sourcemod/plugins/include/tf2.inc

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#if defined _tf2_included
#endinput
#endif
#define _tf2_included
enum TFClassType
{
TFClass_Unknown = 0,
TFClass_Scout,
TFClass_Sniper,
TFClass_Soldier,
TFClass_DemoMan,
TFClass_Medic,
TFClass_Heavy,
TFClass_Pyro,
TFClass_Spy,
TFClass_Engineer
}
enum TFTeam
{
TFTeam_Unassigned = 0,
TFTeam_Spectator = 1,
TFTeam_Red = 2,
TFTeam_Blue = 3
}
/**
* Set's a Clients invulnrability status (ubercharge effect)
*
* @param client Player's index.
* @param enabled Enable/Disable invulnrability.
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native TF2_SetPlayerInvuln(client, bool:enabled);
/**
* Sets a client on fire for 10 seconds.
*
* @param client Player's index.
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native TF2_IgnitePlayer(client, target);
/**
* Respawns a client
*
* @param client Player's index.
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native TF2_RespawnPlayer(client);
/**
* Disguises a client to the given model and team. Only has an effect on spies.
*
* Note: This only starts the disguise process and a delay occurs before the spy is fully disguised
*
* @param client Player's index.
* @param team Team to disguise the player as (only TFTeam_Red and TFTeam_Blue have an effect)
* @param class TFClassType class to disguise the player as
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native TF2_DisguisePlayer(client, TFTeam:team, TFClassType:class);
/**
* Removes the current disguise from a client. Only has an effect on spies.
*
* @param client Player's index.
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native TF2_RemovePlayerDisguise(client);
/**
* Retrieves the entity index of the CPlayerResource entity
*
* @return The current resource entity index.
*/
native TF2_GetResourceEntity();
/**
* Finds the TFClassType for a given class name.
*
* @param classname A classname string such as "sniper" or "demoman"
* @return A TFClassType constant.
*/
native TFClassType:TF2_GetClass(const String:classname[]);
/**
* Do not edit below this line!
*/
public Extension:__ext_tf2 =
{
name = "TF2 Tools",
file = "game.tf2.ext",
autoload = 1,
#if defined REQUIRE_EXTENSIONS
required = 1,
#else
required = 0,
#endif
};