
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iter = *(void **)((unsigned char *)iter + m_NextOffs);
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}
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return NULL;
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}
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return te;
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}
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const char *TempEntityManager::GetNameFromThisPtr(void *me)
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{
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return *(const char **)((unsigned char *)me + m_NameOffs);
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}
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void TempEntityManager::DumpList()
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{
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unsigned int index = 0;
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META_CONPRINT("Listing temp entities:\n");
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void *iter = m_ListHead;
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while (iter)
|
|
|
|
{
|
|
|
|
const char *realname = *(const char **)((unsigned char *)iter + m_NameOffs);
|
|
|
|
if (!realname)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
TempEntityInfo *info = GetTempEntityInfo(realname);
|
|
|
|
if (!info)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
ServerClass *sc = info->GetServerClass();
|
|
|
|
META_CONPRINTF("[%02d] %s (%s)\n", index++, realname, sc->GetName());
|
|
|
|
iter = *(void **)((unsigned char *)iter + m_NextOffs);
|
|
|
|
}
|
|
|
|
META_CONPRINTF("%d tempent%s found.\n", index, (index == 1) ? " was" : "s were");
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *SendPropTypeToString(SendPropType type)
|
|
|
|
{
|
|
|
|
if (type == DPT_Int)
|
|
|
|
{
|
|
|
|
return "int";
|
|
|
|
} else if (type == DPT_Float) {
|
|
|
|
return "float";
|
|
|
|
} else if (type == DPT_Vector) {
|
|
|
|
return "vector";
|
|
|
|
} else if (type == DPT_String) {
|
|
|
|
return "string";
|
|
|
|
} else if (type == DPT_Array) {
|
|
|
|
return "array";
|
|
|
|
} else if (type == DPT_DataTable) {
|
|
|
|
return "datatable";
|
|
|
|
} else {
|
|
|
|
return "unknown";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void _DumpProps(FILE *fp, SendTable *pTable)
|
|
|
|
{
|
|
|
|
SendTable *pOther;
|
|
|
|
for (int i=0; i<pTable->GetNumProps(); i++)
|
|
|
|
{
|
|
|
|
SendProp *prop = pTable->GetProp(i);
|
|
|
|
if ((pOther = prop->GetDataTable()) != NULL)
|
|
|
|
{
|
|
|
|
_DumpProps(fp, pOther);
|
|
|
|
} else {
|
|
|
|
fprintf(fp, "\t\t\t\"%s\"\t\t\"%s\"\n",
|
|
|
|
prop->GetName() ? prop->GetName() : "unknown",
|
|
|
|
SendPropTypeToString(prop->GetType()));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void TempEntityManager::DumpProps(FILE *fp)
|
|
|
|
{
|
|
|
|
unsigned int index = 0;
|
|
|
|
void *iter = m_ListHead;
|
|
|
|
fprintf(fp, "\"TempEnts\"\n{\n");
|
|
|
|
while (iter)
|
|
|
|
{
|
|
|
|
const char *realname = *(const char **)((unsigned char *)iter + m_NameOffs);
|
|
|
|
if (!realname)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
TempEntityInfo *info = GetTempEntityInfo(realname);
|
|
|
|
if (!info)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
ServerClass *sc = info->GetServerClass();
|
|
|
|
fprintf(fp, "\t\"%s\"\n", sc->GetName());
|
|
|
|
fprintf(fp, "\t{\n");
|
|
|
|
fprintf(fp, "\t\t\"name\"\t\t\"%s\"\n", realname);
|
|
|
|
fprintf(fp, "\t\t\"index\"\t\t\"%d\"\n", index++);
|
|
|
|
fprintf(fp, "\t\t\"SendTable\"\n\t\t{\n");
|
|
|
|
_DumpProps(fp, sc->m_pTable);
|
|
|
|
fprintf(fp, "\t\t}\n\t}\n");
|
|
|
|
iter = *(void **)((unsigned char *)iter + m_NextOffs);
|
|
|
|
}
|
|
|
|
fprintf(fp, "}\n");
|
|
|
|
META_CONPRINTF("%d tempent%s written to file.\n", index, (index == 1) ? " was" : "s were");
|
|
|
|
}
|