sourcemod/gamedata/sdkhooks.games/game.nucleardawn.txt

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"Games"
{
"nucleardawn"
{
"Offsets"
{
"Blocked"
{
"windows" "121"
"linux" "122"
"mac" "122"
}
"EndTouch"
{
"windows" "119"
"linux" "120"
"mac" "120"
}
"FireBullets"
{
"windows" "132"
"linux" "133"
"mac" "133"
}
"GetMaxHealth"
{
"windows" "136"
"linux" "137"
"mac" "137"
}
"GroundEntChanged"
{
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"windows" "199"
"linux" "200"
"mac" "200"
}
"OnTakeDamage"
{
"windows" "72"
"linux" "73"
"mac" "73"
}
"OnTakeDamage_Alive"
{
"windows" "303"
"linux" "304"
"mac" "304"
}
"PreThink"
{
"windows" "368"
"linux" "369"
"mac" "369"
}
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"PostThink"
{
"windows" "369"
"linux" "370"
"mac" "370"
}
"Reload"
{
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"windows" "292"
"linux" "293"
"mac" "293"
}
"SetTransmit"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"ShouldCollide"
{
"windows" "17"
"linux" "18"
"mac" "18"
}
"Spawn"
{
"windows" "24"
"linux" "25"
"mac" "25"
}
"StartTouch"
{
"windows" "117"
"linux" "118"
"mac" "118"
}
"Think"
{
"windows" "56"
"linux" "57"
"mac" "57"
}
"Touch"
{
"windows" "118"
"linux" "119"
"mac" "119"
}
"TraceAttack"
{
"windows" "70"
"linux" "71"
"mac" "71"
}
"UpdateOnRemove"
{
"windows" "125"
"linux" "126"
"mac" "126"
}
"Use"
{
"windows" "116"
"linux" "117"
"mac" "117"
}
"VPhysicsUpdate"
{
"windows" "177"
"linux" "178"
"mac" "178"
}
"Weapon_CanSwitchTo"
{
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"windows" "297"
"linux" "298"
"mac" "298"
}
"Weapon_CanUse"
{
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"windows" "291"
"linux" "292"
"mac" "292"
}
"Weapon_Drop"
{
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"windows" "294"
"linux" "295"
"mac" "295"
}
"Weapon_Equip"
{
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"windows" "292"
"linux" "293"
"mac" "293"
}
"Weapon_Switch"
{
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"windows" "295"
"linux" "296"
"mac" "296"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
"mac" "@_Z23EntityFactoryDictionaryv"
}
}
}
}